#GGST_IN 5H frametrap on normal hit if they try to jump or something. Both this and the CH combo require delays on the second hit so you can hitconfirm which situation you're in and then choose the followup accordingly. pic.twitter.com/1QzQJI8IaX— Unluckythirteen (@unlucky13irteen) August 27, 2021
This combo was always possible in Strive but I feel like I-No's movement buffs have made it a lot easier to land consistently, I can definitely see myself going for it in an actual match now! #GGST_IN pic.twitter.com/V8aQNVFz4o— eSports ฿₳$$€¥ (@Bassey13455) August 27, 2021
#GGST_IN Nago can no longer 5K to force a whiffed 2K after H stroke! He now has to take the frame trap pic.twitter.com/wqaJ9uU8hh— Unluckythirteen (@unlucky13irteen) August 27, 2021
#GGST_IN you can't get cS>5H>H Stroke after a jump in. So this probably isn't becoming our bnb over 6H>H Stroke. You also can't get S stroke. All you can do to combo is HCL which at least leads to a meaty, but no mix. You can also cancel into note to make neutral easier after ig? pic.twitter.com/GmEjc07X2K— Unluckythirteen (@unlucky13irteen) August 27, 2021
I-No feels so good now. Found so many routes and mixups that were not real before became safe jumps now. She really needed the mobility buff.#GGST #GGST_IN pic.twitter.com/Jipu4gCBRl— SonicSol (@sonic_sol) August 27, 2021
#GGST_IN 5H has the same issue as 6H that you can't really get much meterless off of it even on CH, but here's a midscreen to corner prc combo that does 50% to Sol. pic.twitter.com/6j6g8sVfcR— Unluckythirteen (@unlucky13irteen) August 27, 2021
#GGST_IN Holy shit this even works on stand hit in the mirror! I No can actually frame trap after H stroke! pic.twitter.com/rgzFJVDSLT— Unluckythirteen (@unlucky13irteen) August 27, 2021