Chipp damage off CH 6P > 236S. No meter.Since 236S is "safe" (-4 w/ pushback) you can fish for this all day. I'm about it!=O#GGST #GGST_CH #GuiltyGearStrive pic.twitter.com/Itegp0Nf8E— tragic (@fightelement) February 23, 2021
What sort of damage am i supposed to even get off of 6K anyways? hmmm #GGST_CHhttps://t.co/JoaCQIQJPT pic.twitter.com/mwxW0KU8Sa— oshiido (@FlareKun) February 23, 2021
Chipp Stuff (nothing great but im loving the combo system #GuiltyGearStrive #GGST_CH pic.twitter.com/qy7aj1zUW7— Naddy🕹/CR One Piece (@Naddy47) February 23, 2021
Starting To Get Better With Chipp #GGST_CH#PS5Share #GuiltyGearStriveOpenBeta pic.twitter.com/SCvZv9fUve— BISCOTTÏ 🥈 HOTTÏ (@Biscxtti) February 23, 2021
A mini guide for corner conditioning w Chipp this is all tested vs wakeup jab or jump Music by Lucid Lake #GGST_CH pic.twitter.com/tePWu4GOTR— Tamestorm (@tamestorm) February 23, 2021
#GGST #GGST_CH Common issue I found was 236 motion turning into dp's (often after 6p) solution is to 41236 the input pic.twitter.com/2mRn7BoiPU— iain (@iain_philly) February 22, 2021
#GGST_CH Genrouzan from roundstart position to net the corner #PS4sharehttps://t.co/wiJ7vZ915R pic.twitter.com/m90jzXobIR— Dogzea@GGST (@DogzeaNY) February 22, 2021
Still getting used to this one's timing. Thanks @TheAlexValle for the tech! #GGST_CH #GuiltyGearStriveOpenBeta pic.twitter.com/vUiNeWjXwB— Pablo Vecchio (@polVecchio) February 22, 2021