[Guilty Gear -Strive-] New combo with May, much damage
To make the combo easier, you can be guided by the rhythm of each hit, you also need 1 tension bar to be able to do the combo.
I hope this video has been very helpful to you. :)
Guilty Gear Strive | May Combo | Midscreen RC Drift to Corner Wall Break
c.S, 2H, [2]8H, [4]6 S, 66.RC(RED), c.S, 2H, [2]8H, 6H
For smooth brain players like myself when doing RC drift chaining. You chain the successive three hit combos by linking a horizontal fast dolphin and then red RC drifting. Then end with a easy finisher on wall splat.
Is this practical? No. Is it hilarious? Absolutely. #GGST_MA(The orca only gets delayed like that on May's and Ky's stages and will only hit them if they do something to move them forward like Sol's Fafnir.) pic.twitter.com/vdY2C964dM— Meguca (@Megucak) July 1, 2021
Seaworld brothers and sisters! We will no loner accept pot getting in for free when he supers! (Unless he has another 50% to cancel) I give you.... COMMAND GRAB!https://t.co/eXBhJZeN7l#GGST #GGST_MA— 샤킴 린더 / Mgvfinest/ Saranghaesseoyo (@NotMGV) June 30, 2021
Here's a simple dust combo for May that doesn't require any fancy jumps or dash in between. Other vids I've seen had these complicated dust combos that did the same, if not lesser damage.
https://store.playstation.com/#!/tid=CUSA00572_00
Now I know the Last thing May players needed in Strive was more consistent Damage but I swore the Hippocratic oath of a Guilty Gear Content Creator. To Spread Damage Far and Wide, Free of Bias, No matter the meta. May May have Mercy on our health bars. 🐬🐬
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Jc=Jump Cancel
RRC = Red Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 22RRC
Combo Notation:
Midscreen to Corner Close Slash Route
CS, [1]HS, 6HS, RRC, FD, CS, [1]HS, 16HS, 6HS
[] = Hold Direction to Charge Dolphin Special Move
Charged Dust
Charged Dust While Holding Up, JHS, JD,JK, JHS, JD, JK, JK (Finish BLow)
Cornered Overhead Kiss Conversion
623K, CS, [1]HS, 16HS, 5HS, 6HS
[] = Hold Direction to Charge Dolphin Special Move
COUNTER Hit Anti- Air 2h Combo Route
[2]HS, 28S, FD, CS, [2]HS, 28HS, FD, JHS, [4]S, 46S
- Replace the first Vertical Dolphin with Horizontal for easy side switch
- If your execution is good you can go replace the last Slash with either Heavy Slashes for more damage
- Use Dash Macro for the Forward Dashes
COUNTER Hit 6H Combo Route
6HS, [4]6HS, CS, [4]HS, 6HS, 5HS, 236-236S
[] = Hold Direction to Charge Dolphin Special Move
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#May #Combos #guiltygearstrive
This isn't anything new, I just feel like I should think about it more. PRC dolphin to get out of dodge. #GGST_MA pic.twitter.com/7j0UO2sZgt— Calf (@cookson_patrick) June 30, 2021