#GGST_IN #GGST This one might help against an Axl who likes to wake up super in the corner pic.twitter.com/fzeJxM2l3S— LazyAgus (@AgusLazy) August 21, 2021
#GGST_IN Bit of a shame that this route seems to go nowhere bc it's way cooler than just 6H>H stroke stuff. Unfortunately its kinda just worse in terms of damage and oki. pic.twitter.com/zYjiCY4jrN— Unluckythirteen (@unlucky13irteen) August 20, 2021
Starting your DP punish with 6H instead of 2H loses you ~25 damage but is burst safe.#GGST_IN pic.twitter.com/z5baiEZ89m— saf (@saf_gc) August 20, 2021
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Daniel — Yesterday at 11:41 PM
I'm labbing conversions off of tk 236h in the corner(edited)
[11:42 PM]
The most damage I can get is off
j.236h~h j.s 214k 6h 214k 214k 214k
(edited)
[11:43 PM]
It deals 236
[11:45 PM]
There's another route
j.236h 6h 214k 66 j.h 6h 214k
that is a bit more damaging(edited)
[11:45 PM]
It deals 245(edited)
[11:46 PM]
But the ability to land and link 6h depends on the distance of the j.236h
[11:46 PM]
And it has to be at 3/4 screen at least
[11:46 PM]
Trying to get other ways to circumvent the j.s scaling I got to link j.236h~h into 214k
[11:47 PM]
But I'm not sure if you can follow that hcl, it hits too low
[11:47 PM]
Has anyone tried this?
August 18, 2021
SamVanDamme — Today at 12:06 AM
there was some ino i fought earlier today named like “osu player” or something like that. he was nice. he in here?
Daniel
There's another route j.236h 6h 214k 66 j.h 6h 214k that is a bit more damaging(edited)
Daniel — Today at 12:28 AM
Update: There are two more damaging routes
j.236h 6h 214k 66 j.h 2h 214k 214k
deals 248 damage
[12:29 AM]
j.236h 6h 214k 6h(2nd hit only) 214k 214k 214k
deals 253 which I'm pretty sure is optimal since there is no room to hit a more powerful move
[12:30 AM]
I've been able to hit the 6h link doing the tk as close as two backdashes away from starting position (so almost midscreen) but I haven't hit the second combo from that range
[12:31 AM]
Either way, the link itself is pretty inconsistent since it depends on both range and tk height (my fingers don't always do minimum height, what can I say)
[12:31 AM]
So my original question about a route using j.236h~h still stands
Daniel — Today at 1:13 AM
Second Update:
There's a better route off j.236~h !!
j.236h~h j.s 6h 214k 66 j.h 2h 214k 214k
deals 244 damage
[1:13 AM]
This one is completely unviersal when it comes to height and distance as far as I can tell
[1:14 AM]
But I have no clue if it's optimal since I don't even know why it's more damaging than the previous route
[1:15 AM]
Anyways, that's it for today I'm hitting the sack. Any advice is appreciated and if you're giving any please @me in case I miss it. Good luck everyone!
A video with some research about note after h stroke oki resets, which @Diaphone_ was asking about on stream today. It looks at some different situations where you'd get an h stroke reset and shows how note behaves. Summary in comments. #GGST #GGST_IN pic.twitter.com/Y9Rcm4X5xa— Freeetsa (@Freeetsa) August 18, 2021
Idea for punishing blocked cross-up j.K into Sol Poente. Don't let Gio get away with this on block#GGST_IN pic.twitter.com/0FLS8duwtz— Gyfi (@Hhgyfi) August 15, 2021
CH 6H note combos :))CH 6H > 214P 66PRC > 5K jc j.S > (Note hit) > j.D xx j.236[H] > j.236[S]probably a good amount of different routes but im fooling around with this concept for now#GGST_IN pic.twitter.com/wENKRRnYuG— Suri (@GnatCrabstick) August 14, 2021
improved dust trickHS JC S HS S HS JC S S最後をHSにすることも出来るけど大してダメージ変わらないのでS〆がオススメです#ggst_in #イノコンボ pic.twitter.com/YXEmMrdMzO— らすかる@メガテン5待ち (@MorganHeartland) August 14, 2021