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How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive

✅ SUMMARY — Why You Keep Losing in Guilty Gear Strive

The video explains WHY most players lose in Guilty Gear Strive neutral: they don’t understand screen control, ranges, or cause-and-effect layering. The creator uses Kai vs. Millia to demonstrate how to map neutral ranges, identify the most common pokes, eliminate options, and build counterplay through process of elimination + reading your opponent.

The core idea:

Neutral is “slicing the pie”: dividing the screen into zones and understanding what each player can do inside them.

Winning comes from analyzing opponent options, identifying patterns, and choosing counters that match spacing, timing, and probability.

A second major theme:

Neutral is pure cause & effect. The opponent shows a “card,” you show your counter-card, then they counter your counter—and layers evolve over time.

This video is essentially a neutral theory masterclass for Strive.

🔸 BULLET-POINT QUICK REVIEW

The screen can be divided into three sections: center, left corner, right corner — most action starts mid-screen.

Neutral is controlled by ranges: where your normals hit vs. where theirs hit.

Know your character’s safe poke range and your opponent’s threat ranges.

Example: Kai’s core mid-screen pokes

f.S, 2S, 5H, 6H all occupy similar ranges.

All grounded pokes are jumpable—but jumps are also readable and anti-airable.

Neutral = reading each other’s intentions, not just pressing buttons.

Build options using process of elimination:

What beats their most common option?

What loses?

What trades?

Example counter: Millia 6P reliably beats Kai f.S.

Great players reuse this logic constantly:

“If you show me this, I play that.”

Neutral is:

cause and effect

give and take

information gathering

adaptation layers

🧩 CHUNKED SUMMARY (with questions + action steps) CHUNK 1 — Slicing the Pie: Understanding Screen Sections & Neutral Context Summary

The screen can be viewed in three zones: middle, left corner, right corner. Most fights begin mid-screen, and movement/footies determine which zone the players shift into. Having awareness of which portion of the screen you're in is essential because your options change dramatically in the corner versus mid-screen.

Comprehension Questions

Why does most neutral interaction begin in the middle of the screen?

How does being cornered change what options you have?

What does “slicing the pie” help a player visualize?

Answers

Because both players start with freedom of movement and equal range access.

Being cornered removes backward movement and restricts your defensive choices, forcing jumps or risky options.

It helps visualize spatial control and threat zones.

Action Steps

Freeze matches and mark where mid-screen transitions start to break down.

Practice consciously labeling screen zones during replays.

In training mode, walk back and identify “where the corner effectively begins.”

CHUNK 2 — Understanding Your Ranges & Your Opponent’s Ranges Summary

You must know:

How far your normals reach

How far the opponent’s normals reach

Which ranges are safe, dangerous, or advantageous

Example (Millia): far slash and sweep define her poke range. Example (Kai): f.S, 2S, 5H, and 6H all occupy threatening mid-range space.

Mapping these ranges creates a visual pie slice showing where you should and should not stand.

Comprehension Questions

Why is understanding the exact reach of normals important?

How does this help in predicting when the opponent will press a button?

What happens when two characters’ poke ranges overlap?

Answers

It tells you when you are in danger zones or safe zones.

Most players press buttons automatically when opponents enter their threat range.

Whoever has the faster, better-shaped, or better-timed normal wins—or you clash/trade.

Action Steps

Use training mode hitbox display to measure each normal.

Draw a simple 3-zone map of your character’s best poke ranges.

Do the same for 3 characters you often fight.

CHUNK 3 — Jumping, Anti-Airing, and the “Everything Is Jumpable” Principle Summary

Grounded normals are jumpable, but that doesn’t make jumping a free escape. Why? Because both players are reading each other, and 6P anti-airs exist. Neutral is not “button vs. button,” it’s intention vs. intention.

Jumping is a risk you take, and anti-airing is a risk the opponent takes—the relationship is purely predictive.

Comprehension Questions

Why does the speaker emphasize “both players are reading each other”?

Why isn’t jumping a universal solution to long-range normals?

When does jumping become powerful in neutral?

Answers

Because success in neutral comes from predicting intentions, not reacting to moves.

Because a prepared opponent will 6P or air-to-air you.

When you condition the opponent to expect grounded play first.

Action Steps

Practice doing delayed jumps to bait anti-airs.

Practice micro-walking into anti-air spacing to catch jumps.

Run 10 minutes of “anti-air prediction” drills per session.

