Kazuya

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Kazuya Okizeme Breakdown Setting Up Oki: Initiate a combo and conclude with Hellsweep and f+4 (known as MASKU TECH). The opponent is unable to tech roll but can perform get-up kicks. Use ff+4 to trap back roll kicks; Hellsweep to counter standing blocks. Do not use HS all the time as it carries a big risk. For roll back, use f,f+4. Okizeme Tools: Wavedash (WD) Hellsweep (HS): Among the best setup tools. Techniques: HS ff+4, HS b+4, 112 - Knockdown followed by Run in or WD. Importance of unpredictability. 50/50 strategy should not rely solely on spamming hellsweeps. ff+4 Techniques: Employ when opponents opt to stay grounded. Initiate another 50/50 mix-up; it is safe on block. Option covers low, medium, high options; tricky against toe kicks. Sidestep and launch are advised instead of using on spring kicks. 50/50 Options: db+4: Safer low, advantageous on hit, sets up d,f+2 frame trap. Hellsweep: Initiates another 50/50 mix-up; requires variability to avoid being launched. wr 3: Continues with plus frames post-activation via heat engager; substantial damage on hit but vulnerable to rage/heat activation counters. Oki Counter to Counter Play against Wakeup Attacks: ff+4 effectively counters wake-up low, mid, and high kicks; opponents can crouch block. Toe kick, Spring kick: Block and punish with 112. Spring kicks: Sidestep and launch. Stand up: Hellsweep covers this option. Techrolls on Ground: Avoid immediate use of Hellsweep, ff3, ff2, etc., to prevent whiffs. Utilize Wavedash/run to track position and enforce 50/50 decisions; options include low (db4 or HS) and mid (ff2, ff3, ws2, etc.). Wavedash Setups: Combinations like 112 = WD for a 50/50 mix. HS = WD, Stonehead WD WD into Electric (YOU MUST LEARN). [1:25 AM] _Wall Oki Introduction: Kazuya excels in wall oki. Tools like b4 prevent sidestepping against the wall. Wall Oki Setups: HS = ff+4, similar to mid-screen applications. 112 leads to wall splats. Use df+3 and ws3 for mid checks. If opponent blocks ff4, try hs next time in that same position. db+4 flips the opponent to face the wall/ground on hit, allowing for further attacks. F+4 from Neutral and on Combos:__ The opponent cannot tech roll, follow f+4 with df3 or ff4 to force a mix-up. [1:25 AM] if there are issues i blame chatgpt for messing up my notes lol
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KillingHawk on Twitter / X
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#tekken8 #kazuya 143 damage combo with New @goldenlever set-up.. pic.twitter.com/LH67Vxc7zk— KillingHawk (@KashifRasheedPK) April 14, 2024
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Kazuya 37 hit 142 Damage Combo
Kazuya 37 hit 142 Damage Combo
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Kazuya 37 hit 142 Damage Combo
Kazuya SSR 1+2 Unblockable, Wake Up Stand, Tekken 8
Kazuya SSR 1+2 Unblockable, Wake Up Stand, Tekken 8
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Kazuya SSR 1+2 Unblockable, Wake Up Stand, Tekken 8