Chipp Zanuff

Chipp Zanuff

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Rikir on Twitter
Rikir on Twitter
#GGST_CH dealing with Millia 2D S disc. Punish when in range or IAD/dashblock when max range. #PS4share pic.twitter.com/BPa267O2Bh— Rikir (@Al_Rikir) July 24, 2021
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Rikir on Twitter
SSF on Twitter
SSF on Twitter
Chipp has a fuzzy overhead from a jump-in on Potemkin and Faust (As if they didn't hate the matchup already) #GGST_CH #GGST pic.twitter.com/7q9SRV9txB— SSF (@TheSSF123) July 23, 2021
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SSF on Twitter
tragic on Twitter
tragic on Twitter
Comparing DMG from standard pressure into CH 6H combo. Goal was to test HP/RISC requirement to 1-hit kill each char. Faust and below can all die at 100% HP and 50% starting RISC (or less).Can't Back Dash, Jump, or 3f the c.S-6H!Sorry Millia & Chipp. LOL! #GGST #GGST_CH pic.twitter.com/QQuQo8xDQi— tragic (@fightelement) July 23, 2021
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tragic on Twitter
Sori on Twitter
Sori on Twitter
#GGST_CH vs a poorly spaced Dire Eclat, Chipp can punish with 5H midscreen. At any spacing though I'm pretty sure Chipp can always punish with 236236K super pic.twitter.com/lQChMZtEYC— Sori (@bucoy_michael) July 23, 2021
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Sori on Twitter
Sonix on Twitter
Sonix on Twitter
Auto timed meaty gamma blade off of throw, the timing and spacing depends on the character you're fighting. #GGST_CH pic.twitter.com/azcLVozpQM— Sonix (@SonixBeLit) July 22, 2021
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Sonix on Twitter
Imgur
Imgur
If you cancel the sweep early into 236K you can land and empty jump low while still being safe to wake-up throw or mash, the different timing can give it away a bit though. So you may just want to cancel at the regular timing and risk losing to throw/mash Good to use when the falling jH isn't particularly ambiguous due to spacing.
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Imgur