since 2S whiffs at max range you can use 5H to punish back dash after the bbot on block #GGST_KY #PS4share pic.twitter.com/FqssLFkC01— BT | KaneKY KISKE (@Kaneki_RR) July 13, 2021
[GGST] don't get ch 6h'd in the corner (check description)
Without RISC this does 310 dmg on Ky, 352/360 on Millia and Chipp respectively.
You can do RTL instead for 2 more dmg, Sacred Edge is better if it won't kill due to reapplying shock state after the wallbreak.
c.S doesn't link after the first 623H on Sol and Pot, do 2K 2D 236236P instead.
Full notation: 6H dl.236236P 5K 6H 623H c.S 623H 236236P/632146H
On Sol/Pot: 6H dl.236236P 5K 6H 623H 2K 2D 236236P/632146H
prc after dire eclat in the corner does more than red rc #GGST_KY #PS4sharehttps://t.co/7ak6b8PyIU pic.twitter.com/AtRvJ7Zx2f— BT | KaneKY KISKE (@Kaneki_RR) July 13, 2021
Pressure concept for cS jc6BRC. Allows Ky to mixup safe aerials into lows while being safe from defensive options as shown. I didn't find this, but these are some practical defensive options it wins against. #GGST #GGST_KY pic.twitter.com/hinc4MjLKV— BrokenSpirit8946 (@spirit8946) July 13, 2021
#GGST | Ky 'Rapid RC' Overhead Combos | Combo Recipe Included | Guilty Gear Strive
This video displays how Ky can Rapidly Overhead the opponent from Foudre Arc using Rapid RC.
Guilty Gear Strive | Ky 'Rapid RC' Overhead Combos | Combo Recipe Included
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So I found out that, or at least it seems, that supers don't scale combo damage.So if you can get the super to NOT wall break, you can get some crazy damage.Enjoy. (also the timing on the music was so perfect I swear it wasn't on purpose)#GGST_KY pic.twitter.com/0Vw9jJzJ7I— Jideo Colima (@JideoC) July 13, 2021