Gameplay Concepts

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Goldburst GIF
Goldburst GIF
it looks like gold burst is around -8 on block
·gfycat.com·
Goldburst GIF
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
#ggstrive #guiltygearstrive #ggxxSo again something else I talked about before, of course theres different hurt boxs hit boxs blah bah vs ducking and standing so when you get hit by something yadda yadda.. but curiously this game seems to have a pretty noticeable difference in actual just push back or knockback of attacks now vs standing and ducking. So this of course can drastically change not just what is hitting you earlier changing the advantage or disadvantage obviously but changing if you are even in RANGE to punish in the first place. Or maybe you want to be pushed away so you can jump a fireball like shown example.. so besides the normal idea of GG in terms of IB and FD allowing you to stay closer or farther or even with FD of course making the opponent to wiff which in this game because of how counter hits work on time giving even more potentially drastic punishes in a sense.. or maybe I should say theoretical punishes since the combo system in this game is ass with the wall.... whatever the case ya now another layer of blocking in this game. On another note gotta love that slowly but surely all these dudes are somehow now saying the stuff I said about the game when it was first coming out. Who woulda thought, youd think youd just listen to the guy thats been right for like 20 years but I guess they really just want to assume its luck. I guess one of my videos even got posted with out my commentary as well just to save face take what I did as usual ridiculous
·youtube.com·
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Lol! #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/Gufy8gy81D— Jyosua@Guilty Gear Strivin' (@Jyosua) June 11, 2021
·twitter.com·
Jyosua@Guilty Gear Strivin' on Twitter
ShinPhil on Twitter
ShinPhil on Twitter
so anyway. pic.twitter.com/jp2XHKOyxp— ShinPhil (@Shin_Phil) June 11, 2021
·twitter.com·
ShinPhil on Twitter
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW

Guilty Gear Strive Beginner’s Guide – Complete Summary 1) High-Level Summary (Conceptual Overview)

This video is a comprehensive beginner’s crash course for Guilty Gear Strive, covering:

Who to play (character recommendations)

Core combo system (Gatlings)

Anti-air fundamentals

Roman Cancel system (RC) in full detail

Burst mechanics

Dust button & mix-ups

Wall break system & meter economy

Defensive mechanics (blocking types)

The central theme:

Strive rewards smart meter usage, clean fundamentals, and knowing when to take momentum via wall breaks and Roman Cancels.

2) Condensed Bullet-Point Cheat Sheet (Quick Review)

Play who looks fun; balance is strong overall

Beginner-friendly characters: Sol, Ky, Ramlethal

Avoid early: Zato, Nagoriyuki (technical)

Gatlings are limited—not light → medium → heavy

Learn 6P (universal anti-air)

Roman Cancels (RC) use 50% meter:

Red RC = combo extensions

Purple RC = cancel whiffs / mistakes

Blue RC = slowdown for reactions

Yellow RC = defensive “get off me”

Burst = combo breaker; Gold Burst = full meter

Dust button = overhead / sweep / throws

Wall breaks = huge value (Positive Bonus)

Super wall break > normal wall break if possible

Faultless Defense is your main defensive tool

Instant Block & IBFD exist but are advanced

3) Chunked Breakdown (Numbered, Self-Contained) Chunk 1: Choosing a Character

Summary Beginners should prioritize fun and simplicity, not tier lists. Early meta suggests Sol and Ram are strong, but everyone is viable.

Recommended for beginners

Sol Badguy – strongest + easiest

Ky Kiske – straightforward fundamentals

Ramlethal – strong buttons, simple plan

Avoid early

Zato-1 – puppet complexity

Nagoriyuki – blood gauge management

Comprehension Questions

Why is picking a “fun” character more important than tier lists?

Why are Zato and Nago harder for beginners?

Answers

Enjoyment sustains learning; all characters are viable.

They require complex execution and system management.

Action Steps

Pick one character and commit for at least a week.

Ignore tier discourse while learning basics.

