Probably the most damage I'm gonna get mid-screen off the j.HS starter with 1 bar tonight. #GGST_IN pic.twitter.com/0e80zJJnst— Suriel (@SurielVazquez) June 18, 2021
updated my 6H starter corner wallbreak combo- just adding fortissimo knockdown. ground fortissimo has too much startup, so do the air version out of hoverdash instead. meterless, you can end with 5[D] for 257 (ky health,) so it's still good. #GGST_IN pic.twitter.com/HgofYPEABt— Lite the Iron Man (@LiteTheIronMan) June 18, 2021
Petite conversion d'un situation qui arrive souvent. Y'a plus opti pour ~30 de dmg en plus, mais ce combo là a l'avantage d'avoir énormément de flow, et en temps que joueur de I-No, il est de mon devoir d'être le plus (inutilement) flashy possible. #GGST_IN pic.twitter.com/a6xi2ytQik— Hot Pants!! (@DamnedRockQueen) June 17, 2021
Fun fact, If you dont feel like blocking Calvados you can just throw out 214K to say no to that super entirely.#GGST_IN pic.twitter.com/x8lcGo0jsB— Gyfi (@Hhgyfi) June 17, 2021
The slight difference between s.H and cr.H is a little wierd for the wall break, s.H does ONE less dmg but gives an extra button on wall #GGST_IN #GuiltyGearStrive pic.twitter.com/p6ShHxtdxp— Megakin✝️ (@Megakin_) June 17, 2021
just a few corner combos with 6h to launch the opponent. Depending on the startup the route is different. Those routes can be applied to pretty much all starter I think. #GGST_IN pic.twitter.com/jk0FA1oMFm— rXp 🤔 (@rXpSwiss) June 17, 2021
I-no has some nasty L/R mix ups of hard knockdown. The air dash back j.k is dp safe. #GGST_IN pic.twitter.com/vTonLhzwdk— Undertow (@WS_Undertow) June 17, 2021
Guilty Gear STRIVE - How To Play Ino (Beginner Guide with Timestamps)
TIMESTAMPS
00:00 - What archetype is Ino? (intro)
01:34 - Mobility (Ino Hoverdash)
02:32 - Fastest Normals
02:47 - 5K and its applications
03:20 - 2K and its applications (combo included)
03:28 - Far 5S
03:45 - Close 5S and its applications (combo included)
04:35 - 2S and its applications
05:18 - 5HS
05:35 - 2HS and its applications
06:26 - 6HS and its applications
07:47 - 6P and its applications
08:43 - Air to air for anti airs
10:08 - jK and its applications
10:51 - Chemical Love and how to use it.
12:29 - Antidepressant Scale (Note) applications
13:46 - Stroke the Big Tree (STBT) and how to use it. (combo included)
17:51 - Sultry Performance (Dive) and how to use it.
20:27 - Ultimate Fortissimo applications.
23:15 - Megalomania applications.
25:15 - Basic BnB's - Easy Combos to start.
27:14 - Note Okizeme (Setplay and the main goal of Ino)
28:40 - Conversion into STBT (safe jump oki)
29:13 - Conclusion
This is a beginner guide on how to play INO in Guilty Gear STRIVE. This will cover every option INO has and how to apply these options in basic situations. Hopefully my explanations with allow you to get a grip on this hard to play character and steer you towards improvement in your play. I will continue to upload matchup specific things using INO in future videos and discuss more advanced tactics in future videos. Enjoy.
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#GGST #GuiltyGear #Tutorial
6P mashing after Dust, no RC, mega damage punish.Btw: I use Blue RC to make sure the bot doesn't mash in between jK and jD.#GGST #GGST_IN pic.twitter.com/03nP7nMuoz— SwimCheesy (@SwimCheesy) June 17, 2021
I decided to make an early Ino guide to help beginners get a grasp on some of the basic concepts of the character so you can know what and where you should be using tools. Please check it out! #GGST #GGST_INhttps://t.co/EC6CCSe2w9https://t.co/EC6CCSe2w9https://t.co/EC6CCSe2w9 pic.twitter.com/9wDfQ6Db17— SonicSol (@sonic_sol) June 17, 2021