Guilty Gear Strive Tutorial Yellow Roman Cancel #guiltygearstrive #strive
Perfect Yellow Roman Cancel Guilty Gear Strive and how to perform it. I had learn the Guilty Gear Strive basics to hold my own with NAGORIYUKI! Hope this tutorial helps, it seems hard but the controls are easy to handle. These all in the Guilty Gear Strive basic and tutorial page. Have fun and take care.
Whose your main so far in Guilty Gear Strive?
Guilty Gear Strive or Dragon Ball FighterZ, which is taking up your time?
Has Guilty Gear Strive inflamed your fighting spirit?
High rank Guilty Gear Strive/dragonball fighterz/ high rank dbfz!!
Channel Link:
https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA
Thats it!! Enjoy the video and take care. Thank you everyone again!!!!!
As always leave a Comment and Like. Feel free to share the video with anybody else you feel would enjoy it! Thanks for watching!!!
High rank dragonball fighterz and high rank dbfz!!
Channel Link:
https://www.youtube.com/channel/UCb-BqX3p3h5L0NN9C2LpYtA
How to learn a new character in Guilty Gear Strive
Dustloop
https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
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https://www.youtube.com/playlist?list=PLqfW0fHcTsJgJrJbmKJwiLzJc9S7lFipk
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https://www.youtube.com/playlist?list=PLqfW0fHcTsJhGDoV05QLLBClu8TE97SYB
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https://www.youtube.com/playlist?list=PLqfW0fHcTsJix48TLuRTCKWl3hRURtnez
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Intro provided by :
https://www.facebook.com/DeadlineStud......
https://www.youtube.com/channel/UCLO2......
A high/low application too. Drifting down to immediately land is definitely something I've seen, but I rarely ever see people use drift fast RC to do it.I know this is kinda basic RC stuff but I do hope to see people implement this sort of thing more bc it's sick!#GGST pic.twitter.com/yUkVoJaHVk— itna.fgc #BLM (@FgcItna) July 14, 2021
#GGST i think the wall health is based on how long the opponent is in hitstun potentially. notice how 214S does more wall damage while being the least damaging move of the three shown, and 5D does like 3X the wall damage. pic.twitter.com/G07Y4awqyf— luna (@lunanoko) July 13, 2021
#GGST the tool that marks wallbreak progress on P1's risc gauge so far has taught me two things:- supers dont actually influence the wall health at all, they bypass it entirely and break it- when the gravity is too high, which will generally be off of throw OTG- pic.twitter.com/xiMpwPOpkU— luna (@lunanoko) July 13, 2021
this is shown here too, even when the wall is just about to be broken, you cant stick when the gravity is too high, no matter what pic.twitter.com/uYipRCHW6M— luna (@lunanoko) July 13, 2021
this doesnt seem tied to the property of OTGing, as a normal 214S 5K link with ky can still wallstick pic.twitter.com/w6NtYIgFmX— luna (@lunanoko) July 13, 2021
FD making you land faster is a mechanic that really should be mentioned in the game’s mission mode. I didn’t know about this until two weeks into the game. https://t.co/ecGInHJhBA— Rikir (@Al_Rikir) July 12, 2021
Should You Always Wall Break? | Wallbreak 101 Guide for Guilty Gear Strive
Let me know what you guys think about these situations below. More info on mechanics of wall breaks: https://www.dustloop.com/wiki/index.php?title=GGST/Damage#The_Wall
Clips taken from the below - show these guys some love!
https://www.twitch.tv/daruino
https://www.twitch.tv/animeilluminati
https://www.twitch.tv/bum1six3
https://www.twitch.tv/kendeep_fgc
https://www.twitch.tv/squirrel147
00:00 Intro
00:38 How wall breaks work
03:15 Analyzing match examples - Example 1
05:24 Analyzing match examples - Example 2
06:38 Should you always wall break with super?
08:20 SonicFox and K7 decision making
09:54 Final thoughts
11:16 Outro
Edited by Caste - https://www.youtube.com/user/6casteha...
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I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below.
#diaphone #Strive #WallBreak
https://t.co/069YllI2l7- IB lockout is 5 frames- Any back input that doesn't IB starts the lockout- Lockout doesn't count down while holding 1, 4, 7, or 2- Successful IB doesn't cause lockout, allowing for consecutive IBs with 121 input pic.twitter.com/GcmXTPZh0x— SUGOI | Zankoku (@Zankoku) July 12, 2021
GGST: Prevent 100% Meter Reversal Super Situations!
I see people get away with doing reversal supers and then RCing them to make them advantageous on wakeup - utilize this tip to prevent that form happening as much as possible!
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/hotashi
This video is an in depth tutorial to help you stop missing air throws. Air throws are some of the coolest moves in Guilty Gear -Strive- but they are also super useful. This video will teach you how/when to do air throws, how to practice air throws, and advance applications fo air throws.
If you have any questions do not hesitate to ask in the comment section below. I would love to help. Don't forget to like and subscribe if this video helped you at all to get more content in the future.
Talking Disjointed hitboxes and why they are so powerful! - Guilty Gear Strive
So hitboxes, the crazy things what are behind the surface that determine how you get hit/how you hit the enemy. Important stuff! However there's another layer called disjointed hitboxes, where the attack is so far out ahead of the actual characters ability to be hit (thus disjointed) we will talk about the concept, and highlight 5 powerful examples in Guilty Gear Strive!
