New #May guide for #GuiltyGearStrive This took a while to make because I hate making guides. It goes over changes in Patch 1.10 and also features two combos that I think are worth practicing. 350 damage in the corner with half meter, let's go!https://t.co/85doaEwEYS#GGST_MA— David (@FourFaceButtons) October 28, 2021
May Patch 1.10 and New Combos - Guilty Gear: Strive [4K]
Another new patch with more nerfs, but once again there are some positives to take advantage of here. The new combos that May is now capable of can make her even more of a serious threat if you can pull them off.
Guilty Gear: Strive (2021)
Arc System Works
Footage: PlayStation 4 software, PlayStation 5 footage
This video was edited on: October 27th, 2021
0:00 Opening
0:23 Horizontal Dolphin Nerfs
2:07 Minor Buffs
3:06 Universal Mechanic Changes
6:13 Combo 1: Dolphin Counter Blue Roman Cancel
8:07 Combo 2: Forward Heavy Mr. Yamada Big Damage Combo (near the corner only)
10:17 Conclusion
All music taken from past Guilty Gear games, composed by Daisuke Ishiwatari:
Kagematsuri, from Guilty Gear XX #Reload
Writhe In Pain, from Guilty Gear XX #Reload
Suck A Sage, from Guilty Gear XX #Reload
Rift In The Clouds, from Guilty Gear: Isuka
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Tested and retested on everyone. Works consistently the clsoer you are. Hol charge as soon as you do 6P and hit vertical solphin a soon as possible to get the horizontal dolphin wall bounce. The timing is a little tight, but should work with a little practice. You can change last 6H for a [4]6H for a simpler finish or 6[H] if you charge the move instantly after the last 6H.
🐬TRIPLE OVERHEAD (DOUBLE CHARGED) MAY COMBO/ Guilty Gear -strIVe- ver 1.10
A little fun combo I found out when I wanted to do guilty gear strive May max damage combo but after recording it I found out more damaging combo so kept this for later.
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been a while but getting the proper feeling for the charges, loving this character but damn this is bothering me that I can't get the full kill #GGST_MA #GuiltyGearStrive pic.twitter.com/ds392ptKSF— vincenzo (@meowingtons88) October 27, 2021
Holy...why does stuff like this exist in this game? doesn't require meter and should be burst safe too...wtf? #GGST #GGST_MA https://t.co/C0hjb0lGl5— Babotaku (@Babotaku81) October 27, 2021
if there any questions or I missed anything please lmk with a comment!
00:00 Intro and safe jump
09:08 KD from throw
19:50 Sparkle OS
26:48 misc + end
30:39 safe jumps i forgot
https://glossary.infil.net/
also the frame trap @ 17:00 will lose to 6p
This May Combo Is Satisfying To Look At - [Guilty Gear Strive]
Satisfaction level = 100%
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#GGST #GGST_MA #May #GuiltyGearStrive
cl.S->6HS (CH) will TOD any character including Potemkin with 50tension in the corner with RISC build from j.HS cl.s HS sDolphin (all true blockstring). With no tension you can do alternative route which build enough meter but does like 20-30less damage. #GGST_MA pic.twitter.com/3ZcL8z6YKj— Илья (@cancerFGC) October 24, 2021
cl.S->6HS is a 3frame gap so you get favorable trade at worst and full combo with meter #GGST_MA pic.twitter.com/bkx1PNLeJY— Илья (@cancerFGC) October 24, 2021