Probably not optimal but getting there. Fun. #GGST_LE #PS4sharehttps://t.co/SLVkVEH9vh pic.twitter.com/iEmUhwxue1— Crow (@ApexKorowou) February 20, 2021
That's a nice whiff you got there, be shame if someone were to Command Grab that ass #GGST_LE #PS4share pic.twitter.com/QJVZhFQ7Zj— GSS|*Saint*(RSK) (@RedSaintKing) February 20, 2021
The_Raging_Byron (FG/Art lover) @ the lab grinding on Twitter
Up'd the damage on cmd. grab a bit, 50% w/one RC is pretty good. #GGST #GuiltyGearStriveOpenBeta #GGST_LE pic.twitter.com/FJQGXi7ZoN— The_Raging_Byron (FG/Art lover) @ the lab grinding (@ByronRaging) February 20, 2021
The_Raging_Byron (FG/Art lover) @ the lab grinding on Twitter
The fact Leo can cancel out of stance mid combo now is goated. #GGST #GuiltyGearStriveOpenBeta #GGST_LE pic.twitter.com/ULDpisWkhx— The_Raging_Byron (FG/Art lover) @ the lab grinding (@ByronRaging) February 20, 2021
#PS4share If you end the game by yeeting your opponent, Leo's victory animation has a small change. #GGST_LE pic.twitter.com/tbxei1HpT8— Lieutenant Buns (@Ouroboros955) February 20, 2021
So why not get the damage and positive bonus from the wall break?Depending on the life bar, it might be better not to take it, after the stage transition we're in a situation were Leo isn't as his best, even with the plus frames of a super ender it's not that great. #GGST_LE— SWGA Maho (@SWGA_Maho) February 20, 2021
Here's a few mixups options compared to going for the wall break, you can do quite a bit more of course.If you have meter, I think it can be interesting, but if you RC'd in the combo before, you might want to take the break to cancel meter gain penalty. #GGST_LE pic.twitter.com/3ETvLES6np— SWGA Maho (@SWGA_Maho) February 20, 2021
The wall memory limits combo potential if we don't take the wall break, but you can get good dmg anyway and even use the wall memory at your advantage.Avoiding the wall break, we get Leo's strong bt mixup which can lead into a kill when taking the wall break would not.#GGST_LE pic.twitter.com/xKrU7CvLWG— SWGA Maho (@SWGA_Maho) February 20, 2021
The_Raging_Byron (FG/Art lover) @ the lab grinding on Twitter
I was expecting this to hurt more w/wall break. But 50% is good enough. #GuiltyGearStriveOpenBeta #GGST #GGST_LE pic.twitter.com/2hWMZIDNX5— The_Raging_Byron (FG/Art lover) @ the lab grinding (@ByronRaging) February 20, 2021
A few anti air btP combos, first 3 are basic ones that you choose from depending on what situation you want after. 4th one is when you have the corner not too far behind you, last 2 works from about midscreen, jc route is optimal but can be tricky if btP hits low. #GGST_LE pic.twitter.com/F1Egz4CVPG— SWGA Maho (@SWGA_Maho) February 20, 2021
The enders of the last two are interchangeable depending on if you want the wall break or not, I'll talk about that in my next tweet.Also note that there's no good reason to use btS after AA btP in this game, it can whiff easely if btP hits high, unlike in Xrd. #GGST_LE— SWGA Maho (@SWGA_Maho) February 20, 2021
Salve galera, Nesse vídeo vos trago apenas combos, combos com Leo Whitefang na versão beta de Guilty Gear Strive. São apenas combos de primeiras impressões, como não temos mais muito tempo com a versão beta gravei esses rapidão pra postar. Com certeza deve dar pra otimizar muitos desses combos, mas pra quem está perdido e curte o personagem já deve ajudar muito. Aqui eu posto conteúdos de jogos de luta, se curtir essa ideia se inscreve aí e bora jogar juntos.