#GGST_JC Here's a very good oki after 2K > 2D > 236P setup (close range). There are olenty of routes and possibilities with this including and not limited to, tick throws, double cross-ups, blah blah blah blah... pic.twitter.com/f86EKNDcUX— Sue Lee 🔞 (@Sueddaht_L) September 25, 2021
#GGST_JO Safe Jump tick throw thing and 1 of many layers it has. #GGST_JC #GGST #GuiltyGearStrive pic.twitter.com/Vs3yfJt25I— 🆀🆄🅸🅽 (@QThaGawd) September 25, 2021
On X+1F Supers, any projectile/summon owned by the one supering gain additional frames of move BEFORE the 1F startup, while their opponent's projectiles and character are frozen until the first active frame of the super. (Example below:) #ggst #GGST_JC— Walnut (@Walnut356) September 25, 2021
Heads up to Jacko players!Since hitting a Goon extends opponent's active frames, this can cause FED to get stuffed by the reversal super you were trying to punish.#GGST_JC pic.twitter.com/QVlGjybOAQ— CRJ Poco (@PocoQuinn) September 24, 2021
I don't know all the moves this is relevant for yet, but it does include Mortobato. Don't waste your tension if it's going to hit a goon! I haven't been able to get delayed FED cancels to work here either. pic.twitter.com/BvMe6xwhMy— CRJ Poco (@PocoQuinn) September 24, 2021
Yo ningens what's good today I'll be going over a combo guide for Jack-o. If you enjoy this video make sure to leave a like to let me know you want to see more, comment to let me know what you thought, and if you're new subscribe. #Jacko #GuiltyGearStrive #JackoGuide
Throw PRC combo. Needed more ways to use Jack-o's meter. Works both directions and on all characters.https://t.co/EqyB4Ccw74— Ergon (@ErgonMagi) September 23, 2021