Chunk 2: Gatlings & Basic Combos

Summary Strive’s Gatling system is restricted compared to older Guilty Gear titles.

No universal light → medium → heavy chains

Universal strings:

Close Slash → Heavy Slash

2K → 2D

Smooth transitions = valid Gatlings

Comprehension Questions

How do you recognize a valid Gatling?

Why is training mode important here?

Answers

The animation flows smoothly without stopping.

Each character has unique Gatlings.

Action Steps

Go into Training Mode

Test button flow instead of guessing strings

Chunk 3: Anti-Airs & Jump Control

Summary Strive is jump-heavy, so anti-airs are mandatory.

6P (forward + punch):

Universal

Upper-body invincible

Reliable vs jump-ins

2H:

Higher reward

Riskier than 6P

Comprehension Questions

Why is 6P so important?

When should you use 2H instead?

Answers

It consistently beats air attacks.

When you want higher reward and can predict jumps.

Action Steps

Practice reacting to jumps with 6P

Use 2H once timing improves

Chunk 4: Roman Cancel System (Core Mechanic)

Summary Roman Cancels cost 50% meter and define Strive’s gameplay.

Red RC

Combo extender

Makes unsafe moves safe

Launches opponent

Drift RC

Move during RC slowdown

Enables optimal combos & positioning

Fast RC

Input immediately after RC

Better damage scaling

Different combo routes

Comprehension Questions

Why is Drift RC important?

What’s the tradeoff between Red RC and Fast RC?

Answers

It allows repositioning and extended combos.

Launcher vs better damage scaling.

Action Steps

Bind RC to a button

Learn basic Drift RC directions

Chunk 5: Purple, Blue & Yellow RC

Summary

Purple RC

Cancels whiffs

Undo mistakes

Enables fake pressure & baiting

Blue RC

Slows time

Neutral control & reactions

Yellow RC

Defensive RC

Pushes opponent away

Only usable while blocking

Comprehension Questions

When should you use Purple RC?

Why can’t Yellow RC be used anytime?

Answers

After a whiff or unsafe action.

It’s a defensive mechanic tied to blocking.

Action Steps

Use Purple RC to save unsafe moves

Treat Yellow RC as emergency defense

Chunk 6: Burst & Gold Burst

Summary

Burst

Combo breaker

Very valuable

Can be baited

Gold Burst

Full meter on hit

Offensive momentum tool

Comprehension Questions

Why shouldn’t you burst early?

What’s Gold Burst’s main value?

Answers

Long cooldown; better saved for key moments.

Immediate full meter advantage.

Action Steps

Save Burst unless round-critical

Use Gold Burst to snowball momentum

Chunk 7: Dust Button & Mix-Ups

Summary

Dust is your main opening tool.

Tap Dust = universal overhead

Hold Dust + Up = launcher combo

Linked to sweep & throws

Comprehension Questions

Why is charged Dust high risk, high reward?

What visual cue indicates Dust overhead?

Answers

Slow startup but massive damage.

Orange glow effect.

Action Steps

Use Dust sparingly

Condition opponent first

Chunk 8: Wall Breaks & Positive Bonus

Summary

Wall breaks are extremely valuable.

Wall damage accumulates near corner

Wall splat → break

Grants Positive Bonus

Faster meter gain

Super Wall Break

Hard knockdown

Better okizeme

Still grants Positive Bonus

Comprehension Questions

Why always aim for wall breaks?

When should you super wall break?

Answers

Meter gain outweighs cost.

Whenever you have meter available.

Action Steps

Always convert corner hits

Spend meter to secure wall breaks

Chunk 9: Defensive Mechanics

Summary

Regular Block – basic defense

Faultless Defense (FD)

Pushback

Prevents chip

Costs meter

Instant Block (IB)

Frame-perfect

Removes pushback

Instant FD

IB + FD combined (advanced)

Comprehension Questions

Why is FD the go-to defense?

Why are IB techniques advanced?

