Completely unburstable punish on Leo DP. Does about 50% and it mostly works midscreen just need to space correctly. Must delay the 2H after c.S at the start #GGST_RA pic.twitter.com/vkKuZGuzpE— SQ (@SQuirrel147) January 26, 2023
Out at 7th! GGs to everyone, and thanks for watching. Heres some bloodrage clownery for you.#GGST #GGST_NA #GuiltyGearStrive pic.twitter.com/xv9ZFaEU76— Dwarl Warberry (@Darrylberry) January 26, 2023
Proving some wall health zero concepts here, not practical but interesting none the less.1) Yo-yo can deny the wallbreak if it hits the same frame as the final hit of a super, which allows for extensions.2) 6HS > late j.KillingMachine can be used for a side swap.#GGST_BR 🪀 pic.twitter.com/co10MR35Eh— Jais (@StarshipJais) January 26, 2023
#ggst_NAAfter putting your opponent into a grounded wallstick (aka wallslump) with a special cancellable normal, you can special cancel into 623P to autotime a safejump. Hold 8/9 during the 623P, then whiff a jP into a jH to autotime the safejump. 623P whiff builds 0.5% tension. pic.twitter.com/VgGAG3bnKF— DontothaDonz (@qawmame) January 25, 2023
改良版で安定しました。始動も近S→2HSでは無くなったので前のよりフォローききそうですね。冒頭に比較用のテクくないやつ載せてます。ダメージは少し劣るもののゲージ効率は良さそうです。#ggst_gi pic.twitter.com/N56dsadBWB— MLMSW Game (@MLMSWGAME) January 25, 2023