Been struggling with "riskier" opponents recently. Ky's combos can be finicky & I need to make sure they are punished.Reliable corner DP punish does 264 no meter or risc & 309 if they block a c.S.#ggst_ky pic.twitter.com/VYRE4Lwkzc— Payaso Prince (@_Leo_Heart) November 28, 2021
Optimal "Ky Whiskers in neutral with tension" Combo#GGST #GGST_KY@Kizzie_Kay Make sure to use it in a match if you can pic.twitter.com/BEYL5oQVb4— Sudano (@SudanoJogos) November 23, 2021
Guilty Gear Strive - Ky - How to make sure people respect your 6k in the corner
One common situation I've noticed is that people try to mash faster buttons after my 6k in the corner. I've being trying to make em less prone to mashing with 6k 6p, but 2k beats it easily.
There is a viable option of 6k 2k 2d if you wanna go for a knockdown, but in case your wall is intact and you wanna go for damage, here are some routes you can do:
0:00 Meterless
0:08 One bar for super
0:20 One bar for RC
0:34 Two bars for RC and super
If you know better routes, please let me know in the comments.
Analysing my corner pressure I've noticed 5d (tap) is barely used. Mostly because:
1. I didn't lab any conversions off it.
2. Subsequent hits damage is scaled quite a bit.
3. It's not as slow as held version (28f), but still quite slow (20f).
Still, the option is there and given you have meter and managed to build up some RISC, it can be a good alternative to throw. In this particular example I decided to use 6k corner pressure, since:
1. Once you condition people to expect 6k 2k 2d they are usually not as eager to mash.
2. It builds a decent amount of RISC.
3. Pushback was perfect for this conversion.
Alternatively conversion itself can be done from other routes like 2k 6k 5d, but c.S has quite a bit of pushback, so c.S 5d won't allow for RC cancel, meaning you get less damage overall.
For those of you who are skeptical about 5d (tap), 20f is still less then Chipp's Senshuu (OH, last rekka hit), which is 25f, but most of us still eat that crap regardless.