Answers

Reliable pushback and safety.

Tight timing requirements.

Action Steps

Master FD first

Treat IB as long-term skill

4) Super-Summary (Under 1 Page)

Guilty Gear Strive emphasizes clarity, momentum, and meter management. Beginners should pick a fun, simple character, learn limited Gatlings, and control air space with 6P. The Roman Cancel system is the heart of the game—enabling combo extensions, neutral control, and defensive escapes. Wall breaks are critical due to Positive Bonus, making meter usage highly efficient. Defense revolves around Faultless Defense, while advanced techniques like Instant Block can be learned later. Mastering fundamentals, smart RC usage, and wall break conversions will carry players far in Strive.

5) Optional 3-Day Spaced Review Plan

Day 1

Character choice

Gatlings

Anti-airs

Red RC basics

Day 2

Purple / Blue / Yellow RC

Burst & Gold Burst

Dust mix-ups

Day 3

Wall break optimization

Positive Bonus awareness

Faultless Defense practice

·youtube.com·
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW
RKS | Blue on Twitter
RKS | Blue on Twitter
Korean backdash un Strive, I've seen everything#GGST pic.twitter.com/g2UJ8XqsYX— RKS | Blue (@tcmblue) June 11, 2021
·twitter.com·
RKS | Blue on Twitter
Guilty Gear Strive: How Full Charge Dust (5[D]8) Works
Guilty Gear Strive: How Full Charge Dust (5[D]8) Works
Depending on where you are on the screen and land 5[D]8, you'll be given a certain amount of time and it varies. Screen advantage = Less time Screen disadvantage = More time Twitter: https://twitter.com/ShowYouCanSYC​​ Twitch: https://www.twitch.tv/showyoucan
·youtube.com·
Guilty Gear Strive: How Full Charge Dust (5[D]8) Works
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
#ky #guiltygear #ggstrive So something I talked about when the game was first announced and have continued to do so is my RC vs you etc.. and even ghetto ways of using drift RC to punish etc.. so heres a example of using it as your almost alpha counter or reversal however you want to think of it.. of course what character punish what is always different but heres a example.. normally ky cant punish this from this distance with a normal(yes you can slide but for sake of video and example throw me a bone here), and if you do the normal alpha counter in the game obviously nothing, but if you stutter, then Drift RC you can use it as a bizarre punish.. of course mid screen another example where you normally have to IB at this distance as ky vs ky to punish, but with this you can even drift rc to punish.. and finally another ghetto way of using the drift RC to punish stuff in abnormal way. Anywho on that note honestly I think kys fireballs frame data is pretty ridiculous in this game for a simple game they really went to far with toning down this move and playing it safe. Oh ya on another note I suppose in terms of punishing this and that, this game seems to have much more so than others a pretty noticeable difference in terms of blocking and standing block when it comes to how far you are pushed back as well which effects what is punishable and what not
·youtube.com·
Guilty Gear Strive, Drift RC as a reversal/alpha counter punish tech example
I Hear Black on Twitter
I Hear Black on Twitter
You can use backdrift RC on certain buttons to bait as well #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/l26zvUtVLf— I Hear Black (@X1Ashe) June 11, 2021
