was asked about Sacred Edge and its practicality. . . So I took a few minutes to lab it out to see what is possible. . .This was what I came up. Gotta figure out how to integrate it as a normal confirm though.#GGST_KY pic.twitter.com/1RfSbxFX5R— Tei 🇹🇹🇹🇹 @ #WhensBattleNetwork (@NY_Teiga) June 11, 2021
Even though theres no wall hit from throw it still seems to count as wall damage? #GGST #GGST_KY pic.twitter.com/rWkNVqUuG9— STAR☆NOVA (@STAR_NOVA13) June 11, 2021
Como acima se vc der delay no cancel com 623K permite o pushblock acontecer e deixa o oponente no range certo pic.twitter.com/DCrRSLEU21— UA_BH| 9in (@Rafofolette) June 11, 2021
If you have full meter, here is an easy route into dragon install & Wall Break #GGST_KY with recipe pic.twitter.com/sJ73ouiola— Avataryaya (@AvataryayaTV) June 11, 2021
So just like the Hit GCIm considering starting up a Ky Kiske GC here on Twitter for the Ky mains in #GGST_KYAnyone interested?— ネオジュダイNeo-Ju-DIE vL @ CEO Arc Day 5 (@NeoJudai) June 11, 2021
Permanent DI meter gain nerf. Why What did Ky do to deserve this? #GGST_KY #GGST https://t.co/93M5wd7meg pic.twitter.com/jlV9teVtmk— Gavin H (@AscendedFeri) June 11, 2021
Red RC drift cancel up combo midscreen can link into Dragon install as well if you walk forward before first #GGST_KY #PS5Share, #GuiltyGearStrive pic.twitter.com/01BSGb0CUe— Kadaj (@IFCxKadaj) June 11, 2021
2 in 1 os has some nice applications for ky poke to fb situations #PS4sharehttps://t.co/w4QXhqmyxZ pic.twitter.com/pgJ9kleIAP— Nino_Allah (@StillGrowinProd) June 11, 2021
A simple combo I learned in Training. Pretty sure everyone knows about this. Oh well. This game is absolutely blazing! 🔥
Stay Positive ~💕
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Twitter: https://twitter.com/Miracle_ssbu
Twitch: https://www.twitch.tv/miracle_ssbu
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#GuiltyGearStrive
#ggst #guiltygearstrive #ggxx
Ironically once again the thing that the community at large(shillers)at least complained about the wonky counter hits, and interface with it, is one of the more interesting aspects of the game, since counter hits basically seem to have a set amount of time that the guy is stunned for.. so example obviously normally stand h, doesnt combo to flippy kick, but if a duck s, or stand s, hits on counter hit, you can then actually do s, to hs, then flippy kick which will combo, THEN link off it... other stuff like then stand hs counter hit to flippy kick, then allows you to run in and still link. So that kinda thing is interesting in its own way.. sadly of course we are talking about combos, and combos are pretty wack in this game because of the wall, so in general it feels kinda meh talking about combos since even if their is a more optimal idea perhaps, in real match situations, a lot of times its better safe than sorry... and lets not get into the push back even cuz surely there is some other cool stuff you could do with this, in terms of even jump in combos then linking more stuf that doesnt normally work, but push back is just to extreme and again then we have the wall blah blah... so anyway counter hits are pretty neato in their own way in this game and put a new spin on things, but then they are in a flawed game on many levels so its kinda meh
again I dunno if im gonna do a lot for this game video wise as it doesnt particularly interest me in terms of like making my... brain want to go to work? I guess but will see....
I gotta do another follow up video talking about some other things and thoughts on the game as well as responding to some other questions and comments.
https://amzn.to/3ziDY1n what is dis wonky game you say? Welp its right here! Affiliate link but it doesnt cost you to click. You may get your nut sack burned extra crispy though so be careful