Wakeup DPs Are NOT Real In Guilty Gear StriveClick here to watch! ► https://t.co/DnkOGlkAqQ#GGST #GGST_PO #GGST_NA #GuiltyGearStrive #GUILTYGEAR pic.twitter.com/MYmP16DvzL— Tooten (@TootenTV) June 25, 2021
5 Must Know Potemkin Combos for Guilty Gear Strive
I was Like "😱" After Every Combo! Why this Man Hurt So much. We all fear the buttons but my god Potemkin Actually wins off 2 interactions. 1 With Meter, 1 Without. Now I know why Pot Players Been Silent Like us Leo Mains.😏
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Jc=Jump Cancel
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 22RRC
Combo Notation:
Midscreen Close Slash Punish
CS, 2HS, 236P, 66PRC, CS, 2HS, 6HS
- Be sure to RC as they bounce up from first Mega Fist
Charged Dust ROute
Charged Dust While Holding Up, JHS, JS, JcHS, JS, JcHS, JHS(Finish Blow)
COUNTER Hit 2H Side Switch
2HS, 236P, CS, 2HS, 623HS
- The Angle they Jump in from matters. If they are too far away Microwalk to get them in position
Cornered Potemkin Buster
632146P, RRC, Charged 5D, CS, 2HS, 623HS
COUNTER Hit 6h Combo Route
6HS, [4]6HS, 66RRC, Charged 5D, 2HS, 623HS
[] = Hold briefly to Charge Special move
- If close to Corner you don't have Dash (66) with RRC
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#Potemkin #Combos #guiltygearstrive
#GGST_PO This probably isn't that useful but I just need to share the absolute absurd damage Garuda Impact DP CH in the corner. (Yes this combo will instantly kill a chip player who beta blades) pic.twitter.com/lrRsx4F4ep— Dark krystal (@Darkkrystal2) June 25, 2021
Slowly figuring out Potemkin. Figuring out combos and RC extensions is so much fun! #ggstrive #fgc pic.twitter.com/nEI9MhBjzx— Graggry (@Graggry22) June 25, 2021
5 Must Know Potemkin Combos for Guilty Gear Strive
I was Like "😱" After Every Combo! Why this Man Hurt So much. We all fear the buttons but my god Potemkin Actually wins off 2 interactions. 1 With Meter, 1 Without. Now I know why Pot Players Been Silent Like us Leo Mains.😏
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J= Jumping
Jc=Jump Cancel
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 22RRC
Combo Notation:
Midscreen Close Slash Punish
CS, 2HS, 236P, 66PRC, CS, 2HS, 6HS
- Be sure to RC as they bounce up from first Mega Fist
Charged Dust ROute
Charged Dust While Holding Up, JHS, JS, JcHS, JS, JcHS, JHS(Finish Blow)
COUNTER Hit 2H Side Switch
2HS, 236P, CS, 2HS, 623HS
- The Angle they Jump in from matters. If they are too far away Microwalk to get them in position
Cornered Potemkin Buster
632146P, RRC, Charged 5D, CS, 2HS, 623HS
COUNTER Hit 6h Combo Route
6HS, [4]6HS, 66RRC, Charged 5D, 2HS, 623HS
[] = Hold briefly to Charge Special move
- If close to Corner you don't have Dash (66) with RRC
Stick I use ► https://amzn.to/33JXaXe
Subscribe for more!! ► http://www.youtube.com/c/KairosIxI
Twitch ► https://www.twitch.tv/kairos_fgc
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#Potemkin #Combos #guiltygearstrive
Anything better than this for meterless at the wall? #GGST_PO #GGST_POT pic.twitter.com/Kx8toMxhpC— 𝕮𝖍𝖔𝖑𝖔𝖒𝖆𝖓𝖈𝖊𝖗 🧙🏼♂️🧟♂️🧟♂️🧟♂️ (@Cholomancer) June 25, 2021
If you start the animation to put your hand in front of you for the flick, and a projectile is near you, you auto-flick it instantly. If you hold flick, and a projectile hits your flick-ready hand *after* the flick is prepared, it will hit you - so you can either wait for the projectile to be inside you and it will auto-reflect, or you can try to time the flick to actually hit the projectile.
Potemkin Beginner Guide for all you new Potemkin out there! Happy busting!https://t.co/DhoU0mImi5#GGST_PO— Leapfrog_Potcho (@Leapfrog_Potcho) June 24, 2021
Potemkin Garuda Impact Blue Roman Cancel Hit Confirm Combo
A hit confirm off of Garuda Impact using a drift Blue Roman Cancel. Due to the BRC's longer slow down than the other RC's, you are able to squeze in an extra Hammerfall Break into 2S. The timing for the BRC is a bit later than you think as you need to wait until the Garuda Impact recovery animation completes before inputting the RC in order to get blue (instead of purple). If you end up getting a Red RC, you are inputting it way too early. If you are in the corner instead of midscreen when you land the Garuda Impact, you can get a bit more freeform on your combo route.
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GUILTY GEAR -STRIVE-
https://store.playstation.com/#!/tid=CUSA19210_00
No deep phrase or anything this time, just a single word, that conveys the whole video:"BONK"#GGST_PO pic.twitter.com/sR5JNVUjHi— Kane Blueriver @ 🇨🇱 (@KaneBlueriverCL) June 23, 2021