I always find myself using 5K (into stagger pressure of course) for okizeme which leads to 2D HKD(Hard Knockdown). These are the many benefits of getting 2D oki. Using Gamma Blade for oki (meterless too) is pretty nice!#GGST_CH pic.twitter.com/g8ZKPOb9HU— The Baja Blast Dude (@Brosuke_Levi) June 29, 2021
236K counterplay | Using dash macro on reaction. Some characters can jump and hit a button to punish and start a combo. It's frame tight though #GGST_CH pic.twitter.com/5ygunX0Ekb— Advanced (@TheBlukuMasta) June 28, 2021
learning wall run combos now. got this cool 1 bar wall run combo that does 215 damage. I think more can still be done with it #GGST_CH pic.twitter.com/vUhuFGXJo7— Kasual (@KasualZenkai) June 28, 2021
(GUILTY GEAR STRIVE) - CHIPP COMBO GUIDE! | Step By Step Guide!
Chipp is an amazing character in guilty gear strive and today I want to show you a step-by-step guide for 3 combos you can do in ranked matches. You'll learn how to do a corner combo, and two mid screen combos in this video. these basic and advanced combo will showcase in melting healthbars pretty easily. In today's video Ill take you step by step, move by move, so that you can perform the combos as well. these are over all easy although maybe some might be seen as advanced. I intend to make even those combos a little easier by explaining how the in combo works so you can use them with your Chipp. To me, the hardest part was doing the moves fast enough to cancel one into the other.
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New FighterZ Discord
New Discord : https://discord.gg/G5MGmKy
Timestamps
0:00 Intro
0:26 Combo 1
0:44 Combo 2
1:58 Combo 3
2:41 Combo 4
3:32 Outro
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Notation guide
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7 8 9 ↖ ↑ ↗
4 5 6 ← N →
1 2 3 ↙ ↓ ↘
P= Punch
K = Kick
S= Slash
HS= Heavy Slash
D= Dust
CS= Close Slash
FS= Far Slash
RC = Roman Cancel
RRC = Red Roman
BRC = Blue Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
J= Jumping (Meant to describe performing the following notation while in the air. example JK = Kick while in the air)
JC= Jump Cancel, (jumping right after imputing an attack to cancel the ending of the attack and go directly into another attack faster)
FAD= Forward Air Dash, dashing forward mid air
IAD= Instant air dash, rapidly dashing as soon as you jump in the air
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Combo Notation
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Chipp Combo 1
Midscreen
CS, 2S, 2HS, 632146 HS
Chipp Combo 2
Corner
2HS, RRC SLIDE UP, DASH, CS, CS, CS, CS, 6HS, 6HS
Chipp Combo 3
Midscreen
6HS (Counter Hit) , DASH, CS, 6HS, 236S, 236S, RRC SLIDE UP, DASH, CS, CS, CS, CS, 6HS, 6HS
Chipp Combo 4
Midscreen
THROW, RRC, DASH, 2S, 2HS, 236K, JD, JD
#Chippguiltygrarstrive #guiltygearstriveChipp #guiltygearstriveChippcombos
Credit to Nisepachi for finding this tech and thank you to community member PYRMDPLAZA for expounding upon it. Stay tuned! Everything I put on the community post about what I'm working on is still 100000% coming!
Song: Hotline Miami 2: Wrong Number Soundtrack - Divide
Ya boy Dripp Zanuff signing out
GREETINGS FLESHY MAMMALS! Today I bring you guys a pretty cool Chipp Zanuff combo I been working on, been having a blast with Guilty Gear Strive and I wanted to share this combo. also I'm thinking of doing a Chipp combo guide let me know if I should make one. ENJOY!
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►Tune Into The Streams
https://www.twitch.tv/kasualzenkai
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https://twitter.com/KasualZenkai
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Shameless Algorithm Stuff: #GuiltyGearStrive #GGST_CH #ChippZanuffCombo
NO FINAL É MELHOR QUEBRAR A PAREDE COM HEAVY SLASH DO QUE EXECUTAR O OVERDRIVE..NÃO VALE A PENA GASTAR 50% DA BARRA DE TENSION, SÓ SE FOR PARA FINALIZAR O ADVERSÁRIO MESMO.
IN THE END IT IS BETTER TO BREAK THE WALL WITH HEAVY SLASH THAN RUNNING THE OVERDRIVE... IT IS NOT WORTH TO SPEND 50% OF THE TENSION BAR, ONLY IF IT IS TO FINISH THE SAME OPPONENT.
PLATAFORM: STEAM
ID: FOCA_fgc
STICK: HORI UMVC3 XBOX 360
NO FINAL É MELHOR QUEBRAR A PAREDE COM HEAVY SLASH DO QUE EXECUTAR O OVERDRIVE..NÃO VALE A PENA GASTAR 50% DA BARRA DE TENSION, SÓ SE FOR PARA FINALIZAR O ADVERSÁRIO MESMO.
IN THE END IT IS BETTER TO BREAK THE WALL WITH HEAVY SLASH THAN RUNNING THE OVERDRIVE... IT IS NOT WORTH TO SPEND 50% OF THE TENSION BAR, ONLY IF IT IS TO FINISH THE SAME OPPONENT.
PLATAFORMA: STEAM
ID STEAM: FOCA_fgc
STICK: HORI UMVC3 XBOX 360