Nago c.S counterhit setup off 6K OTG ->236K. Tested against Chipp 5P for timing. Blows up wake up buttons, and there seem to be options to deal with DP/invo with the 236K shortened spacing, and RC. more consistent than 6HS oki, but still read heavy c: #GGST #GGST_NA #FGC pic.twitter.com/lQH2TiOsA8— YOMI.zip (@YOMI_zip) June 23, 2021
This combo could be useful If you wanna get in some good bonus damage between the teleport #GGST_NA pic.twitter.com/QLxSNl6HLI— Dixie Normus 👹 (@_sutekh) June 22, 2021
Decieded to go over around 3 things that your bassically required to do to do anything with Nago.
You can probably say these about any character, but man are these so important for Nago only. Everyone's playing Guilty Gear while he's playing Street Fighter.
properties of throwing after nago's beyblade. had to upload to youtube because twitter is being a painhttps://t.co/5lFaxDXfEe#GGST_NA https://t.co/LEdvZLbM1p— Lofo (@lofo_lorelei) June 22, 2021
Everything you need to know about Nagoriyuki's Blood gauge & Rage mechanic in Guilty Gear Strive
Alright so here is the updated guide to Nagoriyuki and his Blood gauge mechanic in Guilty Gear Strive! This has undergone some changes from the old beta version where I made a video so time to update whats possible with this, and also why you should absolutely avoid the berserk rage state!
Specifics on the frame data changes, starting at level 0 and going to 2 (frame data same when in berserk rage state)
5HS
20f, 18f, 16f
6HS
17f, 16f, 15f
2HS
19f, 17f, 16f
Jump HS
16f, 15f, 14f
0:00 - Intro
1:03 - The Basics
5:52 - The cool fun stuff
11:56 - Command grab and more
13:48 - Berserk rage state AVOID IT
19:09 - In Closing
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Please let me know if you find a better combo !
The RISC gauge heavily improves damage on this combo, it raises to 326 after a blocked c.S only (around 20 RISC)
You can chose to super instead of 6H at the end to get wallbreak oki and refill some blood, the damage becomes 309, so it's pretty worth to spend meter here !
Feel free to let me know if you found a better combo !
You can use super instead of the last 6H, which will do 281, give oki and restore a lot of blood gauge
uses barely any special moves, and even with specials available, i think its optimal? unless you want to break the wall, but even still there are some wall break routes