#GGST_CH dealing with Millia 2D S disc. Punish when in range or IAD/dashblock when max range. #PS4share pic.twitter.com/BPa267O2Bh— Rikir (@Al_Rikir) July 24, 2021
Another Combo Showcase, this time for Chipp Zanuff - I'm not an expert on this character, but I hope this helps some of you! Hope y'all enjoy!
Twitch Link:
Twitch.tv/ssbgohan_
Discord Server:
Chipp has a fuzzy overhead from a jump-in on Potemkin and Faust (As if they didn't hate the matchup already) #GGST_CH #GGST pic.twitter.com/7q9SRV9txB— SSF (@TheSSF123) July 23, 2021
Comparing DMG from standard pressure into CH 6H combo. Goal was to test HP/RISC requirement to 1-hit kill each char. Faust and below can all die at 100% HP and 50% starting RISC (or less).Can't Back Dash, Jump, or 3f the c.S-6H!Sorry Millia & Chipp. LOL! #GGST #GGST_CH pic.twitter.com/QQuQo8xDQi— tragic (@fightelement) July 23, 2021
#GGST_CH vs a poorly spaced Dire Eclat, Chipp can punish with 5H midscreen. At any spacing though I'm pretty sure Chipp can always punish with 236236K super pic.twitter.com/lQChMZtEYC— Sori (@bucoy_michael) July 23, 2021
Auto timed meaty gamma blade off of throw, the timing and spacing depends on the character you're fighting. #GGST_CH pic.twitter.com/azcLVozpQM— Sonix (@SonixBeLit) July 22, 2021
If you cancel the sweep early into 236K you can land and empty jump low while still being safe to wake-up throw or mash, the different timing can give it away a bit though. So you may just want to cancel at the regular timing and risk losing to throw/mash Good to use when the falling jH isn't particularly ambiguous due to spacing.
After doing a command throw your able to wall run which lets you get some more optimal combos than just doing c.S>2S>2H>236K#GGST #GGST_CH pic.twitter.com/RIWrCP9Xrj— salami_men (@cdogninja2003) July 22, 2021
#GGST_CH counter hit 6HS vs lighter opponents. Delay jH to adjust for combo gravityhttps://t.co/Zf6gLvVnik pic.twitter.com/IpqkeOvBI0— Jamien (@oklimbo) July 22, 2021