·twitter.com·
I Hear Black on Twitter
I Hear Black on Twitter
I Hear Black on Twitter
A well timed backdash can avoid guard cancel bubble as well. #GGSThttps://t.co/HubfDgF0bu pic.twitter.com/nAPhGYNg9e— I Hear Black (@X1Ashe) June 11, 2021
·twitter.com·
I Hear Black on Twitter
Space Jam Sakuga 作画 MAD on Twitter
Space Jam Sakuga 作画 MAD on Twitter
#GGST IMPORTANT TECH, Counter slowdown is not cosmetic it functions like RC slowdown andopens up new links pic.twitter.com/oQNWXNrb8p— Space Jam Sakuga 作画 MAD (@DocChutney) June 11, 2021
·twitter.com·
Space Jam Sakuga 作画 MAD on Twitter
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive!
The Most Important Attack in Guilty Gear Strive and How to Use it! You Need this Attack to Play Your Favorite Character as Effectively as Possible! Whether it is Online, Story Mode, or the Arcade You Need This Attack! Which Guide do You Want Next? Post in the Comments! You Must Watch this Giovanna Guide! https://www.youtube.com/watch?v=JMcWziyFeW8&ab_channel=TrueUnderDawgGaming _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Twitter - https://twitter.com/TrueUnderDawg1 Patreon - https://www.patreon.com/trueUnderDawgGaming Official T-Shirts - https://www.designbyhumans.com/shop/TrueUnderDawg Instagram - https://www.instagram.com/underdawggaming/ Intro & Outro Music Ahxello & Alex Skrindo: Rivalry - Copyright Free Music https://www.youtube.com/watch?v=K0ZTg1hMyc0 #GuiltyGearStrive #GuiltyGear #Trueunderdawggaming
·youtube.com·
The Most Important Attack in Guilty Gear Strive!
You Should Use the Dash Button (Don't Tell May Players) | Guilty Gear Strive
You Should Use the Dash Button (Don't Tell May Players) | Guilty Gear Strive
streamed June 9, 2021 Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
·youtube.com·
You Should Use the Dash Button (Don't Tell May Players) | Guilty Gear Strive
burger time on Twitter
burger time on Twitter
You can plink dash macro into any move for a sliding pseudo-kara. Watch her feet and you'll see it. #GGST pic.twitter.com/meI3vC76cS— burger time (@burgertime__) June 10, 2021
·twitter.com·
burger time on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
In my opinion this is a "must to know" mechanic on Guilty Gear Strive #GGSThttps://t.co/v7PcmLEuSr pic.twitter.com/WmJHprXPMh— NhurGG✩セルヒオ- 🥐👯‍♀️🚑 (@GgNhur) June 10, 2021
·twitter.com·
NhurGG✩セルヒオ- 🥐👯‍♀️🚑 on Twitter
𝙀𝙡𝙞 on Twitter
𝙀𝙡𝙞 on Twitter
Apparently if you dash rc after a stagger you get a free throw + oki. Idk if this is common knowledge but I've never seen it #GGST pic.twitter.com/U8g4NfK3Ib— 𝙀𝙡𝙞 (@SurelyNotEli) June 10, 2021
·twitter.com·
𝙀𝙡𝙞 on Twitter
Magicrider / マジックライダー on Twitter
Magicrider / マジックライダー on Twitter
Probably an extremely unusual situation but.. if you wall splat someone just after wall break, it seems like the wall has 0 HP? #GGST pic.twitter.com/EJvPP5DN5N— Magicrider / マジックライダー (@Magicriderr) June 10, 2021
·twitter.com·
Magicrider / マジックライダー on Twitter
Guilty Gear Strive: Roman Cancels And Purple RC Showcase
Guilty Gear Strive: Roman Cancels And Purple RC Showcase
Taking a gander at what the new Roman Cancel system has to offer…and it’s scrumptious. A quick disclaimer as all this footage was recorded during the first open beta, so certain things may have changed. As far as I know, the RC system wasn’t adjusted too much, so you should all be dandy. 0:00 Intro 0:42 Blue RC 2:02 Red RC 2:47 Yellow RC 3:04 Purple RC 3:28 Purple RC Showcase Sol 3:39 Ky 3:49 May 4:11 Chipp 4:26 Potemkin 4:37 Axl 4:50 Faust 5:05 Millia 5:16 Zato 5:30 Leo 5:43 Nagoriyuki 5:55 Ramlethal 6:06 Giovanna
