Want to know how to do charge special moves and use them in combos for Guilty Gear -Strive-? Here you go.
Timestamps:
0:00 - Intro
0:19 - Charge Moves
2:52 - Leo's Charge Moves
5:23 - Axl Low's Charge Move
7:12 - Potemkin's Charge Move
7:57 - May's Charge Moves
Follow me on Twitch: https://www.twitch.tv/lightningcayo
#GGST_MA #GGST_LE #GGST_PO #GGST_AX
"Strive has a 5F throw invincibility frames after waking up. Overhead Kiss has a 6F startup and 1-6F throw invincibility.Works against reversal throws, Shoryus, and 6F abare." https://t.co/2cu65CM5gq— CL | Novril (@novriltataki) June 13, 2021
Discord - A New Way to Chat with Friends & Communities
Blue RC:
Tension Cost: 50%
Attack Level: N/A
CH Type: N/A
Start-up: 7F
Total Duration: 6F+super freeze 39F
Blockstun: N/A
Slowdown: 60F
Proration: N/A
Invul: None
Dash Input RC: Yes
RC Cancel: Yes (During super freeze 8~14F)
Slowdown does not end if an attack hits or is blocked.
Red RC:
Tension Cost: 50%
Attack Level: 2
CH Type: Unable to verify
Start-up: 2F
Total Duration: 1F+super freeze 44F
Blockstun: 24F
Slowdown: 40F (on hit), 20F (on block)
Proration: Forced 80%
Invul: None
Dash Input RC: Yes
RC Cancel: Yes (During super freeze 7~13F)
If opponent is hit after slowdown ends, proration does not occur. On hit, launches and downs. Slowdown ends if an attack hits or is blocked.
Purple RC:
Tension Cost: 50%
Attack Level: N/A
CH Type: N/A
Start-up: 7F
Total Duration: 6F+super freeze 39F
Blockstun: N/A
Slowdown: 20F
Proration: Forced 80%
Invul: None
Dash Input RC: Yes
RC Cancel: Yes (During super freeze 14~20F)
If opponent is hit after slowdown ends, proration does not occur. Slowdown does not end if an attack hits or is blocked.
Yellow RC:
Tension Cost: 50%
Attack Level: 1
CH Type: Weak
Start-up: 13F
Total Duration: 12F+super freeze 28F+33F
Slowdown: 12F
Blockstun: 17F
Proration: Forced 50%
Invul: 1F~end of super freeze
Dash Input RC: No
RC Cancel: No
On hit, causes guard crush state (ground: 43F/air: until landing/includes slowdown). After 55F, Burst becomes Gold Burst and RC becomes Blue RC.
Keeping with our Guilty Gear Strive guides series, todays video is all about how Damage/Health/Guts and all that works in GG Strive! Its a lot more complex than X move does Y damage so lets dig into it!>>>https://t.co/ttNrJ08oiGhttps://t.co/ttNrJ08oiG< pic.twitter.com/MirSYUCZ5W— Rooflemonger (@Rooflemonger) June 12, 2021
#GGST I was wondering why I couldnt hit "reversal" easily in the missions and in matches. My stupid brain needed to have an answer... so I plugged my lab on.Reversal buffer is 3 frames.Measured using XInput injection.As a recall: SF4 is 6f, SF5 is 5f. No idea about other GG. pic.twitter.com/JQr9r8ADLl— Loïc *WydD* Petit (@WydD) June 12, 2021
This video will go over two core concepts to understanding and overcoming Ranked Anxiety (Performance Anxiety or Fear of Failure). It is a complex mental hurdle that will take willpower and determination to work past, but everyone is capable. I hope to be able to show you how!
This video was originally intended for Guilty Gear Strive, however I think it applies to any competitive game such as League Of Legends, Apex Legends, Overwatch, Valorant, Street Fighter, and many others.
#GGStrive #LeagueOfLegends #GuiltyGearStrive
Please enjoy, and as always I love feedback, it helps me grow tremendously.
To support the growth of this channel give us a LIKE and consider Subscribing to our channel for more awesome content!
00:00 Introduction
02:05 My History
03:29 The Concept of Expectation (Face Yourself)
06:41 The Concept of Separation (Play Ranked to Improve, not to Win)
08:02 Applying the concepts to MOBAs
13:50 Applying the concepts to Fighting Games
18:49 Applying the concepts to Shooters
19:58 The Finale
Music:
Ring Of Power - SFV
Face Yourself Reincarnation Remix - Persona 4
Ken's Theme - SFV
Decent Destructors - Another Eden
Temple of Ascension - SFV
Akihiko's Theme - Persona 4 Arena
Heat Haze Shadow - Tekken 7
Fortuna Redux - https://soundcloud.com/helblinde/fractal-dreamers-fortuna-redux
Support us over at KO-FI!
https://ko-fi.com/varsonavyzelta
Join our Community Discord!
https://discord.gg/5KeXU94QWA
HOW TO CONTACT ME:
send a message to my reddit: https://www.reddit.com/user/Varsona
or e-mail me here: VariableScaleStudios@gmail.com
or leave a tweet here: https://twitter.com/VarsonaVyzelta
I try to read every message/comment and reply to them if able. Don't be shy!
