This could be useful in the Ky matchup #GGST_GI #GGST_GIO #PS4sharehttps://t.co/oKADELRuaH pic.twitter.com/Jc28XSbWRx— Chaos 🤍 (@ChaosFGC) June 18, 2021
5k seems to be a bit more consistent of a punish against Foudre Arc than 623s from my experience, gives you good corner carry and wall break with meter. Probably more room to optimize this. #GGST_GI. pic.twitter.com/3Ol8MXWcaJ— Virus_Kid (@_Virus_Kid_) June 20, 2021
Foundre Arc side switch wall break punish with Gio, no meter and decent damage. I had no idea we could do this until today lol #GGST_GI #GGST pic.twitter.com/tu1Rbeo52n— Ryukred (@Ryukred) July 15, 2021
#GGST_GISo while I was labbing some stuff out I found out a few ways to counter dp's as gio pic.twitter.com/AjJNIdeBe0— Salmon 🍃 (@SuhaibSalmon) July 15, 2021
Apparently this low conversion from the cS jc BRC fuzzy setup is KY ONLY????#GGST #GGST_GI https://t.co/jMk8YQcwlz— Jonatan Waern (@zaik_ssbm) July 7, 2021
Most characters can blow up foudre arc with 6p, unfortunately giovanna's 6p comes out on frame 13 so you just get nuked. Dp and 5k fix that problem. I prefer 5k for the ease of this setup. dp punishes will likely be the better option in the future but for now I like this.
Giovanna safe jump explanation and examples by GGL Official:
https://www.youtube.com/watch?v=uLloAwZIOSk
Fuck Foudre Arc
All my homies hate Foudre Arc
Gio vs Ky: After a knockdown, Gio can time a meaty 2D that'll be plus on block while also safe against vapor thrusts (it'll whiff, or you'll block in time). I just eyeballed the timing here, but you can probably get more plus frames. #GGST_GI pic.twitter.com/UJ3zWIaCI2— tenkai (@_tenkai) June 13, 2021
Ky Specific. Both versions of Vapor Thrust can be clashed by 6P for punish routes. #GGST_GIhttps://t.co/Q7VZAcqrXF pic.twitter.com/DlnP4XjBqk— GSS| Professor Nekotech (@ProfNekoTech) June 12, 2021