Guilty Gear Strive - I-No Corner Combo 2 Electric Boogaloo
You have to be super fast on the 22RC otherwise close slash won't connect in time. It's easier to go straight into 6HS but then you lose the final wall splat and break. May not be more optimal than STBT routes, but HCL does more damage than S-Stroke so it's definitely a more optimal starter if you can confirm into it.
Ino's KD set up off a dash lets her set up a mix that Sol and probably all the cast CANNOT do anything against except using resources! It beats all normal dps too! #GGST_IN #PS5Share pic.twitter.com/crZz8mfAPH— Jk980@(Guilty Gear Strive) (@Jk980_) June 21, 2021
She doesn't have as many tools as the rest of the cast but it's honest work.
Thumbnail Art: https://twitter.com/GUILTYGEAR_PR/status/1399365049668435977
0:00 Start
0:08 Grounded Anti-Air
0:15 Air to Air confirm route
0:28 Dash S into Dash S isn't real
0:40 Counter hit instead if you read it
0:54 Tripler overhead string isn't real
1:12 Neither is Sultry Performance
1:18 You can press a button again and go into block though
1:24 Go for the counter hit instead after enough conditioning
#GGST_IN Second Hit of 6H sometimes can be used as a preemptive antiair, and if you CH you can get some pretty nice damage pic.twitter.com/WIiLU1rv8z— Sen (@ChampionSen) June 21, 2021