CHUNK 4 — Process of Elimination: Building Your Neutral Gameplan Summary

To create a structured neutral plan, list:

The opponent’s key neutral tools

What your tools beat, lose to, or trade with

Example: Millia 6P beats Kai f.S consistently. It, however, loses to lows like 2S.

This method reveals which options cover the opponent’s most common approach.

Comprehension Questions

What is the purpose of listing opponent normals and analyzing them?

Why is f.S considered the “most common” Kai poke?

What does Millia 6P beating f.S imply for your neutral plan?

Answers

To simplify neutral into solvable interactions.

Because it is fast, long, and safe—Kai players use it constantly.

You can base your grounded approach around stuffing f.S.

Action Steps

Pick one matchup and map 4 key normals from each character.

Write: beats / loses / trades for every interaction.

Build a primary and backup approach option.

CHUNK 5 — Cause & Effect, Information Gathering, and Neutral Layers Summary

Neutral is fundamentally:

Cause and effect

Give and take

Information → Response → New Information

Great players constantly read:

What the opponent shows

How often they do it

How they respond when challenged

What layers appear

Example chain:

Opponent uses f.S

You counter with 6P

Opponent switches to 2S

You must adapt to the new layer

This is the “card game” metaphor of neutral.

Comprehension Questions

What does “you show me this card, I play that card” mean?

Why is information considered the most valuable resource in neutral?

What separates strong players from weak ones in this layer system?

Answers

Every action creates a predictable counter-action.

Because information reveals tendencies → tendencies reveal free wins.

Strong players continuously adapt; weak players remain static.

Action Steps

After each round, write one opponent pattern you observed.

In the next round, test a counter-option to that pattern.

Review replays specifically for “when the layers changed.”

⭐ SUPER-SUMMARY (Under 1 Page)

This video explains why players lose neutral in Guilty Gear Strive: they do not understand ranges, spatial control, or cause-and-effect adaptation.

Neutral begins mid-screen, where players first test spacing and poke ranges. The player must understand both their own normals and the opponent’s normals, mapping them into visual zones or “slices of the pie.” Example: Kai’s f.S, 2S, 5H, and 6H create a strong mid-range cage you must navigate.

All grounded options are technically jumpable, but jumping is not a solution—it's a risk that both players must read. Neutral is not mechanical; it is psychological, based on reading intentions.

The heart of Strive neutral is the process of elimination: identify the opponent’s most common options, determine which of your moves beat them (such as Millia 6P beating Kai f.S), and build your gameplan around predictable interactions.

On top of this, neutral is entirely cause and effect. Every action presents a “card,” and the opponent plays a counter-card. Patterns emerge, layers expand, and adaptation decides the match. Great players constantly absorb information—frequencies, spacing choices, timing habits—and adjust their options in response.

To stop losing, you must:

Map ranges and poke zones.

Identify opponent tendencies.

Counter the most common options.

Read adaptations and build new layers.

Treat every interaction as information, not failure.

Mastering neutral is mastering this chain of information → adaptation → new information.

🧠 3-DAY SPACED REVIEW PLAN DAY 1 — Understanding Concepts

Review chunks 1–3.

Practice mapping poke ranges in training mode.

DAY 2 — Applying Mechanics

Review chunks 4–5.

Build a beats/loses/trades chart for one matchup.

DAY 3 — Integration

Watch one of your replays.

Pause after every neutral loss and ask:

“What information did I fail to read?”

“What layer did I ignore?”

Repeat weekly for exponential improvement.

·youtube.com·
Why You Keep Losing in Guilty Gear Strive
"How To Counter YRC" Guilty Gear Strive Guide
"How To Counter YRC" Guilty Gear Strive Guide

Summary of "How To Counter YRC" Guilty Gear Strive Guide

In this video, the creator shares strategies for countering Yellow Roman Cancels (YRC) in Guilty Gear Strive, specifically targeting the frustrations of Leo players who often face opponents spamming YRC when Leo uses his stance. The guide covers how to bait, punish, and counter YRC using timing, move staggering, and defensive options.

Chunk 1: Overview of YRC Countering

Main Concepts:

YRC is a powerful tool that interrupts opponents’ actions and can create opportunities for mix-ups.

To counter YRC effectively, players need to bait the YRC out and punish it using precise timing.

Comprehension Question:

What is the main challenge that Leo players face with YRC?

