Maximize your cheapness with I-no's IOH options off of j.S when you have 50% meter and use BRC. Options when the j.S hits are included as well...Guilty Gear Strive: I-no Instant Overhead Options https://t.co/V32NUPpEiy #GGST #GGST_IN— The Commentary Dandy (@mynus_jp) June 18, 2021
Don't drop CH 6H combos anymore! Here are some options...Guilty Gear Strive: I-no Counter Hit 6H Combo Options https://t.co/hPfxat41Az #GGST #GGST_IN— The Commentary Dandy (@mynus_jp) June 18, 2021
Not sure if it's the drift RC or I-No's jD hitting differently but damage is slightly higher when you vertically drift. As an added bonus, opponents get knocked higher too so you get more combo possibilities. #GGST_IN #GGST_INO #GGST pic.twitter.com/2V5zWlPVMJ— Sea Leaf Dojo (@SeaLeafDojo) June 18, 2021
#GGST_IN hoverdash jS into airbackdash to bait mashes can deal to a lot of damage. 276 dmg pic.twitter.com/dc8QMfNiAD— KenDeep #WatchMegalobox (@kendeep_fgc) June 18, 2021
using blue RC to bait DP and get a free Dust punish. (If you have the second bar, can also do cmg super). oh and this Dust punish may be universal. Tried it on may, chipp, and nago so far and seems to be consistent #GGST_IN pic.twitter.com/LnV5BLsbR6— Joey (@Joey_FGC) June 18, 2021
COMBO LIST, UPDATES TO GUIDE AND TMESTAMPS BELOW. I-no is an aggressive rushdown character with plenty of options to keep up the pace of the match. I hope you enjoy playing I-no as much as I do. Any questions, please leave in the comments or stop by my Twitch (https://www.twitch.tv/diaphone_)
WATCH THE STAGGER VIDEO IF YOU HAVENT TO UNDERSTAND HOW STROKE WORKS BETTER: https://www.youtube.com/watch?v=TEEGOuHPujM&t=1s
00:00 Intro
00:36 Overview (Pros/Cons)
06:21 Normals
------ 06:25 5P
------ 06:33 2P
------ 07:11 6P
------ 08:33 5K
------ 08:47 2K
------ 09:35 2P
------ 10:03 f.S
------ 10:16 c.S
------ 11:24 2S
------ 12:09 5HS
------ 12:18 2HS
------ 13:04 6HS
------ 14:21 5D
------ 14:58 j.P
------ 15:07 j.K and j.S
------ 15:57 j.H
------ 16:30 j.D
17:34 Specials
------ 17:37 Chemical love (214K)
------ 18:57 Antidepressant scale (214P)
------ 20:44 Stroke the big tree (236S/HS)
------ 24:24 Sultry performance (j.236K/S/HS)
------------ 27:59 Supers
---------------- 28:01 Megalomania (632146HS)
---------------- 30:10 Ultimate fortissimo (632146S)
31:17 Combos
------ 31:34 bnbs
------ 33:04 On counter hit
------ 35:03 Corner combos
------ 37:25 RC combos
38:11 Summary / Gameplan
40:39 Outro
Combo listing:
Combos:
J.k 2K 2D Note
2p 2p 6P 236s/214k
Empty Jump - 2k 6HS 236HS
236HS (CH) microwalk 6H 236HS (IAD j.H)
236HS IAD j.s 6HS 236HS
236HS non-ch: 2HS 236s/214k
236HS microwalk - 6HS
236S(CH)2HS 236s/214k
5H/2H/6HS (1 Hit), 2S, 5S (CH) 236HS 5s 236S
6P 236HS 2D xx Note
S stroke fast RC 5s 6HS xx H stroke
Corner:
Side Switch combo: https://twitter.com/Mr_Malware/status/1402780775129485314?s=20
2k 236HS 214K tk j.236HS (cancel) j.s 5s (wall break ender) (Dust if wall breaks on ground, charged divekick if in air)
5s 236S 66RC 66 5s j.d xx H divekick, Cancel j.s xx s divekick
Works near corner too
J.d 236HS j.ppp 6HS - Wall Break
(Will add more when I can)
Edited by Caste - https://www.youtube.com/user/6casteha...
Twitter: https://twitter.com/CasteHappy
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#diaphone #axl #tutorial
I-no 101 guide is up! Complete guide covering combos, strategy, overview and pros/cons. I went pretty in-depth with the information on this one, she has a lot to learn 😅. Timestamps and liberal editing came in clutch. #GGST_IN #GGSThttps://t.co/XEBz5sIJ4X pic.twitter.com/UqwjrwuIUL— Diaphone (@Diaphone_) June 18, 2021
Como ya sabéis, en GG Strive existe la opción de mantener la palanca hacia adelante para escapar antes de que te quedes clavado en el muro y así evitar que en algunas situaciones se rompa, pero con un bait y un espaciado correcto, se puede hacer un agarre para castigar #GGST_IN pic.twitter.com/Bl5ATWSIVS— RKS | Metabee (@MetabeeFGC) June 18, 2021
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Neireau — Today at 10:32 AM
c.S, f.S, 236S, RRC, (jump forward) j.S, j.HS, j.236HS~HS, j.S > j.236[S]
This is relatively easy and breaks the wall for roughly 180 damage.
If you do two normals before the (grounded) 236S the j.S after hopping out j.236HS~HS will wallspalt and you can break it with the (charged) j.236[S]
Say you convert from f.S (thus not getting in two hits) you cannot charge the final dive as that will be the wallsplat. Any button afterwards breaks the wall regardless.
Instead of immediately jumping after the RRC you can also jump cancel c.S for a little extra damage.
Obviously none of this is optimal but again it’s supposed to be an easy combo, the hardest thing is probably hopping the third hit of j.236HS and connecting j.S afterwards but since that sequence is actually pretty useful in the long run it’s a good practice combo I guess(edited)
Threw together a quick video to show all of I-NO's basic Counterhit conversions.#GGST_IN pic.twitter.com/XHISNUtwkW— Evan Hashimoto 🍇 Black Jaguar Park (@EGPWonderChef) June 18, 2021
Saw @Daru_ino do this mixup on stream, hadn't seen it before. Note that the crossup j.K hits so deep that you can link to 6H without needing the extra hitstun from a crouching opponent. #GGST_IN pic.twitter.com/xJ43kW8tPw— Chip Damage Kiefer (@ChpDmg_Kiefer) June 18, 2021
I-NO doesn't have many combo paths, but this combines like three of them, plus it's actually practical.#GGST_IN pic.twitter.com/u7AmX0pGZJ— Evan Hashimoto 🍇 Black Jaguar Park (@EGPWonderChef) June 18, 2021