How to Beat EVERYTHING! | Guilty Gear Strive Tutorial | Labbing 101!
"How do I beat Sol/Giovanna/Leo/WHATEVER YOU WANT" is a question that pops up on every subforum and twitch stream. But the real trick is the game gives you all the tools you need to deal with a ton of different things in game. We're going to talk about using TRAINING MODE to lab out answers and how to set up a bot to do some simple sequences and mixes to train against!
Learning how to do this will save you so much time/stress in the long run!
#GuiltyGear #Tutorial #Basics
-Learn a new* way to secure your rounds in Strive.-Use the slowdown created by counters/held Dust to negate burst to your rivals.And this time any character can do it, not only those who have a super in the air.(I am still surprised by May's unburstable combo damage) https://t.co/ihYYhTJfT1 pic.twitter.com/qeDmmu5ipg— NhurGG✩セルヒオ- 🥐👯♀️🚑 (@GgNhur) June 12, 2021
Guilty Gear Strive Roman Cancel Tutorial
This video will demonstrate everything you need to know about Roman Cancels in Guilty Gear Strive. There are 4 types of roman cancels each with their or unique utility in matches! I Hope you all find this Guilty Gear Strive Roman Cancel Tutorial useful and I look forward to see you all in the next video!
---------------------------------------
Please Don't forget to like and subscribe to my channel.
---------------------------------------
Subscribe Now ►► https://www.youtube.com/channel/UC0fk_v0on1iFchxQov-e5bg?sub_confirmation=1
----------------------------------------
----------------------------------------
Join Our Discord Server ►► https://discord.gg/B8B3brQ
----------------------------------------
▬▬▬ LET'S BE FRIENDS ▬▬▬
♥️ Twitter - https://twitter.com/DaikenXDan
♥️ Facebook - https://www.facebook.com/Daikenxdan-257459255194189
♥️ Instagram - https://www.instagram.com/daikenxdan/
♥️ Twitch - https://www.twitch.tv/daikenxdan
#GuiltyGear #GuiltyGearStrive #GGST #ArcSys #ArcSystemWorks
Quick idea I had for whiff throws if your opponent jumps corrrectly. Using fast 8RC throw to make reacting harder. Useful for making your throw game a lot stronger/scarier when you have 50%+tension. pic.twitter.com/XizsgzCPq6— NAH|Rei (@ReiUnCo) June 12, 2021
Guilty Gear Strive staggers don't work like you think they do | Stagger Tutorial / Guide
I see a lot of misconceptions about staggers out there - I hope this helps explain them! (I couldn't think of a better title so had to go with clickbait
Summary:
There are different timings of staggers. Set Dummy to fast recovery. Prevents fake combos. Red combo counter combos can still be fake.
Gold halo around button indicates fastest stagger mash with correct timing.
You are forced to block after a stagger for a set period. Purple combos happen because you weren't blocking when you could, not because you missed a stagger.
My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links:
⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_
⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_
⭐⭐Join the Discord: https://discord.gg/XBKyePN
I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below.
#diaphone #Strive #stagger
Discord - A New Way to Chat with Friends & Communities
KenDeep — Today at 5:04 PM
Soooooo
Wallbreak is a value that is stored per player (not per wall). The value starts at 0.
Each move does an initial damage value on hit, and THEN ticks every frame until the max damage value of that move has reached.
For example:
I-No 5P does an initial 305 damage, and then ticks for 5 damage per frame until 370 wallbreak damage has been added.
Each attack has their own value (K starts at 305 and jumps to 380). So its not attack level bound.
After an attack has finished being added to the damage sum, the wallbreak damage value starts to tick down (regardless if in hitstun or not). I am not sure yet how much it ticks down - I had instances where it ticks down 5 per frame, and instances where it ticks 10 per frame.
The point of wallstick is 3000 damage. After the wallbreak has reached that value, any hit will cause wallstick. The value will jump to 10.000 and continue tick UP (this doesnt seem to have any point for us players but might as well mention it).
After the opponent techs, the damage value will jump back to a value of 2500 and start ticking down in the same manner again.
As soon as the opponent recovers from a wallbreak, the damage value will have decreased to zero.
