HS Stroke metered wallbreak grounded variation, more damage and less likely to drop. #ggst_in pic.twitter.com/5PxCs2GM2x— I-NOZUMA (@superinazuma) June 14, 2021
Options for dealing with 5P mash on hover pressure. Chipp & Sol can stop j.K>j.D w/o 6P. #GGST_IN #GGST pic.twitter.com/DUM1y0ocjY— The Commentary Dandy (@mynus_jp) June 14, 2021
I had problems where people just do dp on 2K>2D>Note knockdown. DP will either hit me or they just get hit by the Note and I can't convertDelay dash might be the answer#GGST_IN pic.twitter.com/JpcgoO1V8f— HiFight(ハイファイト) (@HiFightTH) June 14, 2021
Not as optimal but more common button to CH with from my experience #GGST_INhttps://t.co/TPjnTPv2CG pic.twitter.com/rAcJhW0AGy— 🖕🏳️🌈Mitsuru Is A Punk Queen🏳️🌈🖕 (@MitsuruHype) June 14, 2021
Think I'm almost to optimal with meterless wall breaks... Almost... #GGST_IN pic.twitter.com/Xk3QN5omY5— 🖕🏳️🌈Mitsuru Is A Punk Queen🏳️🌈🖕 (@MitsuruHype) June 14, 2021
#GGST_IN Possible idea for a mix-up with fast RC with I-no, can't be mashed out if done correctly. pic.twitter.com/t2sCc9LqES— Utter Heart Strike (@UtterHeartStk) June 13, 2021
I-No max damage meterless wall combo Guilty Gear -Strive
This is the most optimal I-no combo in the corner(for now) and you can go for a overhead or low starter.
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Video Title: I-No max damage meterless wall combo Guilty Gear -Strive-
#I-No #GuiltyGearStrive #RomanCancel #Combo
While learning how to -Strive- and play I-no. Trying to figure out combo routes and found this 50 Tension route. Does good damage but isn't optimal.
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This shit is very hard lmao. Ive gotten it about 2/30 timeshttps://t.co/XPpPKW3kkE pic.twitter.com/lkMUPxRcPQ— MT. ZULU BBC/Sean (@Kumaistoptier) June 14, 2021
feels a lot easier to do 66RC into j.D instead of using her dash to go into j.D #GGST_IN pic.twitter.com/JgroRzuB3k— Bertato Chips (@Bertato_Chips) June 14, 2021