·youtube.com·
Guilty Gear Strive: Roman Cancels And Purple RC Showcase
Bram on Twitter
Bram on Twitter
Attacker/Defender meter situation.https://t.co/e2m6KibaXX pic.twitter.com/OzmtrCTbrt— Bram (@_bramcombo) June 9, 2021
·twitter.com·
Bram on Twitter
Everything you need to know about Roman Cancels in Guilty Gear Strive
Everything you need to know about Roman Cancels in Guilty Gear Strive
The Roman Cancel has always been the most important mechanic in the guilty gear franchise, and now even more so in Guilty Gear Strive as its simply the most complex and multi-faceted its ever been in the history of the series! This video will walk you through the core of what each roman cancel is, and then more advanced applications! 0:00 - Intro 1:18 - Red Roman Cancels 2:49 - Blue Roman Cancels 5:00 - Purple Roman Cancels 6:17 - Yellow Roman Cancels 7:10 - Sliding Roman Cancels 10:16 - Canceling Roman Cancels (quick RC) 14:04 - Now lets dive into the deep end 18:59 - In Closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
·youtube.com·
Everything you need to know about Roman Cancels in Guilty Gear Strive
How to GET OUT OF COMBOS in Guilty Gear Strive
How to GET OUT OF COMBOS in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear The damage in Guilty Gear Strive is too high (tm), so let's learn how to get out of them using burst! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
·youtube.com·
How to GET OUT OF COMBOS in Guilty Gear Strive
Dad Ninja on Twitter
Dad Ninja on Twitter
Different RC drifts make Red RC explosion pop up to different heights for whatever reason.#GGST #PS4share pic.twitter.com/X3kF1QL7AR— Dad Ninja (@Pen7Ninja) June 9, 2021
·twitter.com·
Dad Ninja on Twitter
ほーちゃん | Ho-chan on Twitter
ほーちゃん | Ho-chan on Twitter
they somehow made IB input window even shorter, its 2F now https://t.co/hxWjeI8Vb1— ほーちゃん | Ho-chan (@hc0519) June 9, 2021
·twitter.com·
ほーちゃん | Ho-chan on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】直前ガード入力猶予:2F何か直前ガードがOBTの時よりもやり難い気がしたからちょっと調べてみたら、直ガ猶予が3F⇒2Fになってて長くなるどころか短くなってた。……噓でしょ?※4枚目の画像に「Just」のインフォが出ない※画像の枚数の問題で59F目は割愛。※リプ欄に比較用画像あり pic.twitter.com/VctbqfxanM— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
Fame96@home on Twitter
Fame96@home on Twitter
It seems that IBing in the air removes the landing penalty from air blocking #GuiltyGearStrive pic.twitter.com/kEEAvoxBaZ— Fame96@home (@OrochiFame96) June 9, 2021
·twitter.com·
Fame96@home on Twitter
MastadonXO on Twitter
MastadonXO on Twitter
If people are trying to figure out how to Fast RC in #GuiltyGearStrive, when you do the cancel you will see an X around the character. when that X disappears is the timing of your next button press. Its pretty quick but if you practice it, it isn't that challenging. #GGST pic.twitter.com/WMjmMonZLU— MastadonXO (@_Franchyze22) June 9, 2021
·twitter.com·
MastadonXO on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
TRL | けだこ@野生のフレームおじさん on Twitter
【GGST】攻撃Lv._Ver.1.002現在判明してる分だけ。全部埋まるかどうかはアークのみぞ知る。#GGST #けだこフレーム表 pic.twitter.com/bU00Qme2kF— TRL | けだこ@野生のフレームおじさん (@kedako_faital) June 9, 2021
·twitter.com·
TRL | けだこ@野生のフレームおじさん on Twitter
The Beginner's guide to Guilty Gear -Strive
The Beginner's guide to Guilty Gear -Strive

