Here's the Season 2 combo guide for... Happy Chaos!
It's baffling that he's been the most broken character in the game for some time and somehow didn't get deleted.
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Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Wallslump safejumps!Wallslump lasts a shorter amount of time if you wallstick with a normal as opposed to a gunshot, so you need a different safejump for both. Safejumping post-slump means you don't get to reload as many bullets, so you'll have to decide when it's worth doing. pic.twitter.com/K36UbFzOyM— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 23, 2022
happy chaos has probably the coolest combo structure I ever seen in a game #GGST #GGST_HC pic.twitter.com/Y64v4bUUWA— ohifeelya+999 (@frozenpoptartx) June 22, 2022
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
This safejump seems to be consistent as long as you end the combo in 6k - steady aim clean hit, with a combo count of less than like 10ish.Roll is just to make timing the jump easier, it's entirely possible to manually time this with reload instead to save the bullet. pic.twitter.com/8PTBsW5qze— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 21, 2022
Chaos Was "Nerfed". Strive Is (Not) Saved. [Ver 1.18]
Happy Chaos got nerfed right? Right?! Yes...But actually not really, he's exactly the same - and in some cases he's even more of a threat. GG ArcSystem. Can't wait for season 2...
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#ggst #ggstrive #happychaos #ggst_hc
Happy Chaos is still the best character in this game. Here is why #GGST #GuiltyGearStrive #GuiltyGearhttps://t.co/DC6MwkR7QC pic.twitter.com/ah8xc45obq— sonicsol (@sonic_sol) June 20, 2022
#GGST_HA #GGST_HC Instant overhead j.P string using backdash drift forward FRC. Works against FD and anywhere on screen, leaves you very plus on block and hit for easy conversions pic.twitter.com/ggA2Qn6Rxc— Smitty_FGC (@SmittyWerbenFGC) June 19, 2022
#GGST_HA #GGST_HC expansion upon my no FD setup. You can actually fuzzy them off of it lmao. The main issue is that without the bullet to cancel the pushback, you still can't beat FD. So this is basically a chance to greed on resources against an opponent that isn't FDing. pic.twitter.com/ngDLdxKBkG— Unluckythirteen (@unlucky13irteen) June 18, 2022
Routing from Steady Aim into 214S cancel. If they get hit, cross up, overhead, low, and throw. #GGST_HC pic.twitter.com/yXhKu6rghp— aD Time (@aDTimeGaming) June 18, 2022
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Tonight I leave you all with updated confirms off the BRC mix both midscreen and in the corner (corner in second tweet) pic.twitter.com/N2MUPUusbh— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 17, 2022
Razer UMISHO @ Happy Chaos is a setplay character on Twitter
Swapped to airdash back j.S for second high in the corner instead of double j.P. Double j.P was inconsistent on FD and wouldn't confirm off the first high sometimes.Now, first high auto-confirms regardless of if you go for second low or second high, no need to visually confirm. pic.twitter.com/gv6gX1LqBH— Razer UMISHO @ Happy Chaos is a setplay character (@UMlSHO) June 17, 2022