Some cute Leo corner stuff I guess, could end with fireball super for crazy damage instead #GGST_LE #PS4share pic.twitter.com/VV4gkpESkj— ShayShayDeli (@ShadyDelicioso) June 15, 2021
Blue Roman Cancel can make bt214[S] plus and give you airtight blockstrings into backturned!#GGST_LE pic.twitter.com/PiUfA6VOnU— Mr K (@STLMrK) June 15, 2021
Corner RC throw combos using jD! You can choose to break the wall or steal the corner to keep pressure.#GGST_LE pic.twitter.com/yJ6mRjcoxk— Mr K (@STLMrK) June 15, 2021
Leo 2S 5S corner loops can be started from midscreen flashkick forward DRC.c.S 2H gives off two reps with more damage.Raw flashkick gives three reps with less damage.#GGST_LE #GGST pic.twitter.com/21fI8Kfplj— ayzee (@diverdown3k) June 15, 2021
Some routing changes to keep the corner mix. Dmg comparison with 1 hit into wall break vs 2 hits #GGST_LE pic.twitter.com/sCdjNJLLwq— Sherlock Homo (@PearlJamFGC) June 15, 2021
Found the answer. You need to BRC and jump forward. Most anything else causes you to get hit by the snakes or the throw. #GGST_LE #GGST_ZA #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/AoycyttEn8— Jyosua@Guilty Gear Strivin' (@Jyosua) June 15, 2021
#GGST_LE #GGST_LEO #GuiltyGearStrive #GUILTYGEARSTRIVE Never tried him until Strive! I want to see if anyone with more combo theory understanding than me knows how to convert off bt.HS, maybe with an RC? I could only get combos with BT moves and couldn't combo with Red RC > 2HS pic.twitter.com/zrHMzxqKIq— QK (@QueueKaye) June 15, 2021
#GGST_LE #GGST_LEO from a simple whiff punish to hard knockdown to a safe jump setup that's painful as fuck. pic.twitter.com/0Mwg628RR2— ⬇↘➡↗gamer (@CADPgamer) June 15, 2021
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FeelingFuzzied (Leo-M/Nag-S) — Today at 6:47 AM
Leo pressure is weird
It's nothing compared to sol, may, ram in the corner, etc. You don't have the ability to 8f gap frame trap like sol. Our equivalent would probably be 6h5s loop, but it's more telegraphed and bigger gap.
So resetting to neutral is often a good play. Luckily he does have options for that I feel like. 46s is a good option. His 5h5s stuff pushes people out pretty far. From this point here are the options I've found after reaching max 5s5h block string reach.
1- 6h, fair amount of risk, resets pressure, good damage on ch.
2- 46s, this so far has been pretty reliable way to reset to neutral for me.
3- 5[s]/5[h] guard stance. Lot of the time if I managed to not get hit fire 6h I'll go into this stance after as they will be looking for you to do 6h again.
4- 2s, this is decently fast and will usually ch them trying to do a low far reach poke and normally I haven't been punished for whiffing it, you can also duck some moves
1
Found out I could connect AA 5P>236HS and combo back into the corner so I tried 6P and although it works its very specific SO...MYYY REVERSE CORNER AA CONFIRM BOI #GGST_LEO #GGST_LE pic.twitter.com/EnqUDhHOXm— @home just playin shit (@4Justice_Youth) June 15, 2021