Answer: YRC is often used against Leo's stance, interrupting his gameplay.

Action Steps:

Practice identifying the moment when an opponent might use YRC, especially after an attack lands or during a predictable moment of your stance.

Chunk 2: Staggering Moves to Bait YRC

Main Concepts:

In Guilty Gear, moves can be staggered by canceling into normals or specials with delay, creating an opportunity to bait out YRC.

Staggering creates small gaps between attacks, which can prompt an opponent to use YRC at an opportune moment, allowing you to punish.

Comprehension Question:

How does staggering your moves help bait out YRC?

Answer: Staggering creates a momentary pause where the opponent may use YRC, thinking they can punish an attack, which allows you to counter.

Action Steps:

Start practicing with staggered attacks in training mode to get used to timing the gaps and waiting for YRC responses from your opponent.

Chunk 3: Using Invincible Moves to Punish YRC

Main Concepts:

Leo has invincible moves (like his special and DP) that can be used to punish a YRC once it's activated.

When you see the yellow flash of YRC, you can use these invincible moves to bypass the pause and strike back.

Comprehension Question:

Which of Leo's moves are ideal for countering YRC?

Answer: Leo’s special move and his DP (Dragon Punch) are both invincible and ideal for countering YRC.

Action Steps:

Experiment with using Leo’s invincible moves when you see an opponent activate YRC. Practice executing them immediately after the YRC activation to ensure you punish effectively.

Chunk 4: Baiting YRC with Shield and Special Cancels

Main Concepts:

In addition to staggering moves, Leo can use his shield to block YRC and then use his special or RC cancel for further mix-ups.

Timing the shield correctly is key to successfully baiting and blocking YRC.

Comprehension Question:

How does Leo’s shield help with countering YRC?

Answer: The shield can block the YRC, allowing Leo to then punish or mix-up using a special or RC cancel.

Action Steps:

Practice the timing for using Leo’s shield when you anticipate a YRC. Experiment with follow-up special or RC cancels for continued pressure.

Super-Summary:

This guide offers strategies for Leo players to counter YRC in Guilty Gear Strive. The key is to bait the YRC by staggering moves and capitalizing on the opponent’s pause after they attempt a YRC. Leo’s invincible moves (special and DP) can punish YRC if timed correctly. Additionally, using Leo’s shield and RC cancels offers further ways to disrupt the opponent’s YRC usage. To apply this, players need to practice precise timing in move staggering, shield usage, and understanding when opponents are likely to use YRC.

Optional Spaced Review Plan:

Day 1: Focus on practicing staggering moves and identifying when to bait YRC.

Day 2: Focus on using Leo’s invincible moves (special and DP) to punish YRC.

Day 3: Practice using Leo’s shield to block YRC, followed by special or RC cancels for pressure.

This 3-day plan will help reinforce the concepts and develop effective counterplay against YRC.