Supers cause wallbreak damage value-independently. Inos Super barely reaches 1000 wallbreak-damage but still wallbreaks, which leads me to believe that the wallbreak via supers is property based.
That's all I found out concerning wallbreak values so far.
@Sway probably very relevant for wiki/ressources/etc
Saurok963 — Today at 5:06 PM
you are my hero
Alecahzam — Today at 5:06 PM
GOD BLESS THIS WALLSTICK EXPLANATION
TuneZz — Today at 5:06 PM
Damm
Alecahzam — Today at 5:06 PM
somebody pin this shit
I Potemkin Buster on Wakeup — Today at 5:10 PM
I sent it to the dl server :chipplrd:
PSN: Fragger-4645 — Today at 5:10 PM
Let me know if this is the wrong channel, however I wanna ask a very basic question: is there no ranked/casual in this game? I basically see a "ranked" with the public rooms with floors and private rooms where I can invite friends
I Potemkin Buster on Wakeup — Today at 5:10 PM
(That's fine with you, right? I forgot to ask first)
I Potemkin Buster on Wakeup — Today at 5:11 PM
Parks aren't ranked, so you can fight anyone there without any consequences
JustATomato — Today at 5:11 PM
someone pin this
KenDeep — Today at 5:11 PM
for me its fine, they can contact me if they want, im always available
I Potemkin Buster on Wakeup — Today at 5:11 PM
(Also I'm pretty sure you can queue for unranked fights ?)
oke
PSN: Fragger-4645 — Today at 5:12 PM
I dont know because there's only the "parks" or whatever
There's nothing else, for public matches
Sway
pinned
a message
to this channel. See all
pinned messages
.
— Today at 5:13 PM
Noriko — Today at 5:13 PM
I feel like it didn't take a datamine to figure that out, I've been saying that for a while now
KenDeep — Today at 5:15 PM
i doubt you knew that the damage value didnt add instantly
MikeMuscles — Today at 5:15 PM
I mean when people were doing the same combo twice and one wallstuck and the other didn't and the only difference is a 1 frame delay
Then yeah
It did :V
Noriko — Today at 5:16 PM
Well yeah, nobody could figure the details, but everyone knew that the wallbreak was a gauge per character that drained when not being hit
KenDeep — Today at 5:16 PM
but it also drains while being hit
lol
Noriko — Today at 5:16 PM
It ticks down after the wallbreak damage has been added, not during
MikeMuscles — Today at 5:17 PM
"Everyone could figure out that it worked, but not how it worked" yeah that's... why we needed a datamine
That's a part of... figuring how things work
Noriko — Today at 5:17 PM
:nervous: Alright, you're correct
KenDeep — Today at 5:19 PM
Its just funny if youre trying to tell me that you knew the damage value didnt add instantly but over time and then decreased even while in hitstun :valle: that shit was not obvious at all
Nightish — Today at 5:19 PM
Is this the right place to ask for any tips on landing those wacky motion inputs? Specifically 632146. On ps4 dualshock btw
Noriko — Today at 5:19 PM
What I was trying to say is that we already knew how to operate the wall how we need it to
The details are cool, but they don't change how we interact with it
KenDeep — Today at 5:20 PM
But now we know WHY it behaves the way it does and we can now teach that much easier to other people who dont grasp it as much
because now we can say more than just "well yeah thats how I feel lmao"
and there were good players who didnt understand wallbreak fully yet
Noriko — Today at 5:21 PM
Which we won't go into detail about because we can't do anything more than say what we've already intuited from it
It seems like there might be some sort of overlap on the timing of RRC after a big counter hit where you can sneak in projectiles without causing PRC. Real weird, no idea what applications this could end up having.#GGST pic.twitter.com/y86fRs246B— Apples🍎 (@TheApples_) June 11, 2021
My Dumb Way Of Remembering Roman Cancels [Guilty Gear Strive]
Red Boi Cancel, Yellow Boi Cancel, Blue Boi Cancel, and Purple Boi Cancel go brrrrrrr and are complicated to me, a newcomer, ngl
-
Timestamps:
0:00 - 0:14 / Burst
0:15 - 0:41 / Red Roman Cancel
0:42 - 1:00 / Yellow Roman Cancel
1:01 - 1:18 / Purple Roman Cancel
1:19 - 1:37 / Blue Roman Cancel
1:38 - 2:00 / Tech
-
Videos / Music / Sources used:
My own recordings on Guilty Gear Strive PC
Warrior's Everyday - Azure Striker Gunvolt
Smell Of The Game - Guilty Gear Strive
-
#GGStrive #GGS #GGST #GuiltyGear #GuiltyGearStrive #FGC #FightingGames #May #Ramlethal #Ankrusa #GuiltyGearStriveMatches #GGSTMatches #GGSMatches #GuiltyGearMatches #Meme
-
Just found something universal in GGSTIf you wall crack someone who is standing or crouching WITHOUT LAUNCHING them, they will force crumple and not be able to techThey can be hit on wall or in crumple state but it breaks ofcLikely reset options available but very low dmg🧐 pic.twitter.com/9Uw3p2SrP8— David Broweleit (@Dacidbro) June 11, 2021
Wall health is basically like stun:It has a threshold at 3000 where it will wallstick and a single 5P from May inflicts 305 damage on the first frame but for each frame Ky is near to the wall and in hitstun it increases higher up to 350. This is probably so they stick nicer?— Mal (@Malrodin) June 11, 2021
The Fundamentals Of Fighting Games - Guilty Gear -Strive- Complete Beginner Tips & Tricks
If you enjoy Guilty Gear Strive (or any fighting game) beginner guides definitely consider subscribing to the channel! Thank you!
