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Super1upmanToday at 10:39 AM
honestly as long as you have 50% meter to Zansetsu super directly to negate lifeloss, I think going into bloodrage is fine, given you try to plan where your activation is
[10:40 AM]
activating max screen against certain chars seems fine, then just immediate super, and up close you can create distance with normal pushback then super
[10:41 AM]
obviously not a good plan if your losing by a lot since its risky, but with the payoff from spamming specials before activation, going all in like that might actually work
[10:41 AM]
for players who don't want to play the patient game
@Piccolo
but at least I can live my dreams of playing Samsho on ps4 with good netcode
surewinToday at 10:42 AM
pretty much this lmao
@Super1upman
honestly as long as you have 50% meter to Zansetsu super directly to negate lifeloss, I think going into bloodrage is fine, given you try to plan where your activation is
SwiftyXRDToday at 10:50 AM
I think Zansetsu is punishable from full screen though if they dash up to you as soon as they get out of block stun
[10:51 AM]
Especially if you have like a full screen overdrive like Ramlethal or something
Super1upmanToday at 10:53 AM
true but its a life trade mechanic in my mind, you trade x amount of life for dealing whatever 80% of their life before the transformation
[10:54 AM]
its definitely a risky path to take, but I think it would work with the way the game is looking, matches can end so quickly
SwiftyXRDToday at 10:54 AM
Just saying, Zansetsu definitely isn't a get out of jail free card if the opponent knows to punish it
[10:55 AM]
Your best course of action is to try whiff punishing with 5HS and then use it
Super1upmanToday at 10:55 AM
i don't think its worth draining life
[10:55 AM]
you will lose that same life if you wait, vs the punish
SwiftyXRDToday at 10:56 AM
That's true but if they don't throw out buttons then you're either doing insane chip from 5S and 5HS or you're draining their tension(edited)
Super1upmanToday at 10:56 AM
the chip is honestly not good, with barrier and his normals are too slow
SwiftyXRDToday at 10:57 AM
Well they're slow because they take up most of the screen
Super1upmanToday at 10:57 AM
it doesn't do enough dmg to go for chip unless it might kill
TrevwardToday at 10:57 AM
Feels like it's not worth going into that mode unless you have a life lead & have them against the wall. This helps keep them from running away since you can't use any specials. Regardless, I just focus on not going there lol
DaiAndOhToday at 10:57 AM
The thing also is
SwiftyXRDToday at 10:57 AM
Yeah, you should probably avoid blood rage in general
DaiAndOhToday at 10:58 AM
That 50 meter could be used on a powerful RC or on a super to stop blood gauge
SwiftyXRDToday at 10:58 AM
The benefits of blood rage aren't there as an alternative play style, they're just there to help keep you on your feet
TrevwardToday at 10:58 AM
yeah but what is Nago going to do if the player just waits it out. Just blocks the whole time with FD
[10:58 AM]
While you lose tons of hp
Super1upmanToday at 10:58 AM
@DaiAndOh very true, it may just be optimal to always do that, just saying a theory, all in playstyle looks like it would possibly work
DaiAndOhToday at 10:59 AM
Yup. You lose your mobility to catch them too
[10:59 AM]
I guess you can gamble with 5d lol
[10:59 AM]
If in range
SwiftyXRDToday at 10:59 AM
You're basically going to take damage no matter what, you either let your HP drain and stay in neutral or you let them block zansetsu and get punished for it
DaiAndOhToday at 10:59 AM
I do think there can be some niche use of rage but rare
[11:00 AM]
Like combo into it when they're low on resources
[11:00 AM]
So you go for max damage and try to checkmate with a few hits on block
Super1upmanToday at 11:00 AM
the rage is a weakness for the crazy shenanigans you can do before it I think, the more I see it the more I never want to stay in it, but avoiding transformation might also be way too passive of play
SwiftyXRDToday at 11:01 AM
You should only go for a super crazy combo when you can get a super off
TrevwardToday at 11:01 AM
def not too passive since you can still risk it for a command grab. Plus, having very strong defense is never a bad thing.
