Ladies and Gentleman I come to you, but a humble sauce merchant. #GGST #GGST_LE pic.twitter.com/4DEqfd1GvI— JCPOD| Jack-Onee-san @I miss Patrice (@Jack_Onee_san) June 30, 2021
Leo mid combo you can do after Counter 5H instead of the usual 5H counter into 236H.Gives like 4 more damage and you can avoid getting your opponent out of the corner. #GGST_LE pic.twitter.com/7OuLIjoNC4— Abelcru (@AbelcruGamercru) June 30, 2021
#GGST_LE #GuiltyGearStrive Tech from @KuroshibaUnene that uses the invincibility of the super, but allows you to roman cancel before the super costs meter! This lets you get more damage than a raw super, and can possibly be used to punish frametraps! @Rooflemonger @SonicFox pic.twitter.com/OXgaYdJbQv— Floof (@PossiblyFloof) June 30, 2021
Hossa showing a #GGST_LE hitstop safejump OS in front-stance off of turbulenz knockdown. You can do jH>5K or j.H>throw as a meaty and the 5K will only come out on hit, while the throw will only come out if they DP.Can do the same thing off j.K, using 2P and j.P as framekills. https://t.co/E3waAO9Hm9— Jyosua@Guilty Gear Strivin' (@Jyosua) June 30, 2021
Here's a Leo combo guide on how to get into Leo's Backturn stance. There are a lot of Leo Combo Guides that focus on damage, and while that's great and all, I feel like you'll be better off learning how to safely get into backturn stance since Leo's best tools are in that stance.
Anyway, directions are used with Numbers. If you want to know how to read it, just look at your number pad for 10 seconds. If you don't have a number pad, then GGs, that's on you. Also, just look up a number pad on the internet. It's not hard.
Here are some basic notations you'll need to know for reference:
bt. = Backturned
c = Close
f = Far
[x] = input is held
CH = Counter Hit
Finally, if there are words that you don't know, check out this glossary made by Infil. It's most likely there:
https://glossary.infil.net/
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So here’s how it works: some characters have a reversal super, however it doesn’t actually spend meter until it does a little flash or cinematic(Laust and Leo being examples). So using this concept we can use the startup invincibility of the super and roman cancel it before the super actually spends meter.
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Link to NEW!!!! Leo Whitefang Guide.
The Kings Dictionary Vol.2
https://docs.google.com/document/d/1AyXgy9xY3yTfqjFcqn8uclqPU3CoBPWna3WymA5IPms/edit
Proton | Coach Steve @Blaming the Beasts on Twitter
Tight timing on the j.HS link while still being able to follow up. @Dacidbro #GGST_LE #PS4share pic.twitter.com/wuW4NI2VKu— Proton | Coach Steve @Blaming the Beasts (@FightCoachFight) June 29, 2021
Leo Whitefang Beginner Guide & How to Beat Him - Guilty Gear -STRIVE
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0:00 Overview
1:00 Gameplan
2:58 Movement
3:21 f.S Poke & HS Reverse Chain
4:56 Guard Point
5:44 5K & Tick Throws
7:00 Fireballs (AKA DWAAAAH!!!)
7:32 Anti-Airs & Reversals
8:31 Backturn Stance
12:43 How to Beat Leo
19:00 Leo Combos & Setups
Leo MU cheat sheet (Koyote#9908 if you have feedback/questions)
Leo MU stuff - without backturn stance, Leo is a slow, standard character with a great fireball, DP, and some long but laggy normals and decent strike/throw pressure. - Leo's main goal in every round is to enter backturn stance while next to you SAFELY. The only ways for him to do that are: A) l...