Adding door teleport on his homerun ##GGST_FA #GuiltyGearStriveOpenBeta #PS4sharehttps://t.co/DTRxhAuTg5 pic.twitter.com/sRsroxFFju— ゴーヤ 🥒 (@Goya_07) February 20, 2021
Jumping D on CH allows Faust a free item pull before your combo,stun even allows you to combo into cmd grab #GGST_FA pic.twitter.com/oRPqg48xZk— Bel Ehto=1 (@bel_ehto) February 20, 2021
From Downtown: Longest carry to wall I can find for Faust that involves a non-CH anti-air.#GGST_FA pic.twitter.com/L9l6F1x4rp— Krackatoa (@Koryuken) February 20, 2021
Small round-up of Day 2 Faust Metered BnBs. Probably stuff I'll use in matches because they're easy routes, carry as generously as possible, and start from important situations. More soon.Credits to @AkitoBass for ideas. #GGST_FA #GuiltyGearStriveOpenBeta pic.twitter.com/6bW3onMAzE— Krackatoa (@Koryuken) February 20, 2021
The goal is to delay the PRC until landing, get as much forward dash as you can, then get them to land "on top of" your 5K with the jSH 5K jSH series. #GGST_FA— Krackatoa (@Koryuken) February 19, 2021
These are those comfy jH wallbounces you hear so much about. I think this is a pretty good and easy carry route off S Tele with some practice. pic.twitter.com/vOaz7DrhEU— Krackatoa (@Koryuken) February 19, 2021
going to collect various gg strive beta faust things in this thread, mostly mixups and confirms with items #ggst_fa https://t.co/RgYkyqJcY8— tenpai!! (@tenpai_miko) February 19, 2021
A long range 2-hit starter route for when you can't get those comfy mid-screen jH wallbounces (Corner is harder to combo from jH) #GGST_FA Makes good use of FDC too. pic.twitter.com/BhSrxtQuMU— Krackatoa (@Koryuken) February 19, 2021
Pretty easy corner carry wall break from any jump cancelable AA. You can substitute the last c.S jSHS with 2S5HS 6HS if enemy is too low to the ground.#GGST_FA pic.twitter.com/Qve8QDAoL9— SartoffelKalat (@SartoffelKalat_) February 19, 2021
Corner Afro High Low conceptI really wish faust didn't need meter to convert off of his low ;-;#GGST_FA pic.twitter.com/Uhp2mRKbqZ— AkitoBass@ ACPR GGPO HypeTrain (@AkitoBass) February 19, 2021
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KrackatoaToday at 1:42 PM
Figured out the timing on corner BnB
Any hit RRC forward jump jH as route starter
jH causes extra wall damage
So you need to fit two in a combo
The timing seems finicky at first, but your goal is to do jH as early as you can while the opponent is as high as possible
It's hard to describe, but the goal is to get the jH to "land on the opponent as they rise"
RRC > Hold 9 jump > jH > cS > 8 jump cancel > jS jH > cSfSH splat
I'll see if it's universal
You can do 5K MMM ender for an even easier wall break
From well outside the corner
Very good