SwiftyXRDToday at 11:02 AM
Same as "You should only go for a super crazy combo if you can end it with 214H with Sin"
Super1upmanToday at 11:02 AM
@SwiftyXRD you don't get infinite chances, so waiting may end up costing you match, if you gotta wait to use cancels cause your afraid of transforming
SwiftyXRDToday at 11:03 AM
Purposefully letting your blood rage go up is a huge gamble though, especially if you mess up the activation(edited)
[11:03 AM]
If they punish your blood rage activations and you don't have burst then you're basically a goner
Super1upmanToday at 11:06 AM
I would test lifeloss, if you do a knockdown, teleport back max distance, then check what characters can actually get. Sadly I don't have beta
JustDylanToday at 11:07 AM
i mean
[11:07 AM]
there's no reason for your opponent to not just block once you activate blood rage
[11:07 AM]
you have literally 0 threat once in blood rage
Super1upmanToday at 11:07 AM
@JustDylan I am talking about just activating super immediately after blood rage to take damage
[11:07 AM]
get out immediately
JustDylanToday at 11:07 AM
yeah and then you get punished
[11:07 AM]
lol
Super1upmanToday at 11:07 AM
I said you can test the life loss from that, you say get punished but it may actually be worth it
JustDylanToday at 11:08 AM
also you just spent 50 meter for something that could have been avoided
DaiAndOhToday at 11:08 AM
Again
SwiftyXRDToday at 11:08 AM
The only characters that probably can't punish it are the ones who can't dash
DaiAndOhToday at 11:08 AM
Why not spend 50 meter in the combo?
JustDylanToday at 11:08 AM
yeah
DaiAndOhToday at 11:08 AM
Why not spend 50 meter on something else entirely JustDylanToday at 11:08 AM
and you wanna spend your meter on this garbage
[11:08 AM]
lol
Super1upmanToday at 11:08 AM
50 meter in the combo might be worse than having option to immediately end blood rage
Message #nagoriyuki-lounge
#GGST_NA So, how little RISC does it take to kill Chipp with Blood Rage? Ten (with wall hit)... #PS4share pic.twitter.com/asOzGj0ctG— Projekt Neo〖Debut Feb 21st, 9PM EST〗 (@nickextremeone) February 18, 2021
Nagoryuki side switch in corner from stK #GuiltyGearStrive #Nagoriyuki #GGSTRIVE #arcsystemworks#PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/pqUJzVy9Wu— Mister Mazoku (@TheMazoku) February 18, 2021
Bom dia em ritmo de tod ( toque da morte ) no chipp!! Esse jogo está insano =D #fgc #fgcbr #jogosdeluta #arcsys #ggstrive #fliperama #arcade https://t.co/v2YFLpdSWK— TRETA CHAMPIONSHIP (@TRTChamp) February 18, 2021
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UNTESTED.WILL UPDATE SOON
BASIC BNB:
- K, 6K, 623HS (first hit special cancel into 236K teleport), K, S, 6HS
Midscreen version
- K, 6K, 623HS (first hit special cancel into 236K teleport), K, (close)S, down+HS, cancel into teleport, 6HS, 6HS
Bigger Version
- K, 6K, 623HS (first hit special cancel into 236K teleport), K, (close)S, 623HS, cancel first hit into teleport, K, (close)S, 6HS
- 2k, 2d
- 2k, 2d, 623HS, K, (first hit special cancel into 236K teleport), 6HS
Roman Cancel combo
- SSS, roman cancel(hit forward forward before RC for slide), K, (close)S, 2HS, teleport, 6HS You can also mash 5P after the 236K to get a better feeling of when the recovery is over and you can actually start inputs
[9:13 AM]
2P, 6P, 623H(1), 236K, 5K, c.S, 623H(1), 236K, c.S, 6H is what I use to train the timing(edited)
Enk3rToday at 9:17 AM
Oooh that’s not a bad idea. Thanks!(edited)
smaiibirdToday at 9:18 AM
I think Sol is the heaviest of the normal heavy ones. So you should be good vs anything but Leo/Nago/Pot. Dno if Faust's size fucks it up. Guess I'll try that
DaiAndOhToday at 9:19 AM
There's a 236K after each 623HS(1)?
