The rolling back animation of soft knockdown actually makes cross up S disk feel universal compared to hard knockdown set ups like throw. #GGST_MI pic.twitter.com/2LRAgNaTPk— Karoda (@KarodaGai) June 23, 2021
I don't think I have ever fuck someone up this hard in a fighting game everthe only mistake I feel like I made was missing the sectom input at the end.Also the bad moon in hindsight wasn't the best.#GGST #GGST_MI pic.twitter.com/FfeTHVxOmf— TM26 (@waiiiiiiidle) June 23, 2021
#PS5Share, #GuiltyGearStrive thinking...burst safe cs to s disk crossup pic.twitter.com/sOMynoTkuI— LZR| HeavenSent (Tommy)🎢 🎪 ᴹ♚ᴶ (@Frametraps) June 22, 2021
#PS5Share, #GuiltyGearStrive #ggst_mi another example of the burst os pic.twitter.com/3VpQUm5aNT— LZR| HeavenSent (Tommy)🎢 🎪 ᴹ♚ᴶ (@Frametraps) June 22, 2021
Instead of trying to manually time the cross-up S disk, after hair car puts them far away you can use her crouch animation to twerk on the frames and make it easier.#GGST_MI #GGST pic.twitter.com/fGpWVznFcv— Anime Horse Racer | BLM (@curomumono) June 22, 2021
#strive #ggstrive #GGST_LE #GGST_MICombo damage comparisons between leo and Millia.Seems pretty comparable in this respect. Does not take into account min proration(assuming it's 20, could be 10). pic.twitter.com/s0bCTqrISt— TheOneTrueHobo (@hoboayoyo) June 22, 2021