Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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When paired with 2K lows and 2D, this is something you'll want to get down.
Incredibly good when paired with Items.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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This demonstrates the 2K(X) 5D - RC combo with an item. The item was used to fill in the gap between 2K and 5D to make it a true combo.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
[Excerpt from the Dustloop wiki]
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Fairly self-explanatory.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
[Excerpt from the Dustloop wiki]
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Low option, sets up cool item situations.
When you have RC, very potent when mixed with 2K(X)5D.
Unsafe on block, but MMM traps always on deck.
Raw 2K leads to throw mix from disadvantage (You're -2 after), but the cancel options of 2D, 5D and MMM allow you control of the situation.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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Finicky, as 6P whiffs at max 5P range.
Horribly unsafe on block, lol
If you can't confirm, go into the above string (5P 5P 5P 2P)
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
[Excerpt from the Dustloop wiki]
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A tricky confirm, but worth it.
Creates tons of great situations for you, unless whiffed or blocked on the ground.
This used to require CH 6P to work, but not anymore.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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Long distance challenge against forward movement. Excellent whiff punish.
Go to option from fS.
Let 2H rock on block, -14. Item Cancel on block is -23, be forewarned.
2H whiffs at max far.S distance.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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Go to meterless option. 5H has a command follow up with an extra H input.
Lots of layered, high-reward frame traps in this string.
Can go into 2H on block in place of 5H. Depending on spacing might be safe, based on matchup.
Can go into MixMixMix frame trap on block, challenge attempts to punish 2H.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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You can confirm from 2H alone. Delay the cancel so you don't throw item on block.
Sometimes you'll want to forgo far.S, when hedging against moves that would crush far.S (Yolo 6P, Night Raid Vortex, etc).
Catches toes where far.S would be blocked.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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A tricky confirm, but worth it.
Slightly different cancel timing on air hit, be warned.
This combo does not work on normal hit.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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Go-to CH confirm.
Wall breaks with homerun timing as you approach the corner.
Great routing to wallbreak with RC.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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5P doesn't combo into much on hit, so your goal here is a favourable situation.
Leaves Faust 0 on hit.
Leaves Faust at a decent range to play footsies with 5H
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
[Excerpt from the Dustloop wiki]
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Go-to CH confirm.
Wall breaks with homerun timing as you approach the corner.
Great routing to wallbreak with RC.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
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This shows the different timing required to get the combo when hitting an opponent in the air.
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
[Excerpt from the Dustloop wiki]
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A tricky confirm, usually used after 2K as a last-ditch trap.
CH 2D allows for a full MMM combo whereas on normal hit it is an OTG combo
Performed on Steam version of Guilty Gear Strive v1.10.
See more at the Dustloop Wiki!
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[Excerpt from the Dustloop wiki]
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Near or in the corner, 5HH causes wall bounce, giving you a strong, meterless wall break opportunity.
THE FUTURE OF BANANA OKI #GGST_FA Finally streaming new buff Faust!https://t.co/QCP7jaR62a pic.twitter.com/XJYHwRbqz1— bc | ApologyMan (@ApologyMan) October 16, 2021
I found a way to make the scarecrow RC go full screen with a cS -> jS -> jD. im not sure how useful it is. Probably only works on light characters. #GGST_FA pic.twitter.com/Rmf3kUOaqW— Glack on last semester (@Glackum1) October 16, 2021