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Gameplay Concepts
cry on Twitter
#PS4sharehttps://t.co/0SjXoZrck2 pic.twitter.com/RZDC2fH0ky— cry (@Gabeisouthere) June 18, 2021
Help! Beginners Guide Guilty Gear Strive
Hey Guys I am Kagura, and I wanted to make a video to share helpful advice for Guilty Gear Strive. I am by no means an expert I am new to the Guilty Gear Series. I have made it to the celestial floor in Guilty Gear Strive. I have played SFIV and SFV for a while.
#GuiltyGear #GiltyGearStrive
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the hidden property that all command throws have
Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST)
Main channel: https://www.youtube.com/user/jmcrofts
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wish on Twitter
a lot of people have probably figured this out already but if not, in #GGST after using an air action you automatically turn around to face your opponent in the airyou don't have to end your air dash on the other side or double jump on the other side, simply using it works pic.twitter.com/IbCKnpPwos— wish (@_wishcraft) June 18, 2021
Team Spooky on Twitter
Here is another #GuiltyGearStrive tips vid'Counter Hit Confirm'With Anji 6H, on normal hit I can go for my standard Fuujin combo. On counter hit, I have time to buffer fully charged H fuujin for a beefier combo. Even multihit moves work.Master this to increase your damage! pic.twitter.com/mhLXY8OrSF— Team Spooky (@teamspooky) June 18, 2021
Dutchy | Pride | BLM on Twitter
Prc os example #PS4sharehttps://t.co/X8KLoluFXl pic.twitter.com/IF0zngTszO— Dutchy | Pride | BLM (@DuisterJesper) June 18, 2021
faultydefense on Twitter
The hit from Red Roman Cancel adds both damage proration and gravity to a combo. Avoiding the hit by making it whiff or using Purple Roman Cancel will often lead to more damage. This is especially apparent with more resources or corner. pic.twitter.com/TBZ5jN4AWg— faultydefense (@faultydefense) June 18, 2021
⬇↘➡↗gamer on Twitter
#GGST So I found out that the big Counter Hit OS that @Rooflemonger showed in one of his Strive videos also works for Wall Splats. Wall Splats, much like the big counter hits, also read the most recent inputs rather than the older inputs. pic.twitter.com/CpiByWUOYp— ⬇↘➡↗gamer (@CADPgamer) June 18, 2021
The ULTIMATE Guilty Gear Strive Beginner Guide
Welcome to my guilty gear strive beginner guide! In this video guide I will walkthrough everything that you need to know to get started with Guilty Gear Strive. There are various tutorials, tips, and tricks scattered through this guide so feel free to use the timestamps!
Intro - 0:00
Button Mapping - 0:24
Movement - 1:14
Offense Basics (Normals, Dust, Specials) - 2:24
Defense Basics (Blocking, Instant, Faultless, Burst) - 9:10
What is Tension? - 16:08
What are Roman Cancels? - 18:53
What is the RISC Meter? - 23:46
How Do Counter Hits Work? - 26:27
The Corner & The Wall - 28:25
What Character Should I Play? - 30:52
What Controller Should I Use? -32:31
Outro - 33:42
sleepmode! on Twitter
probably not new information but worth mentioning that you can OS special cancels during wallstick hitstop the same way you can during high level CH slowdown(peep the inputs: after wall stick I input 214S then 623HS and get 623HS instead) #GGSThttps://t.co/Q7rIppDmS1— sleepmode! (@SleepmodeAU) June 18, 2021
Askiir on Twitter
After more testing, I think this should be referred to as an RC-Delayed airdash. It's not converting the momentum from your jump and RC drift. You only get the momentum conversion if the sigil appears. The sigil only appears if you exhaust your air option pic.twitter.com/aRUwUKcaST— Askiir (@Askiir) June 18, 2021
Askiir on Twitter
If you cancel a fast upwards drift RC into an air normal after a neutral jump, most of your vertical momentum is converted into horizontal. This is likely not too useful but this is more a showcase of combining interesting mechanics#GGST pic.twitter.com/gWm5yPTTFv— Askiir (@Askiir) June 18, 2021
Optimizando daño con el PRC - Guilty Gear Strive TECH
PRC (Purple Roman Cancel) tiene un scaling distinto al rojo. En este video pequeño muestro un ejemplo con Nago. Por supuesto esta no es la ruta mas óptima pero quería un ejemplo consistente para mostrar la diferencia de daño
What Is Roman Cancel And How To Use It | Guilty Gear -Strive- Tutorial
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#GuiltyGearStrive #Strive #RomanCancel
SUGOI | Zankoku on Twitter
Based on this:- You'll probably cause a wallstick in between 9 and 11 hits in quick succession (one combo, or a combo immediately into another combo, or just hitting someone with 2P 10 times in training mode)- Most slight delays in combos will cause wallstick sooner, not later— SUGOI | Zankoku (@Zankoku) June 17, 2021
SUGOI | Zankoku on Twitter
- Most hits are worth around 300 wall damage, and each will build up to around 400 over time- Some specials, and RRC, are different- Wall damage doesn't start falling until all hits finished reaching their max- If you hit the wall with 3000 or more wall damage, you'll stick— SUGOI | Zankoku (@Zankoku) June 17, 2021
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Throw prc os example for a reply lol pic.twitter.com/35b3N4g8j8— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 17, 2021
Guilty Gear Strive, MOMENTUM NO WAY JOSE, non crack wall break, etc commentary
#guiltygearstrive #ggxx #ggst
Few comments and tidbits.. I see people talking about running momentum a lot.. a.. absurd amount to me.. to the point im confused... To the point I think its becoming disingenuous to even what is being shown.. yes momentum exists.. I cant think of a game off hand that has running etc that momentum doesnt exisit anime game wise that you dont carry it over.. but the real disingenuous thing is, is when I see people posting BNBs, that use momentum... and even a absurd amount of momentum.. theres a difference between a combo being hard, a combo being easy, and a combo being unrealistic. And when you start putting combos that use full screen momentum, who are you trying to kid here? Reminds me almost of DBFZ when people were posting combo videos only of medium starter auto combos trying to say its a bnb.