0:00 - Hitboxes in general
4:10 - Leo Example
6:07 - Sol Example
7:03 - Potemkin Example
9:06 - May Example
10:48 - Giovanna Example
12:06 - In closing
---------------
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Strive's FORBIDDEN Universal Mixup (and why it works)
Almost every character has access to this "forbidden" mixup! But is it too good? All I know is that it's cool, and will teach you a lot about the game as you learn how it works. Let me know if you pull it off in a match sometime!
Follow Bace! She was the first person I saw share this type of mixup: https://twitter.com/baceNYC
Roman Cancel 101: https://youtu.be/kdMe4BS5j5A
Beginner's Guide to Guilty Gear Strive: https://youtu.be/eqvjukWcaNE
Second channel: https://www.youtube.com/channel/UCX8m8ok6rcd7GR70nPLMmmA
Catch me live here: https://www.twitch.tv/rathfgc
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Community Discord: discord: https://discord.gg/Xqbj5xBs6s
0:00 intro
0:25 why does this mixup work?
-- 0:53 increased air blockstun
-- 1:45 air blocking recovery is STANDING-STATE
-- 3:28 blue roman cancels slow the opponent down A LOT
---- (but only if you're close to the opponent)
-- 4:20 roman cancel DRIFT quick explanation
-- 5:07 other mixup options, combo-ing uncharged dust
5:50 height matters.
---- use the other mixups if the cool mix doesn't work.
6:31 examples with other characters (try with yours!)
7:30 don't forget to go low too! don't be predictable.
8:00 more examples with other characters
8:40 let's review!
Music: A Caring Friend (available via youtube's free audio library)
#guiltygear #strive #rathfgc
Taking BAD Guilty Gear Strive advice and making it better
#lordknight #GuiltyGearStrive #GuiltyGear
Today, let's look at common pieces of advice against a few common characters (May, Leo, Giovanna, Chipp, and Ino). The advice isn't bad at a glance, but can be expanded upon for a more reliable overall strategy!
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#GuiltyGearStrive #GuiltyGear #GGStrive
I have to make it clear, 131 is the better way to instant block as it provides low autoblock risk-free.As a bonus, it also makes IBFD quite easy to perform without spending meter doing regular FD on the previous move.Sequence: 1, 3P+K (during blockstun), 1P+K#GGST pic.twitter.com/dUUnVNZcLk— PC_volt in lab (@PC_voltInLab) July 11, 2021
IB MAJOR DISCOVERY In a blockstring, you MUST go back to 5 (idle) for a few frames to perform an instant block.Knowing this makes autopiloted tight strings extremely vulnerable to fuzzy instant blocking.Please RT to make this knowledge common.#GGST pic.twitter.com/AsNq7wmH3r— PC_volt in lab (@PC_voltInLab) July 11, 2021
ポチョの前後の二段ジャンプは着地硬直のくらい判定がおかしいのか、ジオの2Kの攻撃判定がおかしいのか知らないけど、着地硬直の3Fに当たらないみたいです。流石に修正案件かな。(垂直二段ジャンプや、前後の二段ジャンプでもFDを張っていると着地硬直のモーションが変わるので当たる) pic.twitter.com/Oh0Q8d9MhQ— TORI (@tori3_) July 11, 2021
Now I know what they had in vision when nerfing BDs for Strive. They wanted that BD is still viable in neutral as majority of far buttons doesn't have that much active frames (except few buttons) but for closeup defense, it's highly risk due close buttons has more actives #GGST pic.twitter.com/P7q1JTPG9u— TA | wauhti ❄️ (@SpiidiOnNoita) July 10, 2021
#GGST If you do a move that causes the huge counter hit and slowdown, it will still make RRC trigger even when it's not supposed to recording is cS > jump RC on normal hit i get jump Blue RCon counterhit i get jump Red RC Arcsys please. pic.twitter.com/bFpuYEQPOI— Shaud @CEO2021 (@ShaudL_) July 10, 2021
How Do I Defend? Guilty Gear Strive Defense Guide For Beginners
In this video, I go over the many defensive options you have in Guilty Gear Strive. Hopefully it helps some people out there with their defense!
Game: Guilty Gear Strive
Developer: Arc System Works
Publisher: Arc System Works
Dust Loop Wiki Defense Page:
https://www.dustloop.com/wiki/index.php?title=GGST/Defense
SonicSol Faultless Defense Guide:
https://youtu.be/6UAWL26cq9c
Outro: OSRSBeatz
https://youtu.be/FLZiT7yGlck
My Twitch: https://www.twitch.tv/kungfushrimp
#guiltygear #ggst #fgc
Strive holds your charge input for a WHILE meaning with the dash macro you can do things like dash>[4]6H #GGST_LE pic.twitter.com/HqXqsfqEeu— CloverDMC 🍀 (@PearlJamFGC) June 14, 2021
Does letting go to neutral lessen your hitbox?In the first clip and after the fd, i let go to neutral and the slam missesBut in the second clip after the fd, i hold back to block and the slam makes contact(also some anti-leo tech)#GGST #GGST_LE pic.twitter.com/GeTQY3RIRv— Noc435 (@Noc435) June 13, 2021
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
Apparently you can get a PRC if you RC on the same exact frame you land from an airdash. Probably some sort of bug but other than that this can probably be used for very specific situations like punishing a whiffed anti air. In my opinion BRC should work just as fine. #GGST pic.twitter.com/Z0kXW2YfxH— AtomicRedd (@Atomic_Redd) July 8, 2021