A fun combo that i found while labbing with Leo!Notation: (While in Brynhildr Stance) 5S, 5HS, 5S, 5HS, 236HS, RED RC, 214S, 5K, 5S, 5HS, 236HSYou can end the combo at the last 5HS if you want to stay in the stance.#GGST_LE #GGST pic.twitter.com/HtvkmsetsF— Angra #ThankYouMiura (@ANGRA_MAlNYU) June 15, 2021
Thangs for the idea @isrgamingYT i found a way to make the combo work with slow fireball mid screen! @SonicFox @FightCoachFight @IamC4IQ #GGST_LE https://t.co/n3R4EvOmso— Raman Parwana (@RamanApex) June 15, 2021
#GGST_LE can safejump from H DP depending on the height at which it connects. Heres an example.I'm pretty sure you also use the throw OS with this. pic.twitter.com/pm8Dkq1yNs— Barrik @ CEO2021! (@ShrekForXbox) June 15, 2021
I call it the slip n slide you can cancel a dash with graviert wurde making you follow the projectile meterlessidk if it's already known#GGST_LE pic.twitter.com/CcMSnUShGy— ArkTique (@ArkTique) June 15, 2021
A Guilty Gear Strive Leo Primer Purpose The purpose of this guide is to provide an overview of Leo Whitefang in Guilty Gear Strive generally targeted at newer players, though fighting game and Guilty Gear veterans may also find this document to be of some use as we begin the Guilty Gear Strive e...
I know this combo is not optimal AT ALL, but oh man is it pretty neat. #GuiltyGearStrive #GUILTYGEAR #ggst pic.twitter.com/X8fiaLk9j0— Juston Stewart (@JustonStewart) June 15, 2021
6p eats F.s if spammed, use it with fireball inputs so hes not in C.S range. #GGST_Leo #GGST_LE pic.twitter.com/LbOpUJZyK2— Dwayne (レオ) (@Xrd_EviLFox) June 15, 2021
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FeelingFuzzied (Leo-M/Nag-S) — Today at 6:47 AM
Leo pressure is weird
It's nothing compared to sol, may, ram in the corner, etc. You don't have the ability to 8f gap frame trap like sol. Our equivalent would probably be 6h5s loop, but it's more telegraphed and bigger gap.
So resetting to neutral is often a good play. Luckily he does have options for that I feel like. 46s is a good option. His 5h5s stuff pushes people out pretty far. From this point here are the options I've found after reaching max 5s5h block string reach.
1- 6h, fair amount of risk, resets pressure, good damage on ch.
2- 46s, this so far has been pretty reliable way to reset to neutral for me.
3- 5[s]/5[h] guard stance. Lot of the time if I managed to not get hit fire 6h I'll go into this stance after as they will be looking for you to do 6h again.
4- 2s, this is decently fast and will usually ch them trying to do a low far reach poke and normally I haven't been punished for whiffing it, you can also duck some moves
1
DP punish in the corner for people with poor execution like me #GGST_LEhttps://t.co/knXRg7zKRb pic.twitter.com/EMEuBiw9nB— ⭐️⭐️ CptMaumau (@Captainmaumau) June 15, 2021
#GGST #GGST_LE mind the quality 🙏Leo "mostly" Burst safe corner 5H loop route. Can also end early with 236H and meaty btS to keep the pressure and not break the wall. The counterhit is not necessary, just showing you can frametrap into 5H after 5S or 2S pic.twitter.com/c1q2Aqgz34— AI | Jimbo (@DctrJimbo) June 15, 2021