Also shown is examples of again old but ill post it again, there are times when you are at the wall and the wall cracking is ambiguous. You need to be counting in your head, you can not rely on the crack.. As you can see here, it will disappear even if you hit the guy sometimes making it deceptive. You need to count it in your head. If you are going off just by what the wall LOOKS like, as I said, this is not good, as you can see, the wall can actually be completely invisible with no cracks, and I can then instantly break it just as I showed in the beta. Again I dont think this is rocket science, this kinda stuff will encourage you to play the game in a safer way, instead of playing the game more optimally.
And on the subject of the wall shown again is more examples depending on the speed you do stuff showing different results. Seriously look at that one example imagine thinking youre doing the best ender and you go to DP, and not only do you not get a wall break.. youll lose your momentum and be back at even.. Which again goes back to what I said, promotes you playing safer.
Strike or Throw in Guilty Gear Strive
TLDR Version : Using fuzzy backdash for a similar outcome to fuzzy jump involves slightly less risk.
Also, wakeup jab can work, but there's generally a better option, in terms of reward or coverage.
A lot of these options might seem like they require the opponent to have their timings down but like, a delayed strike can be intentional or not. You can kind of guess the interactions if there's something else. Safejumps kind of flow into the same subset of options. Against characters with more mixup options like Millia, I-No, and Chipp, the strike throw game isn't as integral to their game knockdown plan as the other mixup options they have, so this is less relevant, but the situation still occurs.
I also didn't mention command grabs much, and they do slightly change the numbers around, since if timed correctly I believe they will beat normal throw or late throw tech, so there's that to consider in matchups where opponents have this option as well.
2021 06 17 23 48 31 trim
To be clear, unlike in GBVS, you can chip kill even if a true blockstring started when the opponent had more than 1hp.
alex asciutto on Twitter
i'd like to add a thing from what i noticed when i tested it and isn't written here: whenever any of the walls aren't on screen the max amount the wallbreak damage can reach is 1500 (should the value already be higher it just won't go up until one of the walls goes on screen)— alex asciutto (@asciux) June 17, 2021
2021 06 17 23 25 28 trim
Sacha — Today at 4:28 PM
Well, for future reference this is how chip seems to work (which would be similar to the way GBVS handles it)
You can only get killed by chip damage when your hp is already 1; if an attack's chip would be enough to kill but you have more than 1 hp, it will reduce it to 1 without killing.(edited)
2021-06-17_23-25-28_Trim.mp4
28.84 MB
0:06/0:16
0:04
@FiteMeTenwoo
is ther an option select tech grab like sf5 in this game?
Rooflemonger on Twitter
Reminder that momentum from running can be a powerful tool in GG Strive, but it can also be used against you!Standing still, ram close slash crouch HS, potemkin cannot punish it.With running momentum she's closer after block, then can be punished!#GGST pic.twitter.com/nDtsS1WXux— Rooflemonger (@Rooflemonger) June 17, 2021
Panda Kizzie Kay on Twitter
I got some tech for some new players today! im going to give some tips on how to use the roman cancels in Guilty Gear Strive!https://t.co/jUE9PKvzC8I still believe this is the best roman cancel system of all time for Guilty Gear pic.twitter.com/f21GrFxmoY— Panda Kizzie Kay (@Kizzie_Kay) June 17, 2021
log on Twitter
Am I being stupid here? RRC and PRC have different quick cancel windows, right? #GGST pic.twitter.com/V3VZHcuCxN— log (@Logblaster) June 17, 2021
Guilty Gear Strive - How to use the Roman Cancel to create powerful mixups!
The Roman Cancel is the heart of Guilty Gear Strive and it allows for so, so much! In this specific video we will be showing you how to use the blue Roman Cancel to create an effective 50/50 mixup, overhead or low, that the enemy has to guess!
0:00 - Intro and setup
3:12 - The particulars
5:49 - The mixup
7:18 - Other characters
9:04 - Stronger options
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#romancancel #guiltygear #ggst
This is why it's so hard to wakeup super in Strive
Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST)
Main channel: https://www.youtube.com/user/jmcrofts
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#Jmcrofts #GuiltyGear #GGStrive
I-NOZUMA on Twitter
To highlight my point that the input is more important than the button press, here is me doing a reversal with one hand #ggst pic.twitter.com/4ovqEJXJZR— I-NOZUMA (@superinazuma) June 17, 2021
Slash on Twitter
@NitroNY_ this is what i was talking about— Slash (@SlashoSlash) June 17, 2021