Red 2021

Giovanna
Red 2021
Red 2021
Discord - A New Way to Chat with Friends & Communities
Surewin — Today at 5:50 AM
when pressuring with Giovanna, your goal is to try get a understanding of the opponents defensive habits
[5:50 AM]
lets say you get into a situation where they block your Close slash
[5:51 AM]
from here you have tons of options, but usually what you wanna do is layer1, the safest option to see if it opened them up
[5:51 AM]
if you do c.S > 2S (instantly)
[5:51 AM]
and 2S connects
[5:51 AM]
it means they either mashed DP or tried to jump
[5:51 AM]
if it connects, you should note that down
[5:51 AM]
ah hes jumping or mashing dp
[5:51 AM]
if u see that they block that 2S
[5:51 AM]
then u know they didnt
[5:52 AM]
now if you do c.S > delayed 2s
[5:52 AM]
and the 2s counterhits
[5:52 AM]
it means they were mashing
[5:52 AM]
if neither of these two occur
[5:52 AM]
you have knowledge that they are blocking
[5:52 AM]
like i was blocking alot
[5:52 AM]
the way you break their defence here
[5:52 AM]
is by doing c.S (wait for the animation to end) > dash > throw
[5:52 AM]
not the c.S cancel into dash (thats bad)
[5:53 AM]
the dash throw is unreactable
[5:53 AM]
forcing them to take action
[5:53 AM]
by either mashing, jumping or doing a reversal
[5:53 AM]
there are other techiques such as FD, fuzzy jump etc
[5:53 AM]
but its extreamly hard to fuzzy or fd Gio away
[5:54 AM]
now if your in the situation where 2S got blocked
[5:54 AM]
your pressure dosnt really end there
[5:54 AM]
because after 2S, u can still do delayed 5HS or dash up throw / c.S (to reset your pressure)
[5:55 AM]
and after 5HS you can do the same, you either do delayed 214K or dash up throw or 236K to reset pressure or even dash up c.S again
[5:55 AM]
when your pressuring with giovanna or any character, you wanna make mental notes on what worked and what didnt
[5:55 AM]
your goal is to break down their defensive habits
[5:55 AM]
thats for Offence lets talk about some other things like Confirms
[5:55 AM]
you did great on my Dp punish
[5:56 AM]
i saw u had some combos
[5:56 AM]
but you got alot of counter hit j.H
[5:56 AM]
and didnt confirm that into dmg, id recommend labbing a combo from air to air counter hit j.H(edited)
[5:57 AM]
when you get a knockdown with giovanna
[5:57 AM]
you wanna get okizeme
[5:57 AM]
to keep your pressure
@Surewin
but you got alot of counter hit j.H
Miss_Elise — Today at 5:57 AM
I know that air combos is a weakness of mine, coming from Tekken my initial tips from my more FG savvy friend was downblock and don't be afraid to jump
Surewin — Today at 5:57 AM
haha your friends with savvy? haha
[5:57 AM]
alright
Miss_Elise — Today at 5:57 AM
No uh
[5:57 AM]
Who's Savvy?
Surewin — Today at 5:58 AM
"Tekken my initial tips from my more FG savvy friend"
[5:58 AM]
oh i read that wrong
[5:58 AM]
theres a tekken player in eu named savvy
[5:58 AM]
haha
[5:58 AM]
im also a tekken player
[5:58 AM]
anyways lets talk about Okizeme
[5:59 AM]
you have 2 different types of oki as Giovanna
[5:59 AM]
depending on if they have a 7 frame reversal or not
[5:59 AM]
most combos that end with a air hitting 214K
Miss_Elise — Today at 5:59 AM
Oh I never played Tekken beyond online, I'm not a good Josie
Yes keep the lesson! I have one question about Offense going forward
Surewin — Today at 5:59 AM
gives u the opportunity to hit a OTG c.S or 5K
[5:59 AM]
c.S is the easiest one and usually always avialble
[5:59 AM]
doing c.S > jc > iad > j.H(edited)
[5:59 AM]
is a safe jump against non 7f reversals
[6:00 AM]
now u can do 5K > jc > iad > j.H but this is a bit more advanced and requires adaption in the combo
[6:00 AM]
this one is reversal safe against all reversals
[6:00 AM]
id say learn the c.S okizeme first
[6:00 AM]
now what was your question?