Join the Fighting Game University discord! Join to talk fighting games with other players of all skill levels to learn to play and make friends. ►https://discord.gg/XATQ6bX
►https://www.twitch.tv/brendanmushi
►https://twitter.com/BrendanMushi
► Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation
► Fighting Game Glossary - https://glossary.infil.net/
Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
Guilty Gear strive Difference between standing and blocking BROKE BACK MOUNTAIN pushback
#ggstrive #guiltygearstrive #ggxxSo again something else I talked about before, of course theres different hurt boxs hit boxs blah bah vs ducking and standing so when you get hit by something yadda yadda.. but curiously this game seems to have a pretty noticeable difference in actual just push back or knockback of attacks now vs standing and ducking. So this of course can drastically change not just what is hitting you earlier changing the advantage or disadvantage obviously but changing if you are even in RANGE to punish in the first place. Or maybe you want to be pushed away so you can jump a fireball like shown example.. so besides the normal idea of GG in terms of IB and FD allowing you to stay closer or farther or even with FD of course making the opponent to wiff which in this game because of how counter hits work on time giving even more potentially drastic punishes in a sense.. or maybe I should say theoretical punishes since the combo system in this game is ass with the wall.... whatever the case ya now another layer of blocking in this game.
On another note gotta love that slowly but surely all these dudes are somehow now saying the stuff I said about the game when it was first coming out. Who woulda thought, youd think youd just listen to the guy thats been right for like 20 years but I guess they really just want to assume its luck. I guess one of my videos even got posted with out my commentary as well just to save face take what I did as usual ridiculous
Guilty Gear Strive - The Best Beginner Training Tips
Guilty Gear Strive - The Best Beginner Training Tips
In this video we cover some of basic scenarios that occur in Guilty Gear Strive within the Mission Mode. I these tips are a solid foundation that any new player can utilize along side the use of Training Mode to build good habits.
00:00 Intro
02:06 Punishing Whiffed Attacks
04:55 Dash Counter Poke
05:29 Ground To Air
05:59 Air To Air
06:39 Combo - Special Cancel
07:17 Dash And Block
08:27 Air To Air - Air Dash Cancel
08:49 Roman Cancel Tutorials
09:03 Combo - Roman Cancels
09:32 Combo - Wall Break
10:06 Wrap Up
Don't forget to take a moment follow the channels below to keep up with updates!
#ShinKensou #GuiltyGear #GuiltyGearStrive
➽ Twitch: www.twitch.tv/shinkensou
➽ Twitter: https://twitter.com/ShinKensou
➽ Instagram: https://www.instagram.com/justkensou/
➽ Patreon: https://www.patreon.com/shinkensou
➽ https://www.tiktok.com/justkensou
Guilty Gear Strive Beginner's Guide - EVERYTHING YOU NEED TO KNOW
Let Me Know If I Missed Anything!
If You Were Confused On Any Of The Terms Used
Check Out The FGC Glossary :https://glossary.infil.net/
Follow Me On Twitter To Stay Up To Date!
https://twitter.com/KingJon_TTV
Catch Me Live On Twitch! Every Friday, Saturday, Sunday And Wednesday
At 8:00PM EST https://www.twitch.tv/kingjon_ttv
#GuiltyGear #GGST #Guide
-Timestamps-
0:00 - Intro (Feel Free To Skip)
1:07 - Choose Your Character!
2:43 - Gatlings
4:44 - RC (VERY IMPORTANT)
5:15 - Red RC
5:50 - Drift RC
7:03 - Fast RC
8:42 - Purple RC
10:07 - Blue RC
11:04 - Yellow RC (YRC)
12:27 - Bursting
13:23 - Gold Burst
14:33 - Dust Button
15:33 - Wall Breaks
18:24 - Blocking / Defensive Options
18:42 - Faultless Defense (FD)
21:03 - Outro :)