Advanced Tips & Tricks for Nagoriyuki to Win More Games | Guilty Gear -Strive
This video shows different tips, tricks and ideas to further enhance your Nagoriyuki so you can win those hard matchups or to just help you in certain games/moments.
Links to the people that I watch the most for my own gameplay.
Wizdumb - https://twitter.com/WizdumbWiz
Uriel_Legion - https://twitter.com/Uriel_Legion
Hotashi - https://twitter.com/hotashis
Dustloop:
https://www.dustloop.com/wiki/index.php?title=GGST/Nagoriyuki
Timestamps
0:00 Advanced tips and tricks to win with Nagoriyuki
1:06 Beyblade PRC Cancel Overhead
3:19 f.SS into Bite on hit
5:02 Fukyo being upper body invul
5:55 Fukyo 2k into Bite on block
7:33 5k into j66BRC Fuzzy overhead setup
11:11 Counterhit 6k into Fukyo Bite
12:36 Dashjump jK or jH into Bite
13:56 Clone being 12f of startup
15:25 Super or f.SSS into RC cancel high/low
17:57 5K is the only jumpcancellable normal (for burst baits)
19:32 2S into fukyo Bite
21:00 Editor comment
#GGST_NAIn corner scenarios where 5[D] extensions work inconsistently on low blood, consider incorporating 2h-214k6 instead. Has the added bonus of being slightly better net blood, albeit at the cost of a marginal amount of damage. pic.twitter.com/ci7HLixD0Z— BossBabyFan2021 (@qawmame) December 21, 2021
#GGST_NA 623H CH round startUniversal0 net blood, 211 damage vs KyThis is what I'm starting with will likely spend some more time in the lab tomorrow. Please let me know if you come across an interesting route for this pic.twitter.com/hvf0F4qyvu— BossBabyFan2021 (@qawmame) December 20, 2021
#GGSt_NAUniversal Corner CH 623H routesFirst route trades 3 damage for .15 net blood. Information given for 5[D] route, on Ky Kiske0 tension: 268 Damage +2.2 blood peak/+0.7 blood netWasureyuki: 292 Damage +1.9 blood peak/-0.6 blood net Damage scales very well with RISC. pic.twitter.com/qubBHah6PS— BossBabyFan2021 (@qawmame) December 20, 2021
#GGST_NA "You say it scales well with RISC. How well do you mean exactly?"Well... here's the 5[D] route w/super after a basic frametrap dealing 361 damage to Ky. You can intentionally sourspot super - 6h - 6h for a bit more damage too if you like. pic.twitter.com/l2dufMayGJ— BossBabyFan2021 (@qawmame) December 20, 2021
#GGST_NA When you're at high blood and your opponent blocks fSS, a smart opponent will guess that you will go for a command grab and mash/jump to counterhit you. If you have 50% meter, you can punish with high damaging combos from fSSS-roman cancel. Keep them guessing on defense pic.twitter.com/yDDC82wqAU— BossBabyFan2021 (@qawmame) December 18, 2021
P4AU PLAYER REAL BLAZBLUE ROLLBACK REAL AAAAAAAAAA on Twitter
Random Nago meme #GGST #GGST_NAhttps://t.co/dD74G0a6tq pic.twitter.com/GCcxpUyNya— P4AU PLAYER REAL BLAZBLUE ROLLBACK REAL AAAAAAAAAA (@FallenBenado) December 18, 2021
I am aware that some folks have trouble with the c.S - 2H-236S conversion so here are some ideas that yield similar blood loss at the cost of damage. The second route will also work further from the wall than other options. pic.twitter.com/CgAmV9H4oz— BossBabyFan2021 (@qawmame) December 18, 2021
#GGST_NA Messed around a bit with cS 5D tap RRC from midscreen and feel like this is a solid option. Since you prorate so much off 5D starter (80% IIRC), it makes sense to try to break wall for positive and route for blooddrain rather than going super HAM for damage. pic.twitter.com/FRoYAEIgom— BossBabyFan2021 (@qawmame) December 18, 2021
(Round start spacing) CH 623H(1) xx 236K (4), 5K, jc jK, jD, jD (land) 5SSS (WS) ender - typically 6H
You have to be very close with the 5K, which requires you to manually cancel the momentum or you'll slide underneath them. You can hit a behind-the-back 5K to jc jK but that's purely for swag and almost impossible to get consistently.
Works on all weights, if you don't delay the first 5S you'll wallstick on the 5SS and break with the final 5S. Still very strong.
#GGST_NA Working on some ideas for when you hit CH 5H from midscreen at the edge of 5H range. Best universal result I could come up with at this point: pic.twitter.com/Vdm2FsvzQP— BossBabyFan2021 (@qawmame) December 17, 2021
Old tech revisited. Fukyo forward BRC gives you crazy amounts of coverage. It covers jump, backdash, throw, strike, DP, YRC all with the same timing. If they block the 6HS you can fukyo forward & get another mix because of the BRC slowdown. Fame was way far ahead lol #GGST_NA pic.twitter.com/oK7CVAPPkc— Kadaj (@IFCxKadaj) December 15, 2021
Nagoriyuki really do have some amazing punishment. Anji's -7 nagiha with 7f 5K#GGST_NA #GGST_AN pic.twitter.com/iqUH4xWlkY— 紫めぐ (@Megumin_Yun) December 13, 2021
#GGST_NA Blood dump + midscreen wallbreak route w/ roman cancel from CH c.S starter. Requires 50 tension - offset by positive bonus.270 damage, appears to be safe on 2.9 blood.Route works on all weight classes. Remember to 66RRC.+0.05 blood bars peak, -2.1 blood bars net. pic.twitter.com/HXmbDihGwI— BossBabyFan2021 (@qawmame) December 12, 2021