·youtube.com·
"How To Counter YRC" Guilty Gear Strive Guide
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
·youtube.com·
Guilty Snacks: BRC
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
streamed Sep. 23, 2021 Talking general strategy and what players will be thinking about at the higher levels of fighting game play using real world examples. Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad If you're ever confused by some terminology try looking it up in the FG Glossary: https://glossary.infil.net/ Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
·youtu.be·
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Another quick guide for beginners. If you happen to get a stray charged dust in the end of a match and you have tension while the opponent has burst this is what you can do. Just ignore the Homing Jump and PRC that dust! This way you can deal guaranteed damage and might be able to finish the opponent off just like that! This works for all Burst Lockouts, but remember not all characters get the same opportunities and the hit following the PRC needs to have fast start up. Also doing this scales the damage down an absurd amount. Anyways, remember to have fun! #guiltygearstrive #ggst #fgc
·youtube.com·
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
A clash in Guilty Gear Strive is an uncommon event. Not rare enough that you barely see it, but you also maybe don't expect it in every single round. The clash in and of itself is mostly harmless, but the fact you can cancel out of the clash into something else can mean the difference between winning and losing depending on who did what. So this video is a guide teaching you about the concept, so time to get learning! 0:00 - Clashes and Clash Cancels 3:18 - Clash Cancel example 1 6:01 - Clash Cancel example 2 7:57 - Clash Cancel example 3 10:05 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
·youtube.com·
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
Are you tired of being in the corner and need to get back to the middle of the stage? In this video I try to show that the corner might not be so scary in Strive if you can get one fast or long reaching hit on the opponent and have 50% tension. Of course it may not be the best option to break the wall every time and you actually have to get a hit in, but it does give you a positive bonus and returns you to neutral. None of these are meant to be optimal. I'm just proving it is possible for all characters (in Patch 1.09) to reverse the situation with a stray jab or poke, although some have a little difficulty doing so. It is easy for I-no to reverse the corner and set up the wall splat mixup but breaking the wall is more problematic. As for Leo, the only solution I came up with was using H Guard Attack. Don't forget to check the bonus clips at the end of the video! Comment below if you have better or easier solutions. Timestamps: 0:00 Intro 0:07 Rule Explanation 0:24 Sol 0:35 Ky 1:06 May 1:26 Axl 1:37 Chipp 1:56 Potemkin 2:16 Faust 2:34 Millia 2:44 Zato-1 2:54 Ramlethal 3:04 Leo 3:23 Nagoriyuki 3:34 Giovanna 3:42 Anji 4:02 I-no 4:11 Goldlewis 4:22 Jack-O' 4:45 Bonus Clips #guiltygearstrive #ggst
·youtube.com·
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
ShinPhil on Twitter
ShinPhil on Twitter
#ggst Tauntorial pic.twitter.com/n8xO9vg7bk— ShinPhil (@Shin_Phil) September 28, 2021
·twitter.com·
ShinPhil on Twitter
Uses for Blue Roman Cancel you might not have thought of.
Uses for Blue Roman Cancel you might not have thought of.
#lordknight #GuiltyGearStrive #GuiltyGear Uses for Blue Roman Cancel in Guilty Gear Strive! There may be more uses than in this video, we'll see as the game continues to develop. 0:00 - Summa Forte ad 0:25 - BRC applications Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Editing by ChadDrawsThings- https://twitter.com/ChadDrawsThings Summa Forte link - https://summaforte.com/r?id=7lo5v8 Get 10% off a Respawn gaming chair with code - beastcoast
·youtube.com·
Uses for Blue Roman Cancel you might not have thought of.
TAK on Twitter
TAK on Twitter
画面端ファジージャンプで投げ避けて相手の紫RC空投げ対策。紫RC見てから2段ジャンプしてダッシュ青RCで裏回りから壁割り出来るとカッコいい #GGST_KY #PS4sharehttps://t.co/0Y25C635Xw pic.twitter.com/BY7vmRZpW0— TAK (@tak_2D) September 20, 2021
·twitter.com·
TAK on Twitter
Guilty Gear Strive tips: Combos
Guilty Gear Strive tips: Combos
Twitter:https://twitter.com/Jasn_Tm Twitch:https://www.twitch.tv/jasntm
·youtube.com·
Guilty Gear Strive tips: Combos
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Faultless defense is a great move to use on defense! However this particular aspect of it is rarely ever brought up so lets shine a spotlight on it and showcase some examples of it and its defensive applications in guilty gear strive! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
·youtube.com·
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
🏳️‍🌈Flowerman🌼 on Twitter
🏳️‍🌈Flowerman🌼 on Twitter
So...I was labbing against YRC and ran into this. #GGST #PS4share pic.twitter.com/HNF3tVGIwm— 🏳️‍🌈Flowerman🌼 (@FlowaMan) September 17, 2021
·twitter.com·
🏳️‍🌈Flowerman🌼 on Twitter
Is Defense simply too weak in Guilty Gear Strive?
Is Defense simply too weak in Guilty Gear Strive?
So there has been a bit of a discussion lately going on on whether or not if defense as a whole is too weak in Guilty Gear Strive. This video takes a look at what all our options are to begin with, certain mechanics that absolutely make it hard to defend, and then as a whole if defense is where it needs to be. 0:00 - Opening 0:37 - So what are our options on defense anyway? 7:32 - Getting punished for defense 11:31 - Characters gameplans 16:08 - So is defense weak or not? 20:21 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
·youtube.com·
Is Defense simply too weak in Guilty Gear Strive?
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
I made a tweet about defensive options in Strive being weak and ended up becoming the topic of the day. I wanted to make a video explaining why I think defense is so weak. Let me know your thoughts in the comments below! Follow me on Twitter! https://twitter.com/SQuirrel147 Follow me on Twitch! https://www.twitch.tv/squirrel147
·youtube.com·
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
HOW TO DEAL WITH BAD MATCHUPS | Guilty Gear Strive Guide
HOW TO DEAL WITH BAD MATCHUPS | Guilty Gear Strive Guide

✅ SUMMARY — “How to Deal With Bad Matchups” (Guilty Gear Strive)

The video teaches a universal method for solving any bad matchup or problematic move by developing your own solutions in training mode, instead of relying on matchup charts or external guides. The process is:

Identify what you struggle with

Record the problem move/scenario

Isolate and test counters

Recreate real-match variations

Combine scenarios using random playback

Train reactions until they become natural

Apply in matches with confidence

The approach emphasizes self-sufficiency, scenario-based labbing, and reaction conditioning.

