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Noticed FAB did this at the 10v10 and was wondering if you could hold up to avoid the garuda and you cant lmao this is crazy strong #GGST_PO pic.twitter.com/Q3riUa8FdP— Native 🇵🇷 (@nativeMegaTen) June 27, 2021
I sure do like having an unYRCable unfuzzyable DP-safe basically unreactable high/low/throw mix that leads to 300 damage on strike options in corner #GGST_PO pic.twitter.com/DEaDxUhsk4— DSbro (@DSbro_) June 27, 2021
After grab, Pot can put you in a situation where it's a guessing game by doing 6K into hammerfist. By using forward PRC as soon as you hit the grab you can PB if your opponent is scared and even react to reversals such as DPs and supers. It will however lose to wake up buttons, but if your opponent is mashing you can then PRC in the air instead and punish them for mashing. You can also jump out of this, but you can also punish this by using HK, which will then guarantee you a PB or a cheeky cross up if you HK immediately. So while there are answers to this, it seems like a pretty good set up.
Demonstration of Blue RC with Potemkin. Options shown are blue RC 5S and blue RC buster.Blue RC 5S beats backdash, jump, and mashing 5f or higher, loses to 3/4f mash.Blue RC buster beats any mashing, is safe to backdash and hard to punish w/ jump. pic.twitter.com/3gF5pXPHBi— rylander (@rylander2) June 26, 2021
Blue RC after catching opponent with Garuda Impact #GGST_PO #PS5Share #GuiltyGearStrive pic.twitter.com/2w4szATKfk— CommonHazard (@_elvss) June 26, 2021
A simple counter-hit 6H combo in the corner. If you are confident in your execution, you can add a loop or two of Kara-Back Megafist and get a little bit more damage. As for the combo shown, you should have plenty of time to confirm off of the 6H into Hammerfall Break and 2H. The spacing is pretty lenient as 2H has a good forward hitbox so don't be afraid of breaking a bit early. Once you get a feel for it, it is an easy extension to pull off.
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GUILTY GEAR -STRIVE-
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Wrong ender but who gives a shit we got loops baby!!#GGST_PO #PlayPotemkin pic.twitter.com/JbZcDtSdlP— Leapfrog_Potcho (@Leapfrog_Potcho) June 26, 2021
Guilty Gear Strive: Potemkin Combos/Setups (V 1.03)
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Want to get max damage off your c.S hits? Don't want to guess on if it'll CH or not? Just OS it using the CH hitstop. (c.S 2S14H) #GGST_PO pic.twitter.com/WPVkjPVkU9— DSbro (@DSbro_) June 26, 2021
I'm not good enough at fighting games to determine if this is practical. The Chipp is set to block and counter with jab. The timing for starting the Garuda is really tight, possibly frame-perfect against a 3f jab (which Chipp has). #GGST pic.twitter.com/TqPFjpehKT— Important Unexplained Mechanic (@titangigante) June 26, 2021
Guilty Gear Strive: Potemkin Tech Tip #1: Using Giganter after a Wallbreak
This is the start of a new series on random tech tips to help out your Potemkin gameplay!
First up: Utilizing Giganter after a wallbreak
Music: Advance Wars 1/2: Max's theme