#GGST_FA #GuiltyGearStrive Air FD no longer changes airborne hurtboxes. This probably hurts Faust more than any other character because he's normally so fat in his animations.No ability to tuck his legs means jump is much weaker on defense and when clearing f.S-style normals. pic.twitter.com/rrFdDA1vIL— Krackatoa (@Koryuken) June 16, 2021
I've learned that 2K is -2 meaning you can throw punish if you're close enough but then 2D can frame trap #GGST_FA pic.twitter.com/nIHybaiI7n— Sherlock Homo (@PearlJamFGC) June 16, 2021
2k has barely any pushback on block, meaning you can use it for tick throws that beat H DPs #GGST_FA pic.twitter.com/4XM0JaQVOI— Sherlock Homo (@PearlJamFGC) June 16, 2021
#GGST_FA 214S leaves you directly in front of the opponent for a command grab thats invincible until RC... pic.twitter.com/AcbgO8JHvQ— Vermillion (@Ver1Mil) June 16, 2021
Experimented more with the SnipSnipSnip set up. Looks like it could be a decent mix set up. Needs more study.#GGST_FA pic.twitter.com/I0vXwFMLX5— Emperor (@EmperorDukeKing) June 16, 2021