🎮 The Beginner’s Guide to Guilty Gear -Strive-

By Roffa Monger — Comprehensive Beginner Overview

  1. Full Summary (Conceptual Overview)

This video is a complete beginner-oriented walkthrough of Guilty Gear Strive’s core systems. It explains how the game flows moment-to-moment, how offense and defense work, how resources like Tension, Burst, Roman Cancels, and Risk function, and how character uniqueness defines playstyles.

Key themes:

Guilty Gear rewards aggression and interaction

Defense has layers and counterplay, not just blocking

Roman Cancels are the creative heart of the game

Being overly defensive is actively punished

Characters break rules and must be learned on their own terms

The guide aims to give new players functional understanding, not just button lists.

  1. Condensed Bullet-Point Quick Review

Five-button system: Punch, Kick, Slash, Heavy Slash, Dust

Strong air mobility: double jump + air dash

Normals change by stance, direction, distance

Defense includes:

Normal block

Just Block (instant block)

Faultless Defense (meter-based pushback + chip negation)

Tension Meter fuels:

Overdrives (supers)

Roman Cancels

Faultless Defense

Roman Cancels (RC):

Red = combo extension

Blue = slowdown + neutral manipulation

Purple = cancel recovery / pressure

Yellow = defensive reset

Burst = combo breaker (can be baited)

Risk Gauge punishes passive defense with bonus damage

Counter Hits open new combo routes

Wall Break gives damage + Positive Bonus

Characters are extremely unique

Beginners should prioritize fun and feel, not tier lists

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: Core Controls & Movement

Summary: Strive uses a five-button system with heavy emphasis on movement. Normals change depending on stance (standing, crouching, air), direction held, and distance from the opponent. Air mobility (double jump, air dash) is central to gameplay.

Key Concepts:

Punch & Kick = fast, close-range

Slash & Heavy Slash = range and damage

Dust = overhead / launcher / sweep

Dash macro strongly recommended

Proximity normals change at close range

Comprehension Questions:

Why are Slash and Heavy Slash important at mid-range?

What makes Dust a “multi-purpose” button?

Answers:

They control space and lead to stronger confirms.

Dust functions as an overhead, launcher, or sweep depending on input.

Action Steps:

Spend 10 minutes in training mode testing every normal in standing, crouching, and air states.

Assign a dash macro immediately.

Chunk 2: Offensive Structure & Special Moves

Summary: Offense is built from normals → command normals → specials, not just specials alone. Most characters have unique move properties that define pressure and combo routes.

Key Concepts:

Normals matter as much as specials

Limited gatling system (not free-form chains)

Command normals expand options

Every character bends rules differently

Comprehension Questions:

Why shouldn’t beginners rely only on special moves?

What is a command normal?

Answers:

Normals are faster, safer, and essential for pressure.

A normal modified by directional input that becomes a new move.

Action Steps:

Learn one basic blockstring using normals only.

Identify one command normal per character you try.

Chunk 3: Defense, Blocking & Survival

Summary: Defense is layered and skill-based. Blocking has multiple advanced forms that change positioning and momentum.

Key Concepts:

Back / down-back to block

Air blocking exists (no highs/lows)

Just Block removes pushback

Faultless Defense:

Costs meter

Negates chip

Pushes opponent away

No “chicken blocking” (can’t block immediately after jumping)

Comprehension Questions:

Why is Just Block risky but powerful?

When should Faultless Defense be used?

Answers:

It requires timing but gives close-range advantage.

To escape pressure or prevent chip damage.

Action Steps:

Practice Faultless Defense bursts instead of holding it.

Try Just Blocking predictable strings in training mode.

Chunk 4: Tension Meter, Danger & Positive Bonus

Summary: Tension is earned through engagement, not passivity. Moving forward builds meter; running away drains it.

Key Concepts:

Meter builds via offense AND defense

Passive play triggers Danger State

Wall breaks grant Positive Bonus

Positive Bonus massively boosts meter gain

Comprehension Questions:

Why does Strive punish passive play?

What is the benefit of Positive Bonus?

Answers:

The game is designed around interaction.

Faster meter gain for Roman Cancels and pressure.

Action Steps:

Consciously move forward in neutral.

Learn one wall-break route for your character.

Chunk 5: Roman Cancels (The Core System)

Summary: Roman Cancels define Guilty Gear creativity and adaptability.