Miss_Elise — Today at 6:01 AM
I feel like I almost never get close enough to do a c.S, I basically only do f.S and 2S, not sure how to get in more c.S
Surewin — Today at 6:01 AM
yeah i can understand
[6:02 AM]
but even after 2S
[6:02 AM]
u can do the same mix
[6:02 AM]
because u can delay into 5HS
[6:02 AM]
the only problem is that 5HS dosnt clip people mashing dp
[6:02 AM]
but if you would start doing the safejump
[6:02 AM]
it would give you more opportunity to do c.S
[6:03 AM]
knocking someone earns you pressure
[6:04 AM]
Red_2021.07.18_-_13.04.20.04.DVR_Trim.mp4
30.24 MB
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Miss_Elise — Today at 6:05 AM
I see.
Surewin — Today at 6:05 AM
if they block any of your jump ins > c.S
there are tons of ways to get a c.S
like 236K
its +2
your only real frametrap afterwords is 5k
but if they are expecting 5K, they are probably blocking
so if u know this (by breaking down their defensive habits) u can abuse this
by after they block 236K, u can just dash in and throw them Or do a c.S
also after throwing some1
you have 2 different okizemes
depending on the Speed of their dp
you either do throw > hold 9 > falling j.H (while blocking)
thats a safejump against non 7f dps
or u do throw > 7 > iad > late j.H
Surewin — Today at 6:15 AM
defense in fg are hard and i wasnt able to expose your defensive weaknesses enough because i played ky
[6:15 AM]
but start off by trying to incorperate that mindset of breaking down your opponents defensive habits
[6:16 AM]
thats probably going to help you improve
[6:17 AM]
Rushdown characters are revolved around that, and thats why im playing giovanna ^^
[6:17 AM]
i usually perfer playing Hot guys in fg but none of them fit my playstyle
[6:17 AM]
and chipp is just a batshit crazy turbo character
[6:17 AM]
i like the standard rushdown
TK super crossup after throw
Guilty Gear -Strive- 2021-07-16 12-42-41
Watch "Guilty Gear -Strive- 2021-07-16 12-42-41" on Streamable.
meaty 2D timing off bnb 214K ender
Watch "meaty 2D timing off bnb 214K ender" on Streamable.
meaty 2D timing vs leo DP
Watch "meaty 2D timing vs leo DP" on Streamable.
Guilty gear strive 2021 07 16 23 27 46 trim
シュリ on Twitter
使い手にはわかってもらえそうな面白さ。ただもうちょいなんか出来そう。 #ggst #ggst_gi #PS4sharehttps://t.co/at2fRWd703 pic.twitter.com/1RWF7eZCzG— シュリ (@wJM991QmSkNRVrZ) July 17, 2021
p@y@/skeb募集 on Twitter
ポエンチのフレーム消費。いい感じに投げが重なるので昇竜に勝ち、投げも抜ける。バクステ択で投げ漏れと昇竜にフルコン。#GGSThttps://t.co/F5JSPrCqD9 pic.twitter.com/BnGo5nfVbw— p@y@/skeb募集 (@payanium) July 16, 2021
Xeno on Twitter
CH 6H can be fun #GGST_GI #GGST_GIO pic.twitter.com/AehvuMOfKD— Xeno (@Prinny_Dood) July 17, 2021
ゆあちゃま on Twitter
画面端で50%あるときに近Sガードさせたらやりたいやーつこれと近Sダッシュ青ロマキャンの二つで崩したいなぁ#GGST_GI pic.twitter.com/qxmsostDd0— ゆあちゃま (@yua_ib8) July 17, 2021
スタープラスチック on Twitter
もう二度とβ撃てないねえ#ggst_gi #PS4sharehttps://t.co/e58dmVulIX pic.twitter.com/xoboLKSTDx— スタープラスチック (@starplastic28) July 17, 2021
のぎす on Twitter
一瞬だけめちゃくちゃ冴えてた。(このあとボコられた。) #GGST_GIhttps://t.co/IPzfnaBmM0 pic.twitter.com/U0YIKCQGA7— のぎす (@nogis0410) July 17, 2021
🏳️⚧️ PAG VickiViper #BIackLivesMatter 🏳️⚧️ on Twitter
214S back hibox def doin some heavy lifting vs Millia #GGST #GGST_GIhttps://t.co/UOxbxGAXSu pic.twitter.com/ZOeWn4vJk4— 🏳️⚧️ PAG VickiViper #BIackLivesMatter 🏳️⚧️ (@VickiViperZabel) July 17, 2021
シュリ on Twitter
端に限らず青から崩すときは相手が立ってたらF式狙っていきたいねって話。#ggst #ggst_gi #PS4sharhttps://t.co/at2fRVVvBt pic.twitter.com/O7oRDi1kp5— シュリ (@wJM991QmSkNRVrZ) July 17, 2021
Zeno on Twitter
New optimal corner 1bar CH combo. Very consistent and you can hit confirm this easily with practice. If they're mashing throw they just explode lmao. Heavys fall out of this ill post the other combo for them #GGST_GI pic.twitter.com/6tjX27QzBW— Zeno (@Zeno5636) July 17, 2021
MoTempest on Twitter
You can get a bit of extra damage if the RC doesn't float them all the way to the wall. Heavies only #GGST #GGST_GI pic.twitter.com/WVRVoccCR5— MoTempest (@EvenMoTempest) July 16, 2021
Ninocci カイゼン on Twitter
Fuzzy w/ Gio using BRC and ending with crossup. Cool pressure #GGST_GI #GGST #GGStrive https://t.co/8PkDcuIopr pic.twitter.com/3zpMXo23XW— Ninocci カイゼン (@Ninocci1) July 16, 2021
「Guilty Gear Strive」Giovanna Midscreen 50% Tension Jump Dust Combo 「Alternate Route 2」
This version works against Anji, Chipp, May, Millia, Pot, Ram and Zato.
