i didn't know you could BRC prejump frames and stay grounded. Lots of universal applications ranging from gimmicks to legit mix and punishes #GGST pic.twitter.com/jpbNALRuNR— 【Raynex】 (@raynexpress) May 14, 2022
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block ***
Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into.
The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 )
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I hope this helps all of you as much as it always helped me! Punishes can be so tricky, and very easy to overthink. But with the flowchart we go over? I think it's pretty easy to understand and use!
And please, let me know what you think about my question at the end of the video, and if you have any other thoughts or ideas please share them down below!
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This time we are going over fuzzies, how they work, how to set them up, why and when you should go for a fuzzy.
#strive #fuzzy #guiltygear #fgc #tutorial
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
The Importance of Domination 101 and Playing to Win - Scrub.mp4 - [Look Alive: Round 2]
I little thing I did for Combo Breaker's Look Alive: Round 2. It talks about player mentality in fighting games and what you lose when you tell your opponent your controller's broken, the game is unbalanced, or that the sun was in your eyes.
(If you'd like to subject random people to more Guilty Gear content, you can like and leave a question below.)
What is a scrub? What is scrubby? Well, we've all been there. Join me on this journey of self reflection.
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#GuiltyGear #FightingGames #Esports
My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts.
Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive..
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New Guilty Gear videos for Accent Core +R, Xrd and Strive.
Lots of Faust tech and breakdowns for all characters coming.
A quick Tutorial on "Jump-cancel" BRC (grounded), this was a concept that people found early in the games life but I've never encountered anyone using it, frankly it'll take some time to learn the rhythm but once that's over it's highly effective tool for mix, conditioning, and creativity across the cast
*You can use dash macro instead of 66, I find it easier to the 66 so it'll come down to preference
TIMESTAMPS:
0:00 - Example BRC's
0:34 - Introduction
1:10 - Who can do this?
2:00 - c.S adv.
2:23 - Step 1
3:33 - Step 2
3:54 - Step 3
4:53 - Advice with timing
5:41 - Final thoughts
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Song: Magnolia Èclair
Link: https://www.youtube.com/watch?v=5GcQabI61Dc
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Under Night In-Birth: Gallant Girl (Nanase's Theme) Bossa Nova Cover
https://www.youtube.com/watch?v=QYNH6cynmJ0
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#GGST Tech ive been using for baiken but, in theory applicable to any character with a metered or meterless reversal, explanation in the post below pic.twitter.com/qIlI0yctPz— Shin (@ShinPhil_) April 11, 2022
You can see the meter gain better in this clip. If you watch the second hit carefully when I'm timing my FDs I gain a tiny bit of tension (in the first clip it just doesn't decrease until I miss the window). pic.twitter.com/xtjGbzubrg— Tarik Fayad (@ImpurestClub) April 11, 2022
Not sure if this is common knowledge but if you time your FD presses with an attack you lose less meter while FDing (there also appears to be a small window where a frame-perfect FD gains you meter back).Seems like the trade-off is they aren't pushed quite as far back.#GGST pic.twitter.com/q1V7YuPM4A— Tarik Fayad (@ImpurestClub) April 11, 2022
Faultless Defense (FD) Applications In #GGST Patch [1.11]
🙏🙏🙏 Thank you for watching and happy playing!!! 🙏🙏🙏
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Strive Training Mode Guide: Simulating Round Start
i fucked this up a little bit but i aint rerendering it again damnit
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I have been doing some labbing with backdash BRC and it seems VERY strong to me. Very safe and rewarding in a lot of situations. Here is an example after blocking I-No's H Stroke #GGSTNeed to find more situations to use this tech 🧐 pic.twitter.com/SbONbRRynk— SQ (@SQuirrel147) March 31, 2022
Today I learned that Back dashes are only STRIKE invuln. Don't @ me about your hard reads until you've airthrown a backdash #GGST pic.twitter.com/7kRk7YdJWB— AFriskyJacket (@FriskyJacket) March 30, 2022
Made a video about an additional layer to Offense in GG that can be relative to other Fighting Games. This concept surprisingly is how I view Testaments corner strengths too -https://t.co/UwPjW2z8flMy timing is kinda nice 😂 #ggst #GuiltyGearStrive #Testament #GGST_TE— ProblemSkater (@problem_skater) March 29, 2022