Optimal for counter c.S into super 1 and 2 with Giovanna(notice me @HiFightTH)#GGST #GGST_GI pic.twitter.com/uuPIUIlul2— stilysh boy (@LikesPineapples) June 22, 2021
SRM EXE Weast Beast @ mViera rabbit hole on Twitter
Idea for safely punishing crossup disc mixup - OS FD and crossup DP/superCouldn't figure a way to make sure I was inputting at perfect reversal timing for both while consistently doing the Millia setup so take with a grain of salt as a concept#ggst #ggst_gi pic.twitter.com/EcH4VFuGZz— SRM EXE Weast Beast @ mViera rabbit hole (@AwexWane) June 22, 2021
Here's a combo that I don't know I'll in matches but at least it's cool looking lol #GGST_GIhttps://t.co/D1T6XCoO3n pic.twitter.com/uaoYrlbvvm— 🌙TSN | GunterDriger6 #V_FGC (@GunterDriger6) June 22, 2021
Side switching with Gio is always fun to do! #GGST_GIhttps://t.co/D1T6XCoO3n pic.twitter.com/fv6aecC68g— 🌙TSN | GunterDriger6 #V_FGC (@GunterDriger6) June 22, 2021
Shoutout to @Scarlet_Photon for the throwbait punish #GGST_GI #PS4sharehttps://t.co/ObsmhHsYl8 pic.twitter.com/06spkJvUTD— tiki (@superpimp98) June 22, 2021
#GGST_GI #GGST This route is better in every way, if you really want to spend meter, super at the end. pic.twitter.com/RzsQrFmQOO— Cm (@Outcloak) June 22, 2021
#GGST_GI For anyone attempting this, the tricks in the input (at least when I attempted it **vs Sol** in training) are:1. Dash cancel (blue RC) from 5K immediately2. After the first 214S, when you dash, you need to put in 214S backwards (the same direction you just input). https://t.co/Je6eF7fdGJ— chopperz (@DasChopperz) June 22, 2021
#GGST_GI #GGST You can do a meterless version for like 10 less dmg. Not tested on everyone.https://t.co/fJx36wTgLv pic.twitter.com/Fqq2lJZliX— Cm (@Outcloak) June 22, 2021
#GGST_GI Blocked 623S fast Purple Roman Cance (PRC) mix and pressure options.Surprisingly quite a bit you can get off of this. The second overhead might be reactable, but who the hell is expecting this from blocking a 623S seriously? lolSO to @ShyyTheGuy for the concept idea. pic.twitter.com/0hJ82IaHrg— Zatch - Shōnen dude (@ZatchXero) June 22, 2021
I did some work on optimal(?) 2H AA conversions with Giovanna. All of the combos that don't break the wall give you a safe jump afterward (I didn't safe jump because I'm lazy, but they all work). Let me know if you find routes that do more damage, please! #GGST_GI pic.twitter.com/wyhKrERcQf— jimy :) (@Akaistring) June 22, 2021
With so much tech coming out every day, it's basically impossible to have this be definitive, so feel free to use this as a template and add onto it with your own combos for personal use! (I'll update...
#GGST_GI Double fuzzy into cross up (confirmable with 214S),there is a gap before jS tho pic.twitter.com/E1hPkugJRl— Scarlet_Photon (@Scarlet_Photon) June 21, 2021
Instead of using dash momentum 5k to tick throw you can do dash 2k and they cant mash throw and u can frame trap 6P pic.twitter.com/RSqQwCZAFD— GG | Millsy // RIP Miura (@MillsyFGC) June 21, 2021
Dunno if this is buried in twitter somewhere, but off of a meaty cS dash cancel for throw mixup, you can hit confirm a counter hit into another cS for full combo #GGST_GI pic.twitter.com/fX44j6gXL7— ShadowSoldier89 (@ShadowSoldier__) June 21, 2021
This one's a bit trickier for me since screwing up the input just gives you the last hit of 6HS, but if done right, you shatter their ankle which is funny to me.cS > 6HS > 6HS > 236236HS#GGST_GI pic.twitter.com/cdLesn8Zl3— Matt @ TOTSUGEKIIIII (@Mattagross) June 21, 2021