Not optimal.
Patch: 1.05
Balance Patch: 1.02
Tested against: Anji, Chipp*, May, Millia, Pot, Ram*, Zato
*timing of the 2K is very important
Alternate versions:
* vs Axl, Gio, Faust, I-No, Sol → https://youtu.be/vsmxTF6ltGs
* vs Leo, Nago → https://youtu.be/64ljy42U68s
Inputs: c.S → 2HS → 214K → 2K → (JC) → j.D → (ADC) → j.HS → 66(RC) → c.S → (JC) → j.D
#guiltygear #strive #giovanna #GGST
「Guilty Gear Strive」Giovanna Midscreen 50% Tension Jump Dust Combo 「Alternate Route 1」
This version works against Leo and Nago.
Not optimal.
Patch: 1.05
Balance Patch: 1.02
Tested against: Leo, Nago
Alternate versions:
* vs Axl, Gio, Faust, I-No, Sol → https://youtu.be/vsmxTF6ltGs
* vs Anji, Chipp, May, Millia, Pot, Ram, Zato → https://youtu.be/woioKuHRrtI
Inputs: c.S → 2HS → 214K → 2K → (JC) → j.K → j.D → (ADC) → j.HS → (RC) → j.D
#guiltygear #strive #giovanna #GGST
GG Strive | Giovanna | BnB Combo Guide
Mid Screen
5P 5P 623S
5K 6P 623S
c.S 2HS 214K 2HS 214K 214K
c.S 2HS 214K 5K 6HHH
2D 214K 5K 6HHH
6P 214K 5K 214K 214K
Wall Combo
c.S 2HS 236K c.S 2HS 236K 5D
5P 5P 623S RRC Walk C.s 2HS 236K f.S 5HS 214K 5D
c.S 2HS 214K 5K 6HHH RRC 236K 5D
Throw FRRC Walk c.S 2HS 236K c.S 5HS 5D
Throw at Wall RRC c.s 2HS 236K c.S 5D
214S RRC c.s 2HS 214K 5K 214K 5D
Counter Hit
CH 236K f.S 5HS 214K
CH 5HS f.S 5HS 214K
CH 214K 5K 214K 214K
Supers
c.S f.S 5hs 632146HS
c.S j.HS j.236236HS
j.D Air Dash j.HS j.236236HS
632146HS RRC Walk c.S 2HS 236K c.S 5HS 214K 5D
5D UP j.S j.HS UP j.K j.S j.HS j.S j.S
Giovanna BRC Punish vs Potemkin
Punish vs forward mega fist and Hammer fall. Only works if you take them to the corner for a wall bounce but it's good damage for a 5k starter.
Renatokof094 on Twitter
Crossup reset#GGST_GI #guiltygear #giovannagg #PS4sharehttps://t.co/4bj0CSfgEk pic.twitter.com/KFEZElAdjd— Renatokof094 (@renatokof094) June 19, 2021
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Giovanna Combo Dump
Basic Combos Giovanna Combo Dump,- wb = wall break - L = Light Weights - AN = Anji - LE = Leo - ws = wall splat - M = Medium Weights - RA = Ram - NA = Nago - sj = Safejump (...
CH5H>632S>5K>6H>632146S>WB 243DMG
Watch "CH5H>632S>5K>6H>632146S>WB 243DMG" on Streamable.