#GGST_MA#ggst空対空JK>66>JK or JS>近S>2HS> HS横イルカ〜で200近いダメージだがメイで空対空JKを使う機会はないだろうし、空ダ後のJK or JSが安定して当たらない後ろに吹っ飛んだりする— 『ロロスター』 (@hamuhamu6653) June 23, 2021
#GGST_MA #GGST From looking at the crossup that kept getting posted, I think that this might be a good option to beat it, you can hold up after the first hit and airthrow it. This should beat buttons after airbackdash and you should tech the throw if they choose that. pic.twitter.com/dP8GYn3XQk— Hexadice (@Hexadice) June 23, 2021
this could be more optimized but this episode one of 12 piece chicken combo
may is a free charge character that does ridiculous damage
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If you catch someone trying to mash or upback on this setup with a slightly delayed 5S (true blockstring at fastest timing) you get to just murder them #GGST_MA pic.twitter.com/USczncna8H— DoctorSc1ence @ TOTSUGEKI (@DoctorSc1ence) June 23, 2021
Post Dolphin Jump Back in the Corner can be severely punished. Really good Reverse Yamada Opportunity. #GGST #GGST_MA pic.twitter.com/GnrJlQuCWL— Markus Richter (@chargi) June 23, 2021
Figured out something about May.You aren't actually charging during throws... at least, that's what it seems like.What I noticed is that for OHK, you have to wait for the *2nd* ground bounce before inputting 6S/6HS.For posterity, tested on Potem and Nago too.#GGST_MA pic.twitter.com/Ldw3aC0PsA— Matt @ TOTSUGEKIIIII (@Mattagross) June 23, 2021
On Counter HS Dolphin you can create a left/right mixup by doing vertical dolphin instead of horizontal after the run-up. 18 less damage and gives you a better positional advantage. Works on all recovery options and is done by delaying the HS vertical dolphin.Z#GGST_MA pic.twitter.com/X6KQyZ5WCk— Luis is sleepy (@Sub2Luis) June 23, 2021
Was labbing a May burst bait dust combo. Anyone found anything more optimal than this? #GGST_MA pic.twitter.com/y8OWxgKOVi— 🎧 Solo (@BravelySolo) June 23, 2021