🧩 CHUNKED SUMMARY (with all subsections) Chunk 1 — Identify the Problem Clearly

The first step is not pressing buttons—it’s diagnosing exactly what is giving you trouble. Training mode is not for combos only; it is the laboratory where you solve matchups.

For the example (Ramlethal vs Chipp), the player identifies moves like j.2K, command grab, and rekka pressure as problem points.

Key Ideas

Don’t go into training mode blindly.

Pinpoint one move or scenario that consistently beats you.

This clarity accelerates learning and prevents overwhelm.

Comprehension Questions

Why shouldn’t you enter training mode without identifying the problem?

What counts as a “problem scenario”?

In the video example, what moves from Chipp caused issues?

Answers

Because without a target, you won’t know what to lab or improve.

Any repeated situation where you consistently lose, get hit, or panic.

His j.2K, command grab, and rekka pressure.

Action Steps

Write down 2–3 things that frustrate you in your next session.

Choose one to focus on for your training session.

Enter training mode with a specific question: “How do I beat this?”

Chunk 2 — Isolate the Move and Test Solutions

Record the problem move by itself using training mode’s recording slots.

Once isolated, test:

anti-airs

spacing adjustments

fast normals

backdash

contest timing

jump-outs

invincible reversals

fuzzy options

The goal is to develop multiple reliable answers, not just one.

Key Ideas

Isolation removes distractions.

Practical counterplay emerges only when experimentation is deliberate.

Testing multiple solutions reveals the highest-EV response.

Comprehension Questions

Why isolate a move instead of practicing against full pressure?

What kinds of solutions should you try?

Why is it beneficial to have more than one answer?

Answers

Isolation reveals the true properties and timings without noise.

Any defensive or offensive interaction: buttons, movement, system mechanics.

Because opponents will mix timing, spacing, and context, making one answer insufficient.

Action Steps

Record the move alone.

Test 5 different responses.

Rank them by reliability, risk, and reward.

Chunk 3 — Rebuild Real Match Scenarios (Replay → Training Mode Loop)

After mastering the move in isolation, recreate actual match sequences using replays:

when the opponent uses the move

how they frame traps into it

what options precede or follow it

You lab not just the move, but the situations leading into the move.

Key Ideas

Context changes the answer.

Your opponent won’t always use the move in the same timing.

Replay → training reproduction → solution mapping is the real engine of improvement.

Comprehension Questions

Why are replay-based scenarios important?

How do opponents change the difficulty of a move?

What are you looking for when recreating match sequences?

Answers

Because actual gameplay uses variations of timing, spacing, and mix-ups.

They disguise, delay, or re-space the move, making reactions harder.

The decision tree: when the move appears, what follows, and what beats what.

Action Steps

Pull up 1 replay where you struggled.

Reproduce 2 sequences exactly in training mode.

Test counters for each sequence.

Chunk 4 — Randomized Playback to Build Real Reactions

Record multiple different scenarios (e.g., j.2K, rekka, command grab setup). Turn Random Playback on.

This forces you to:

recognize the scenario

access the correct solution

respond within match timing

This step turns knowledge into reaction.

Key Ideas

Reactions come from exposure, not theory.

Randomization simulates live play.

The goal is to automate scenario recognition.

Comprehension Questions

Why use random playback?

What does random playback train?

How does this help during real matches?

Answers

It prevents predictable patterns and builds real recognition.

Scenario identification and execution under uncertainty.

You naturally choose the correct answer without freezing or guessing.

Action Steps

Record 3 scenarios.

Set training mode to “Random Slot Playback.”

Practice until your responses feel automatic and low-effort.

Chunk 5 — Accept the Homework: You Must Lab to Improve

The creator emphasizes that problem-solving cannot be done mid-match reliably. Your working memory is already filled with:

spacing

burst tracking

meter management

offense/defense flow

movement

safe jumps

conditioning reads

There’s no bandwidth left for deep problem solving.