Four Types:

Red RC – combo extension

Blue RC – slowdown + new links

Purple RC – cancel recovery / pressure

Yellow RC – defensive reset

Advanced RC Concepts:

Directional RC movement

Combo routing changes

Neutral manipulation

Punishing unsafe actions

Comprehension Questions:

Why are Roman Cancels considered the soul of Guilty Gear?

What does Blue RC enable that normally isn’t possible?

Answers:

They allow limitless creativity and adaptation.

Slowed movement and new combo routes.

Action Steps:

Experiment freely with RCs—there are no wrong answers.

Learn one RC use for offense and one for defense.

Chunk 6: Burst System & Risk Gauge

Summary: Burst is a combo breaker, but it is blockable and baitable. The Risk Gauge punishes players who block too much.

Key Concepts:

Burst can be blocked → massive punish

Gold Burst = full meter

Risk Gauge:

Builds when blocking pressure

Increases incoming damage

Max Risk = guaranteed counter hit

Comprehension Questions:

Why is reckless bursting dangerous?

What does a full Risk Gauge mean?

Answers:

Opponent can bait and punish it.

Any hit becomes a massive counter hit.

Action Steps:

Burst only mid-combo, not on prediction.

Recognize high Risk as a signal to escape or act.

Chunk 7: Counter Hits & Wall Mechanics

Summary: Counter hits reward timing and awareness. Walls create strategic decisions between damage and positioning.

Key Concepts:

Counter hit levels:

Light

Slash

Heavy Slash (big payoff)

Wall splat → wall break

Wall break:

Extra damage

Positive Bonus

Optional: keep corner instead of breaking

Comprehension Questions:

Why are heavy counter hits so strong?

Why might you choose not to wall break?

Answers:

They unlock entirely new combo routes.

To keep corner pressure.

Action Steps:

Practice counter-hit confirms.

Decide your character’s wall-break preference.

Chunk 8: Character Uniqueness & Beginner Picks

Summary: Characters in Strive are extremely distinct. Rule-breaking is expected.

Beginner-Friendly Picks Highlighted:

Ky Kiske – balanced, traditional

Giovanna – simple rushdown

Faust – chaos, adaptation training

Advice:

Play who you like

Avoid overly complex characters at first (e.g., Zato)

Comprehension Questions:

Why is Faust secretly beginner-friendly?

Why is character enjoyment more important than difficulty?

Answers:

He teaches adaptation and space control.

Motivation sustains long-term growth.

Action Steps:

Try 3 characters for 30 minutes each.

Commit to one main for at least a week.

  1. Super-Summary (1-Page Synthesis)

Guilty Gear Strive is a fighting game that rewards engagement, creativity, and adaptability. Players use a five-button system with deep movement options, layered defense, and powerful resource mechanics. Roman Cancels define the game’s identity, enabling combo creativity, pressure, mobility, and defense. Passive play is punished through the Danger State and Risk Gauge, while aggression is rewarded with meter, wall breaks, and Positive Bonus. Each character breaks rules in unique ways, making personal expression and adaptation central to mastery. Beginners should focus on learning core systems, experimenting freely, and choosing characters they genuinely enjoy.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Systems Focus

Buttons, movement, blocking, Faultless Defense

Day 2 – Resources

Tension, Roman Cancels, Burst, Risk Gauge

Day 3 – Expression

Character choice

Wall break decisions

RC experimentation

·youtube.com·
The Beginner's guide to Guilty Gear -Strive
Rooflemonger on Twitter
Rooflemonger on Twitter
Little reminder for those struggling with people mashing wakeup reversalsmost reversals in the game you can throw people out ofso just blue RC their wakeup(it slows down EVERYTHING), see what they do next, and if there's a reversal just chuck em!#ggst pic.twitter.com/aJjht6jrfc— Rooflemonger (@Rooflemonger) June 9, 2021
·twitter.com·
Rooflemonger on Twitter