This is by no means a complete guide, but here are some interesting (and seemingly quite strong) concepts that I thought were worth experimenting with and showcasing.
Okizeme Notes (2:30)
This seems like an incredibly powerful setup if you can do it consistently. The meaty 268H is so plus that 3f buttons will lose to run up grab. This forces the opponent to stand up and tech the grab, leaving them vulnerable to low 5K. If 5K hits during the opponent's guard crush animation (indicated by the blue combo counter), damage scaling will be severely reduced/nullified. This means Goldlewis will do substantially more damage than normal during the follow-up combo. Additionally, because of the aforementioned guard crush state, the opponent is unable to use YRC to escape this setup. The opponent can obviously use a reversal to punish the meaty attempt, but only 3 characters in the game have a meterless reversal, and I included a few example punishes. Credit to @SHwoKingVSF on Twitter for finding this: https://twitter.com/SHwoKingVSF/status/1425792735471153154?s=20
Additional Okizeme Notes (4:27)
The opponent can jump to escape this setup, so condition with the meaty 268H as shown previously. If you're wondering how the combo starter was a low, please watch this video: https://twitter.com/SachaDow/status/1422604334693593090?s=20
https://store.playstation.com/#!/tid=CUSA00572_00
It was the only thing i could think of to take that pressure off #GGST_GL #GGST_GO #PS4sharehttps://t.co/V4sa7MT9e0 pic.twitter.com/7XsTK8uE5X— AR | Kotir (@kotir18) August 24, 2021
In this Behemoth Typhoon we take a look at 486H's groundbounce, which is a great tool allowing a lot of combo extension and corner carry meterlessly. Other setups that lead into 486H not mentioned in the video include CH 2D, CH 5H, CH 268H (may require a delay).
In this Behemoth Typhoon動画にいいね、リツイートしてくれた方ありがとです!ベヒモスだけでコンボしたかったのでああなりましたけど、火力出したいだけならもっとシンプルで大丈夫です。#GGST pic.twitter.com/WIcq77OvtD— オダワラ (@odawara114514) August 23, 2021
This video is designed to be a singular resource for people trying to learn Goldlewis with no prior knowledge on how he operates. If you understand his moveset I recommend skipping to 15:08 where I start talking about Goldlewis' neutral.
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Song: Simple Step by Slenderbeats (YouTube Audio Library)
Combos:
-Universal-
any starter 69874H
(cS blocked) 87412H 2S 69874H
(cS blocked) 89632H CH ONLY 2S 69874H
-Midscreen CH-
2D CH or ANY S/HS CH 47896H 66 2S 69874H
cS/5HS CH 47896H 66 cS 2H 69874H
launch 41236H near corner 5K 69874H 214S block
-Corner CH-
2D CH or ANY S/HS CH (cS must go into 2H first but does not require a CH) 41236H (cS 87432H 69874H 214S block.) or (cS 87432H 66 cS 6H ws overdrive/63214H). 2 options: oki or damage.
-RC Extensions-
corner carry into oki:
anything 66RRC 66 cS 2H 41236H 5K 69874H 214S block
side switch to put them in corner:
anything cS 87412H 214S block
damage:
easy damage extension after any combo
anything 66RRC cS 2H 47896H 66 2S 69874H
after a poke into 69874H:
starter 698764H 66PRC cS 21478H 66 cS 2H 47896H 66 2S 69874H
0:00 Intro
1:00 Why You Should Play Goldlewis
1:27 Normals
7:06 Behemoth Typhoons
11:29 Security Level and Special Moves
13:23 Overdrives
15:08 Neutral
19:46 Offense
28:14 Knockdown Pressure (Setups and Safe Jumps)
32:25 Defense
35:34 How to use meter
37:17 Combos + Outro
#guiltygearstrive #guiltygear #FGC #ggst
Messing around with goldlewis. He's the first big body I legit enjoy playing. I don't know if this route has been discovered yet. if not here's a corner bnb only using 50% no RISC either. #ggst_GO pic.twitter.com/wWvoWgcvxw— TeddyTreebark @ Next DnD session (@TeddyTreebark) August 22, 2021
The other combo is way more cool xD, but this is the best i could find to properly change the tides, is very normal to jump D out of pressure and the 268BT is a frame trap, this is 75% on Sol soo i think is pretty good =D#GGST_GO pic.twitter.com/3qU8xcrR5n— H8reset (@h8reset) August 21, 2021
Tbh this is kinda practical, you get cornered a lot, specially against Sol lol. Today i learn how to confirm that backside 5H>248BT from RCs so i find this and i'm really proud of myself =D@maximilian_ you inspire me to find a flippin'n dipping combo, thx always \o/#GGST_GO pic.twitter.com/FMC3JXcLBD— H8reset (@h8reset) August 21, 2021
No one follows me for fighting game content really but I like playing Goldlewis. Haven't seen anything about playing him since he came out past how to get knockdowns, so I made some cheeky crossups if you didn't want to use the way easier jH crossup#GGST #ggst_GO pic.twitter.com/EnNQvHh0f2— SpeedPeem (@SpeedPeem) August 20, 2021
6P really does seem weak off the bat, but the big boy still has stuff pic.twitter.com/PSg0Hm4qdD— Craig🌍Craiga🌍🌎Craigaga🌍🌎🌏 (@CJFairweather) July 27, 2021
684 Typhoon is much better for the Oki. Keeps Goldlewis in his range where he can do his work. #GGST_GO pic.twitter.com/rTGFMoTzLB— LordCommandGrab (@LordCommandGrab) August 18, 2021
In hit confirm strings where you would use 624 Typhoon as the ender. Go for 684 Typhoon. #GGST_GO pic.twitter.com/AxqLf4afZn— LordCommandGrab (@LordCommandGrab) August 18, 2021
#GGST_GOYou can do it with lvl 1 against someone who's running at you to throw you too, just as long as you don't get cinematic hit. pic.twitter.com/NWoESIPpb7— Runis (@RunisFGC) August 17, 2021