Therefore, the lab is where you do homework so solutions are pre-built.

Key Ideas

Matches are not where you learn; they are where you apply.

You must build solutions beforehand.

No YouTuber can cover every scenario—you must learn to self-solve.

Comprehension Questions

Why is problem-solving in live matches unreliable?

What mental load exists during a real match?

Why does the creator avoid making matchup-specific videos first?

Answers

Your brain cannot process new solutions under pressure.

Movement, spacing, resource tracking, reactions, risk calculations.

Because players must learn how to self-diagnose and solve new situations.

Action Steps

After a loss, write down 1 scenario to lab.

Do not try to figure it out during matches.

Build the “solution package” in training mode first.

🧠 SUPER-SUMMARY (1-Page Compression)

Bad matchups are not solved by memorizing charts—they’re solved by building adaptable solutions in training mode. The method is universal:

Identify the exact problem (a move, setup, or pressure type).

Record the move in isolation and test many possible answers.

Study replays to rebuild real match variations of that move.

Record each variation and practice them individually.

Use random playback to simulate real match recognition and timing.

Train until the correct responses become automatic reactions.

Apply the solutions in real matches—don’t try to invent them mid-game.

The core principle:

Training mode is where you solve matchups; matches are where you run the solutions.

By mastering this self-directed lab method, you can solve any matchup—even situations no guide has covered—because you have the tools to analyze, recreate, and counter any problem scenario.

📅 OPTIONAL 3-DAY SPACED REVIEW PLAN Day 1 — Understanding & Isolation

Reread chunks 1–2.

Enter training mode and isolate one problem move.

Find at least 3 counters.

Day 2 — Scenario Reconstruction

Reread chunks 3–4.

Pull up a replay and rebuild match scenarios.

Turn on random playback and practice reactions.

Day 3 — Integration & Application

Reread chunk 5.

Play real matches intentionally looking for the scenario.

After session, list new problems for future labbing.

·youtube.com·
HOW TO DEAL WITH BAD MATCHUPS | Guilty Gear Strive Guide
How to NOT make the Wall Break in Guilty Gear Strive
How to NOT make the Wall Break in Guilty Gear Strive
Learn how to keep your opponent cornered in Guilty Gear Strive and avoid breaking the wall while gaining huge advantage! Enjoy. ➤ Check out my livestreams! http://www.twitch.tv/sonic_sol ➤ Follow me on Twitter! http://twitter.com/sonic_sol ➤ Join the community! https://discordapp.com/invite/cuPcGaA ➤ Coaching! https://metafy.gg/@sonic_sol ➤ Merch! https://merch.streamelements.com/sonic_sol TIMESTAMPS: 00:00 - Intro / What is Wall Splat? 00:15 - Route with I-No into Wall Splat 01:10 - You cannot air recover from certain moves that caused wall splat 01:34 - You can air recovery from any move that launches or hits in air 02:34 - I-No Specific Wall Splat setplay/safe jump setups 04:54 - Why it's important to take advantage of staying in corner. 05:39 - Conclusion TAGS: How to NOT make the Wall Break in Guilty Gear Strive,guilty gear,guilty gear strive,gg strive,guilty gear strive gameplay,sonicsol,sonicsol ino,sonic sol guilty gear,sonicsol ino guide,fighting games,guilty gear strive wall break,guilty gear strive tutorial,guilty gear strive guide,guilty gear guide,ino combos strive,ino setups,gg strive ino setups,how to play guilty gear strive,fighting game caster,sol badguy,ino corner combo strive,sonicsol streams,fgc #GuiltyGear #GuiltyGearStrive #FGC
·youtube.com·
How to NOT make the Wall Break in Guilty Gear Strive
Nate on Twitter
Nate on Twitter
#GGST Normally you can't block YRC because you're attacking and your opponent is blocking. However if you use a projectile on your opponent and they YRC after the projectile, you can block YRC. pic.twitter.com/dEhJHbJMRO— Nate (@Neightte) September 13, 2021
·twitter.com·
Nate on Twitter
Guilty Snacks: SAFEJUMPS
Guilty Snacks: SAFEJUMPS
  1. Summary (Concepts, Examples, Actionable Lessons)

This video explains safe jumps—a core offensive setup in Guilty Gear and many fighting games. A safe jump is a precisely timed jumping attack performed on an opponent’s wake-up so that:

If the opponent blocks, your jump-in hits or applies pressure.

