GIOVANNA STOLE THIS TECH FROM MAY???
#guiltygear #ggst #guiltygearstrive
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Arc System Works (Arcsys) has recently made Guilty Gear Strive, the latest entry in the Guilty Gear franchise! This fighting game is heralded for its use of Rollback Netcode, included on all platforms Playstation 4 (PS4), Playstation 5 (PS5), and PC (Steam). Recently Arcsys has released a balance update for Guilty Gear Strive Season 2 including a brand new Crossplay Mode!
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#GGST_GI Leo backturn K > H has about a 7f gapGio 5K can consistently interrupt this string for a full comboFDing the Backturn K and mashing 5K allows the leg lift gio does to avoid another backturn K, unless he is dead on top of you. pic.twitter.com/6NlfyIX8sn— VGG | Smuggles (@SmugglesFGC) August 25, 2022
#GGST_GI 1. Leo 6K > 214S is a 5f gap so Gio 5P can interrupt this string (or throw works when close enough)2. There is a handy OS vs Leos' main 5K RPS of 5K throw vs 5K6K. IB into fuzzy backdash or more simply, 4 plink backdash at the proper timing. pic.twitter.com/pB7oBGahMc— VGG | Smuggles (@SmugglesFGC) August 24, 2022
#GGST_GI BRC CS extension off this concept. The combo is not optimal, I just wanted to try getting the link to workSide Swap jK -> Land -> Drift BRC ... https://t.co/LSzbY96jmE pic.twitter.com/0CRJjjszhT— STG | Prophet 📖 CSMp2 (@tharuffprophet) August 23, 2022
#GGST_GI Saw Razzo doing 5P anti air vs jD consistenlyAcknowledging two different jD timings opens up optionsImmediate jDs lose easier to reaction 6P, delayed jDs beat 6Ps but lose to reaction 5P anti-airsNotice which your opponent is doing and adapt accordingly pic.twitter.com/ub6U2kEI4u— VGG | Smuggles (@SmugglesFGC) August 22, 2022
Primera semana jugando Guilty Gear seriamente, pienso postear mi progreso a lo largo de tres meses, con mi experiencia en otros juegos de pelea espero poder rendir un poco más acá.
https://store.playstation.com/#!/tid=CUSA00572_00
269 damage on ky riscless, does more damage than the normal metered route (CH 5H → 5H → 632146H) and works on all weights. 632146H can be replaced with 214K → charged dust if you don't have meter.
notation for metered:
CH 5H → 623S → dash c.S. → j.H. → j.D(2) → c.S. → 5H → 632146H
meterless:
CH 5H → 623S → dash c.S. → j.H. → j.D(2) → c.S. → 5H → 214K → 5[D]
notes:
-on lightweights the 5H after c.S. must be delayed slightly otherwise it will whiff
-this route does not work at max 5H range, you must be in 623S range. at max 5H range the normal counter hit combo should work (CH 5H → 236K → f.S. → 5H → 214K)
-midscreen version of the combo available here: https://twitter.com/ty_ty576/status/1561717210699026436?t=NG96U2jeIz0hDKRDQZoo-w&s=19