Some easy and reliable Counter Hit corner combos with Nagoriyuki! That 2H is quite good and covers a nice slice of the stage! 😁😁😁#GuiltyGear #GuiltyGearStrive #GGST_NA #GGST Follow me at https://t.co/k87XSYFie9 pic.twitter.com/WozOr7PjR4— CajurTheMighty (@CajurTheMighty) June 25, 2021
Nagoriyuki new corner bnb 283 damage using 1 special by @real_orochi #GGST_NA #GGST #GuiltyGearStrive pic.twitter.com/FYNZ3iqVJi— playsfromfuture (@playsfromfuture) June 25, 2021
Nagoriyuki 351 damage on 6H counter 1 special 1 super on the corner with the 5S 5K 5D charged by @real_orochi #GGST_NA #GGST #GuiltyGearStrive pic.twitter.com/vZ0jf7mxrr— playsfromfuture (@playsfromfuture) June 25, 2021
Nago far S>S into command grab/strike is a strong situation when Nago is close enough to do it!!You can press a button vs command grab to stuff it, but I HIGHLY recommend opting to either backdash, Roman Cancel, or delayed jump OS instead; the risk/reward is MUCH safer #GGST_NA pic.twitter.com/2xvFkwLK37— Golden LUV (@luv_astral) June 25, 2021
Other important notes!! - In Blood Rage, Nago can't use any specials so you don't have to worry about command grab in his S>S String!!- S>S dl.623P only works if he's close enough after stepping from from the S>S animation to do it! in the corner this range is longer! pic.twitter.com/SoRMggC37H— Golden LUV (@luv_astral) June 25, 2021
- Rec 3: S>S 236S 236K c.S to catch people who backdash vs either instant 214H or 623P. It's plus on block and gives you really strong combo regardless of CH.- Rec 4: You can either S>S>S 66RC or S>S> dl. 623H 66RC for a frametrap that continues offense for 50 tension#GGST_NA— Golden LUV (@luv_astral) June 25, 2021
Fun big body corner concept off of CH c.S. Timing is quite tight but the blood gauge gain is minimal for its damage. If you end in super your bar will be blood gauge will be empty by the time you can start your offence up again. Works on Pot, Nago, Faust and Leo #GGST_NA pic.twitter.com/TixiECBN7f— Virum (@Virum_SD) June 25, 2021
Hello I'm Orochi a French Nagoriyuki Main ! Today I'm going to teach you some tips to get better with Nagoriyuki and Mistake to avoid in terms of Bloodgauge management !
Discord : https://discord.gg/jSZJz5JeWA
Twitter : https://twitter.com/playsfromfuture
Twitch : https://www.twitch.tv/playsfromfuture
PRCing Nago's 214H with up-drift to perform cool combo. Original tech from @.grain_death who's post about it is in the reply below#GGST_NA pic.twitter.com/4ZSt8yQYKd— Laggy 💚 PreDebuTuber (@Laguo_Jh) June 25, 2021
236S + 236K + 2Y + 2Y + 2Y + DELAY + 63236HS + ROMAN CANCEL RED + DELAY + 2HS + 632146Y #GGST El primer piño a veces entra en combo a veces no, lo que hace oscilar un poco el daño, sin el Zarameyuki se saca 242 de daño. pic.twitter.com/CgLvAwWlPt— Pancho Queso 🍥 (@Drobloman) June 24, 2021
214H beats meaty leaf grab and results in the most reward. Mashing 5P also works, or jumping and airthrowing, though admittedly this is somewhat difficult to do low enough to hit Chipp, but is the best bloodless punish. Expect them to burst as soon as 214H hits, though, in most situations, that just nets you the round if you can react to it.
214H beats meaty leaf grab and results in the most reward. Mashing 5P also works, or jumping and airthrowing, though admittedly this is somewhat difficult to do low enough to hit Chipp, but is the best bloodless punish. Expect them to burst as soon as 214H hits, though, in most situations, that just nets you the round if you can react to it.
I've been using Level 3 5H into beyblade PRC into command grab a bunch, he moves across the screen extremely fast, and the blockstun for 5H is pretty long, meaning it can screw up their mash— Felkin Mak (@FelkinMak) June 24, 2021