If the opponent uses an invincible reversal, you land in time to block and punish it.

The key requirement is timing: Your jumping attack must have less recovery than the startup of the opponent’s reversal, allowing you to land safely.

Safe jumps are powerful because they:

Remove the threat of wake-up reversals

Condition opponents to block

Let you run offense safely and consistently

Because reversal startup varies by character, safe jumps are character- and matchup-dependent. This is why players rely on setups after knockdowns rather than improvising them.

  1. Condensed Bullet-Point Review

Safe jump = timed jump-in that beats reversals safely

Attack right before landing

Block reversals, hit blocking opponents

Trains opponents to stop mashing reversals

Timing depends on opponent’s reversal startup

Most safe jumps come from practiced setups

Strong against reversal-reliant players

  1. Chunked Breakdown Chunk 1 — What Is a Safe Jump?

A safe jump is a jump attack timed so you can land and block an invincible reversal while still threatening pressure if the opponent blocks.

Chunk 2 — Why Safe Jumps Are Strong

They remove risk from offense by forcing opponents to block instead of mashing reversals, giving you momentum and control.

Chunk 3 — Timing & Matchup Dependency

Safe jumps depend on reversal startup speeds, meaning timing varies between characters and situations.

Chunk 4 — Why Setups Matter

Safe jumps are difficult to improvise; consistent success comes from rehearsed knockdown setups.

Chunk 5 — When to Use Safe Jumps

They are especially effective against opponents who rely heavily on wake-up reversals.

  1. Comprehension Questions & Answers Chunk 1

Q: What makes a jump “safe”? A: You can land and block before the opponent’s reversal becomes active.

Chunk 2

Q: Why do safe jumps discourage reversals? A: Because reversals fail while blocking remains necessary.

Chunk 3

Q: Why doesn’t one safe jump work for all characters? A: Different characters have different reversal startup speeds.

Chunk 4

Q: Why are setups preferred over improvisation? A: Precision timing is required for consistency.

Chunk 5

Q: Against what player type are safe jumps most effective? A: Players who overuse wake-up reversals.

  1. Action Steps (FGC + Real-Life Application) Chunk 1

Lab jump timing after knockdowns until you can block reversals reliably

Chunk 2

Track opponent reversal attempts and punish consistently

Chunk 3

Note reversal startup frames for common matchups you face

Chunk 4

Create 1–2 reliable safe jump setups from common knockdowns

Chunk 5

Use safe jumps deliberately to condition defensive behavior

  1. Super-Summary (Under 1 Page)

Safe jumps are a fundamental offensive tool that allow you to apply pressure safely on an opponent’s wake-up. By timing a jump attack just before landing, you can hit blocking opponents while still landing in time to block invincible reversals. This removes risk, conditions opponents to stop mashing reversals, and enables stable offense. Because reversal startup varies between characters, safe jumps are matchup-specific and best executed through practiced setups rather than improvisation. They are especially effective against players who rely heavily on wake-up reversals.

  1. Optional 3-Day Spaced Review Plan

Day 1:

Watch the video once

Practice one safe jump setup in training mode

Day 2:

Review bullet points

Test the setup against reversals from different characters

Day 3:

Use safe jumps intentionally in matches

Note how opponent behavior changes

·youtube.com·
Guilty Snacks: SAFEJUMPS
wikiの人 on Twitter
wikiの人 on Twitter
対空6PからのF式、空中FDされるとほとんど出来ない距離になるの良いな #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/FRn1ax1VwY— wikiの人 (@kuroro_w) September 9, 2021
·twitter.com·
wikiの人 on Twitter
Fast Way to Floor 10 | Frametraps in Guilty Gear Strive
Fast Way to Floor 10 | Frametraps in Guilty Gear Strive
  1. Summary (Core Concepts & Lessons)

This video explains frame traps by reframing fighting games as a language-based conversation rather than a sequence of random actions. New players struggle because they don’t understand turns, respect, and flow, which makes them “not play the same game” as experienced players.

Frame traps are presented not just as a mechanic, but as a tool to punish disrespect—specifically when an opponent tries to interrupt during your turn. The video emphasizes that offense and defense are built on a constant ebb and flow of respect and disrespect, where players condition each other over time.

