Anti YRC combo with leo that is burst safe/able to bait burst #GGST_LEhttps://t.co/JOzwFd6R5k pic.twitter.com/Rl4Q6opv6L— DKB (@BroadassDylan) July 11, 2021
Honestly if you aren't going to interrupt this move it may be better to just take the hit... #GGST_LE #GGST pic.twitter.com/x6SSEHO9k4— JCPOD| Jack-Onee-san @I miss Patrice (@Jack_Onee_san) July 11, 2021
(GUILTY GEAR STRIVE) - EASY LEO WHITEFANG COMBO GUIDE! | Step By Step Guide!
(GUILTY GEAR STRIVE) - EASY Leo Whitefang COMBO GUIDE! | Step By Step Guide!
leo whitefang is an amazing character in guilty gear strive and today I want to show you a step-by-step guide for 3 combos you can do in ranked matches. You'll learn how to do a corner combo, and two mid screen combos in this video. these basic and advanced combo will showcase in melting healthbars pretty easily. In today's video Ill take you step by step, move by move, so that you can perform the combos as well. these are over all easy although maybe some might be seen as advanced. I intend to make even those combos a little easier by explaining how the in combo works so you can use them with your leo whitefang .
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New Discord
New Discord : https://discord.gg/G5MGmKy
Timestamps
0:00 Intro
0:26 Combo 1
1:07 Combo 2
1:44 Combo 3
2:18 Combo 4
3:04 Combo 5
3:46 Outro
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Notation guide
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7 8 9 ↖ ↑ ↗
4 5 6 ← N →
1 2 3 ↙ ↓ ↘
P= Punch
K = Kick
S= Slash
HS= Heavy Slash
D= Dust
CS= Close Slash
FS= Far Slash
RC = Roman Cancel
RRC = Red Roman
BRC = Blue Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
J= Jumping (Meant to describe performing the following notation while in the air. example JK = Kick while in the air)
JC= Jump Cancel, (jumping right after imputing an attack to cancel the ending of the attack and go directly into another attack faster)
FAD= Forward Air Dash, dashing forward mid air
IAD= Instant air dash, rapidly dashing as soon as you jump in the air
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Combo Notation
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Leo Whitefang Combo 1
CS, 2HS, HOLD 2 - PRESS 8 HS, HS
(Last his misses small characters so rush down instead)
Leo Whitefang Combo 2
CS, 2HS, 214S HOLD, S, HS, 214HS, HS
Leo Whitefang Combo 3
JS, CS, FS, HS, 236S, RRC SLIDE, 2HS, 214S, 6HS
(Misses small characters)
Leo Whitefang Combo 4
HS HOLD, S, RRC, 2HS, 214S HOLD, S, HS, 214HS
Leo Whitefang Combo 5
CS, FS, HS, 236S, RRC SLIDE, DASH, CS, HS, 2S, HS, 2S, HS, 236HS
#leowhitefangcombos #guiltygearstriveleo #guiltygearstriveleocombos
#PS5Share, #GuiltyGearStrive Little bit of Flash Kick tech! Much like Leo's dash fireball, you can slightly extend the range of his DP by dashing as you start it! Requires a dash macro to do. #GGST #GGST_LE pic.twitter.com/LPlBm07orM— Griffin Quayle (@Griffin_NE) July 11, 2021
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Link to NEW!!!! Leo Whitefang Guide.
The Kings Dictionary Vol.2
https://docs.google.com/document/d/1AyXgy9xY3yTfqjFcqn8uclqPU3CoBPWna3WymA5IPms/edit
(bt.214[H],) bt.K bt.S bt.H22 dash 2S 214[S]You can RC 214S and go into 2S 5H loops if you're at the corner and want to break it, at midscreen if you want side swap you can do 236H instead of 214S and still get backturn oki but no hard knockdown. Yes this works on Pot#GGST_LE pic.twitter.com/SXKalnd3TM— That Twit Alex (@ThatTwitAlex) July 11, 2021
A thread of Leo backturn combo stuffNotation is:(bt.214[H],) bt.H22 dash 2S 2H 214[S] microwalk bt.S bt.631246S[x] indicates you hold the button to go into/stay in backturn,(x) indicates optionalUse RC on 214[S] for easier routing or omit bt.S into super for oki#GGST_LE pic.twitter.com/zmHy8Q2Rvc— That Twit Alex (@ThatTwitAlex) July 11, 2021
Corner onlybt.214[K] prc c.S 5H dl.2S 5H dl.2S 214[S] 631246SHold K means nothing here but you should generally do itDelay the RC so that you get Purple RC which applies less scaling than RedIf you only have half meter you can do bt.H, or do 5H 214S instead of 214[S]#GGST_LE pic.twitter.com/23SPe31jUi— That Twit Alex (@ThatTwitAlex) July 11, 2021
If you are thrown often in jump-in situations on hit like this, here's a 50 meter solution to punish the throw. #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/mVmBhKC9Lb— Jyosua@Guilty Gear Strivin' (@Jyosua) July 10, 2021
I rerecorded this input bug for Leo backturn super. If you do the input too quickly, the game prioritizes forward dash. You have to do it pretty slowly to not get dash, shortcut or not. #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/RFN0o3HdeA— Jyosua@Guilty Gear Strivin' (@Jyosua) July 10, 2021
#PS5Share, #GuiltyGearStrive #GGST_LE quick example why looking for PRC over RRC when possible is worth it. Example here 165 vs 181 pic.twitter.com/WREQhp0Hcd— Poelruiter (@boolziPS4) July 10, 2021
Just trying fast RC stuff to get corner more easily and end up with backturn stance. #GGST_LE Did it from corner to corner to see how far it would reach. pic.twitter.com/vTGLncTU25— Abelcru (@AbelcruGamercru) July 10, 2021
This is the true Leo DUST combo and anything else you make cant even get close to it. #GGST_LE pic.twitter.com/r3hGfM8yQu— Abelcru (@AbelcruGamercru) July 10, 2021
Don't know if was already known for Leo but here is a dust combo using J.Dust momentum to switch sides and get more damage. #GGST_LE pic.twitter.com/hvVE7FWo3R— Asura (@AsuraEXE) July 9, 2021
I hope everyones been enjoying Guilty Gear so far! Lets Break down this loop from corner ,mid and flashkick!
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#GGST_LE i think this may be max damage into setup sadly doesn't seem to work of max range plink dash 5K pic.twitter.com/dyltsrWY6G— Delta Red (@DylanLatch) July 9, 2021