smaiibirdToday at 9:19 AM
Yep, if you don't input 236K you get 623H(2) and combo is done
[9:20 AM]
Faust seems to be no issues
[9:21 AM]
2P, 5K, f.S starter all ok
[9:22 AM]
Weird starters like 2K fucks things up. I can't hit anything after 236K and have to adjust combo instead. But good to know about i you are wondering why you are missing all your 2K combos
DaiAndOhToday at 9:22 AM
Yeah should probably indicate that in your listings to be safe
[9:23 AM]
Remember plenty of new players will be reading so gotta make sure they know 236K is there
smaiibirdToday at 9:24 AM
Ah shit. Yeah now I see i missed it. Plenty type-o's
[9:24 AM]
So much new infos, overload
[9:26 AM]
For 2K starter I use;
2K, 2D, 623H(1), 214H, 623H(1), 236K, c.S, 6H
HushpuppyToday at 9:26 AM
How much meter does that burn though?
smaiibirdToday at 9:26 AM
Burn in terms of what? You only gain blood
HushpuppyToday at 9:26 AM
Thats what I mean
[9:26 AM]
You are using a lot of the blood
[9:27 AM]
Or gaining
smaiibirdToday at 9:27 AM
Not much you can do about it, he's built this way. Can't get around it really
HushpuppyToday at 9:27 AM
For 2k I tend to take 2k, 2d, 214hs to take a knockdown and mix from there so I can save some for a bigger confirm
smaiibirdToday at 9:28 AM
If you are worried about ending up in blood rage save 50% tension for quick 6321456H or use command grab
[9:28 AM]
I mean that combo is 138 dmg, twice your dmg.
HushpuppyToday at 9:28 AM
I also like to go 2K, 2D, 623HS(2), 236K to be on their wake up
[9:29 AM]
I am still learning how many cancels I can do before I go too high with the meter
[9:30 AM]
Most of the people I have fought don't want to block so I tend to run into rage since I can't get the grab and poking with sword to try to stay out of it
smaiibirdToday at 9:30 AM
Each to his own. My focus is always to get my combos down so I get good dmg from my hits. Then I work on everything else
[9:31 AM]
I'd probably just save tension and immediately do 6321456H when I get into blood xD
HushpuppyToday at 9:31 AM
I have tried that but still get hit for it so I just try not to enter it if possible
[9:32 AM]
Weirdly enough I like that it forces people back when they block the hit from ripping off the mask
DaiToday at 9:34 AM
what does “(1)” mean
smaiibirdToday at 9:34 AM
First hit only
[9:34 AM]
Since 623H is a 2 hit move the (X) signifies how many hits should land
DaiToday at 9:36 AM
i see
Enk3rToday at 9:37 AM
In my match experience so far you don’t gotta be too scared of your blood meter cuz you really need your special cancels for neutral, and you can go pretty ham if you get a cmd grab off
[9:37 AM]
Blood management is gonna be so interesting as the meta develops though
JustDylanToday at 9:39 AM
each special uses 1/2 a segment of blood
HushpuppyToday at 9:39 AM
The hardest thing about it is since you can't dash when in rage, your opponent can just run and let you lose the HP from being in it
JustDylanToday at 9:40 AM
fS, fSS, fSSS, 2S, and jS all restore 1/4 of the blood gauge on hit, and 1/8 of the blood hauge on block
5H, 2H, 6H, and jH all restore 1/2 the blood gauge on hit, and 1/4 of the blood gauge on block
smaiibirdToday at 9:41 AM
2K, 2D, 623H(1), 214H, 623H(1), c.S, 623H(2), 236K - 100% blood
[9:41 AM]
Your new favorite combo @Hushpuppy
smaiibirdToday at 9:50 AM
Even better, end with 214K and you're full screen away and can start mashing HS and pray that the enemy doesn't sit in the corner waiting for you to die
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FeelingFuzzied (Nagoriyuki)Today at 7:01 AM
KK. Just thought I'd check. I'd be super surprised if you found frame trap into bsu even
[7:01 AM]