Most low-floor players constantly mash or interrupt because they don’t recognize when it’s not their turn. Learning frame traps teaches opponents to stop interrupting, allowing real interaction, pressure, and decision-making to happen—this is a major reason frame traps help players climb to Floor 10.

  1. Condensed Bullet Points (Quick Review)

Fighting games function like a language or conversation

Turns = who is allowed to act after recovery, block, or knockdown

Respect = acknowledging when the opponent has advantage

New players fail because they interrupt constantly

Veterans exploit respect with slower, higher-reward options

Frame traps punish disrespect (button mashing)

Conditioning creates a loop of respect → disrespect → punishment

Teaching respect lets both players “play the same game”

This understanding alone beats most low-floor opponents

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: Fighting Games as a Language

Fighting games operate like a structured conversation. If players don’t share the same “grammar” (turns, advantage, recovery), they cannot meaningfully interact.

Key Idea: Veterans aren’t faster—they’re speaking fluently.

Chunk 2: Turns and Advantage

When one player is recovering or knocked down, it’s the other player’s turn. Blocking ends a sentence; hitting continues it.

Key Idea: Knowing whose turn it is defines everything.

Chunk 3: Respect

Respect means acknowledging your opponent’s options and advantage. Experienced players know when not to press buttons.

Key Idea: Respect is defensive intelligence.

Chunk 4: Disrespect and Exploitation

If an opponent respects you, you can exploit that by using slower, stronger options. If they don’t respect you, you punish them.

Key Idea: Disrespect invites punishment.

Chunk 5: Conditioning and the Conversation Loop

Players condition each other over time. Respect creates openings; disrespect creates traps; traps create fear.

Key Idea: The game becomes an ongoing psychological exchange.

Chunk 6: Frame Traps as a Teaching Tool

Frame traps punish players who mash during your turn. They’re the fastest way to force respect and stop interruptions.

Key Idea: Frame traps say: “I’m still talking.”

Chunk 7: Why This Gets You to Floor 10

Most low-floor players never learn turns or respect. Frame traps alone beat the majority of them.

Key Idea: You win by understanding—not grinding.

  1. Comprehension Questions & Answers Chunk 1

Q: Why do veterans say new players aren’t “playing the same game”? A: Because new players don’t understand the shared language of turns and respect.

Chunk 2

Q: What defines whose turn it is? A: Recovery, block advantage, and knockdowns.

Chunk 3

Q: What does “respect” mean in gameplay terms? A: Choosing not to press buttons when the opponent has advantage.

Chunk 4

Q: How do you exploit respect? A: By using slower, higher-reward options safely.

Chunk 5

Q: What is conditioning? A: Shaping opponent expectations through repeated interactions.

Chunk 6

Q: What problem do frame traps solve? A: Opponents mashing during your turn.

Chunk 7

Q: Why do frame traps help players climb floors quickly? A: Most opponents don’t know how to deal with them.

  1. Action Steps (In-Game & Personal Application) Fighting Game Practice

Identify one safe blockstring and one frame trap

Watch replays and mark interrupt attempts

Intentionally delay buttons to catch mashers

Use frame traps until the opponent stops pressing

Once respect is earned, switch to throws or pressure resets

Personal Development Parallel

Learn when to pause instead of interrupting

Notice when others respect you—and don’t overuse it

Set boundaries by calmly enforcing consequences

Understand conversations as mutual rhythm, not domination

  1. Super-Summary (Under 1 Page)

This video teaches that fighting games are a conversation governed by turns and respect, not random aggression. New players fail because they constantly interrupt, while experienced players understand when to act and when to wait. Frame traps are the primary tool used to punish disrespect—specifically button mashing during disadvantage. By using frame traps, players condition opponents to respect turns, enabling real pressure and interaction. Since most low-floor players don’t understand this system, mastering frame traps alone is enough to climb quickly toward Floor 10. Winning comes from understanding the language of the game, not from speed or execution.

  1. Optional 3-Day Spaced Review Plan

Day 1:

Watch the video

Identify 1–2 frame traps for your character

Test them in training mode

Day 2:

Use frame traps exclusively against mashers

Observe when opponents stop pressing

Day 3:

Review replays

Note moments where respect was gained

Add throws or resets once frame traps land consistently

·youtube.com·
Fast Way to Floor 10 | Frametraps in Guilty Gear Strive
Up-Back + FD
Up-Back + FD
Watch "Up-Back + FD" on Streamable.
·streamable.com·
Up-Back + FD