Leo Whitefang

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Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
WHY IS IT FASTER THAN WALKING???? #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/3NsfcRTmHc— Jyosua@Guilty Gear Strivin' (@Jyosua) October 15, 2021
·twitter.com·
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
For heavies 2K 2D into btS doesn't meaty, but off raw 2D it does #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/tJQdpcPheq— Jyosua@Guilty Gear Strivin' (@Jyosua) October 15, 2021
·twitter.com·
Jyosua@Guilty Gear Strivin' on Twitter
ドゥークスー on Twitter
ドゥークスー on Twitter
Leo changes in a nutshell:-6p CH 214S max range a bit harder since they adjusted the distance-236HS's actual attack comes out slower, more time for Leo to get thrown. Dash-in looks the same-Anything into 214S deals way less damage now.-f.S [HS] has potential i think#GGST_LE— ドゥークスー (@DeuxTW) October 15, 2021
·twitter.com·
ドゥークスー on Twitter
soberquet on Twitter
soberquet on Twitter
This is alright. Not terribly exciting but I didn't expect Leo's air game to suddenly be like ... notable. lol #GGST #GGST_LE pic.twitter.com/NIzuoPYtyD— soberquet (@SobArts) October 15, 2021
·twitter.com·
soberquet on Twitter
Takanub (Takaleo on steam) on Twitter
Takanub (Takaleo on steam) on Twitter
#PS5Share, #GuiltyGearStrive #GGST_LEI think guard cancel attack is -1 pic.twitter.com/qmQMyeLCr9— Takanub (Takaleo on steam) (@Takanub) October 15, 2021
·twitter.com·
Takanub (Takaleo on steam) on Twitter
phos on Twitter
phos on Twitter
new corner counter hit optimalprobs can be optimized a bit more and there's def a version that ends without breaking the wall, gonna test some more later on stream #GGST_LE pic.twitter.com/6M3miJm3fA— phos (@HaveMe_Pineda) October 15, 2021
·twitter.com·
phos on Twitter
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
#GGST_LE f(S) and 5(HS) changes. the followup attack seems to be -1, cant be throw punished but if Sol does 5K in the same situation throw loses. pic.twitter.com/pvNlv8vlTr— Barrik @ FFXIV! (@ShrekForXbox) October 15, 2021
·twitter.com·
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
#GGST_LE gets decent non CH confirms from jK now. jP followup works pretty much any angle, jS followup works if the opponent is level or slightly above when jK hits. pic.twitter.com/YFyMUCciSl— Barrik @ FFXIV! (@ShrekForXbox) October 15, 2021
·twitter.com·
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
Update: #GGST_LE can ONLY meaty with btK after both 2D and HS DP against heavy characters (tested on pot, nago, leo, and goldlewis. btS seems to work on the other 2 weight classes) pic.twitter.com/ulMqgnUpG6— Barrik @ FFXIV! (@ShrekForXbox) October 15, 2021
·twitter.com·
Barrik @ FFXIV! on Twitter
ycz on Twitter
ycz on Twitter
I think the change to airdash cancel options now means that every character has a BRC fuzzy setup off of jS/H/D? Am I crazy? #GGST #GGST_LE pic.twitter.com/csAdk4kpbN— ycz (@ycz6) October 15, 2021
·twitter.com·
ycz on Twitter
Glen Klaiber on Twitter
Glen Klaiber on Twitter
#ggst_le the universal input buffer change definitely makes the stance cancel combo feel easier to do pic.twitter.com/Uhv7gouMk2— Glen Klaiber (@sonicglenjamin) October 15, 2021
·twitter.com·
Glen Klaiber on Twitter
Glen Klaiber on Twitter
Glen Klaiber on Twitter
#ggst_le Leo 6HS ground bounce buff. not sure if this was possible before because i rarely landed the move in neutral pic.twitter.com/jXOwSSq9MQ— Glen Klaiber (@sonicglenjamin) October 15, 2021
·twitter.com·
Glen Klaiber on Twitter
Takanub (Takaleo on steam) on Twitter
Takanub (Takaleo on steam) on Twitter
#PS5Share, #GuiltyGearStrive #Ggst_leTHE NERF TO THE STARTUP MAKES IT EASIER TO TIME MEATY ZWEIT. NERFED INTO BEING BUFFED pic.twitter.com/EtAzG3QEmJ— Takanub (Takaleo on steam) (@Takanub) October 15, 2021
·twitter.com·
Takanub (Takaleo on steam) on Twitter
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
#GGST_LE now gets a combo on a grounded hit jD. Can combo into 2K/5K if hit towards their feet and seems to always combo into 5P/2P pic.twitter.com/Y62WCTE64J— Barrik @ FFXIV! (@ShrekForXbox) October 15, 2021
·twitter.com·
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
Barrik @ FFXIV! on Twitter
#GGST_LE doing 236HS after 2D and HS DP still lets you meaty throws with btK or btS, however due to the startup changes to 236HS, btHS will be thrown before it is airborne. pic.twitter.com/h0pVf5ebsm— Barrik @ FFXIV! (@ShrekForXbox) October 15, 2021
·twitter.com·
Barrik @ FFXIV! on Twitter
Achorawl 砂漠貓 on Twitter
Achorawl 砂漠貓 on Twitter
Quick #GGST_LE 1.10 checks-DP/2D whiffed236H stance oki still in, but btH is not meaty anymore-5H/6H CH 236H still leads to combos-raw 6H links to 214S, raw 6H 2S 214S also worksNew FD will make the character way less threatening, but he still looks strong to me atm— Achorawl 砂漠貓 (@Achorawl) October 15, 2021
·twitter.com·
Achorawl 砂漠貓 on Twitter
Leo's forward HS can now be comboed , on counter hit with S.HS and F.HS (patch 1.10)
Leo's forward HS can now be comboed , on counter hit with S.HS and F.HS (patch 1.10)
#GuiltyGearStrive #Shorts #LeoWhitefang “The timing he can cancel into guard point follow up moves has been sped up due to the long overall recovery of (Standing. Far S) and (Standing HS)- (Forward. HS) can now be comboed into Crouching.S counter hit and other moves” honestly I can’t remember if this F.HS use to combo like that lmao I’m pretty sure it didn’t, 99.9% positive [new f.hs counter hit routes] Combo 1 0:00 199 damage Combo 2 0:11 226 damage Combo 3 0:25 206 damage Combo 4 0:38 235 damage
·youtube.com·
Leo's forward HS can now be comboed , on counter hit with S.HS and F.HS (patch 1.10)
mtch on Twitter
mtch on Twitter
being optimal is a social construct #GGST_LE #GuiltyGearStrive pic.twitter.com/gXlO4hY0w4— mtch (@mitchsama) October 13, 2021
·twitter.com·
mtch on Twitter