Let alone meaty in that way
@FeelingFuzzied (Nagoriyuki)
Let alone meaty in that way
WanoToday at 7:33 AM
I would be too that was like 5 mins in lol
smaiibirdToday at 7:33 AM
You can just test it via recording
[7:33 AM]
Record NAgo doing it then test what you can do to escape
WanoToday at 7:40 AM
Smart
[7:40 AM]
I'll do that
smaiibirdToday at 7:45 AM
I'd wager some stuff will be found sooner or later for good cmd throw setups. Haven't seen anyone do any real fancy combos from it yet though. Gonna be somewhat bad dmg considering both grab and RRC
[7:52 AM]
623P, RRC, 2H, 623H(1), 236K, c.S, 2H, 236K, 6H - 172dmg (corner). 196dmg with OD ender instead(edited)
[7:55 AM]
The dmg is so insane for everything in this game, even something that has double garbage prorate
SaltguyToday at 7:55 AM
RC has less proration if you cancel the bubble hit btw
[7:56 AM]
and i don't think the bubble deals any damge (maybe 1)
smaiibirdToday at 8:01 AM
Yeah I've noticed there is some kind of perfect RC or something but nothing I've looked into. I'll let someone else find out that kind of stuff and then just read about(edited)
SaltguyToday at 8:03 AM
You can cancel any RC (except yellow) into an attack if you press a button while it's starting up.
[8:03 AM]
The window is sort of tight but not enough that you can't easily mash it out.
smaiibirdToday at 8:08 AM
Lab buddy found and explained. Pretty nice. 191dmg instead without OD
[8:08 AM]
214 with OD. So stupid.
Message #nagoriyuki-lounge
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smaiibirdToday at 3:22 AM
Go into practice mode, do stuff, find frame data, call out his bs. Instant/just guard always helps.
[3:24 AM]
But that's the basic outline for learning to counter anyone. If you have trouble understanding what Leo is doing use the record function of your PS4/5 and record a match, play it back and look at what opponent is doing and then recreate situations where you get blown up and just tech it out
smaiibirdToday at 3:50 AM
Getting a simple 2P combo can be a huge boost though. So you can always cash out on mashing a bit when you know more about Leo.
2P, 6P, 623H(1), 236K, 5K, 6H works on Sol anyway and does 114 dmg.
smaiibirdToday at 5:45 AM
Seems weight is an issue so for Leo you can do;
2P, 6P, 214H, 623H(1), 214H, 623H(2) - 139 dmg.(edited)
FeelingFuzzied (Nagoriyuki)Today at 6:22 AM
@smaiibird hah I forgot about weight
[6:22 AM]
Time to figure out the universal route's and worry about character specific later
smaiibirdToday at 6:29 AM
Universal routes and GG have never been a thing a really. Finding universals that work the same on say May and Potemkin rarely eer happens. Especially for the type of combos Nago seems to have that depends on their air position
[6:31 AM]
E.g seems impossible to hit anything on Leo after his stupid autocombo f.S, S, 623H(1) but it works fine on Sol.
FeelingFuzzied (Nagoriyuki)Today at 7:02 AM
They are a thing actually. They are just far from optimal
[7:02 AM]
But nagoriyuki could be an exception sure
[7:02 AM]
I just never liked character specific combos. Seems unnecessary. But I'll deal(edited)
smaiibirdToday at 7:27 AM
Each to his own. I strongly disagree but maybe all my characters since XX happened to be very heavy on character specific combos. All my mates thinks the same
[7:29 AM]
2S, 214H, 623H(1), 236K, 5K, c.S, 623H(1), 236K, c.S, S, S, 236K, 6321456S - 242dmg
f.S, S, 623H(1), 236K, 5K, c.S, 623H(1), 236K, c.S, 2H, 6321456S - 214dmg
On Sol. So probably doesn't work on Leo/Nago/Pot but should work for rest. Such a stupid character.
[7:31 AM]
2P, 6P, 623H(1), 236K, 5K, c.S, 623H(1), 236K, c.S, 6H - 135dmg. Also insane from a 2P starter