with brc slowdown + counter slowdown stacking after blocking a reversal you can get crazy starters like 6h into imagination #GGST_PO pic.twitter.com/176pYJ4RL3— Joe (@wampuh) June 21, 2021
A corner setup to catch the opponent trying to jump and press buttons. If the opponent does not jump or blocks the 6K in the air, they should be brought back down to the ground where you can use a Garuda Impact to continue your pressure. Alternatively, you can Heat Knuckle after the 6K if you expect them to block and continue your pressure with a 5S.
Follow me for more GGST Content!
Twitch.tv/TigerZer0
Twitter.com/TigerZer0
GUILTY GEAR -STRIVE-
https://store.playstation.com/#!/tid=CUSA19210_00
Oi pessoal! No vídeo de hoje tem as minhas recomendações para jogar de Potemkin no Guilty Gear Strive. Personagem de pouca mobilidade mas com golpes poderosos de muito dano.
________________________________________________________________________________
Links Importantes:
✔Conheça o canal:
https://bit.ly/GameInOficial
_______________________________________________________________________________
Você também pode gostar desses vídeos:
✔ Guilty Gear Strive - React modo história
https://youtu.be/HHtCrHluzh4
✔ Guilty Gear Strive - Novo trailer modo história e informações reveladas
https://youtu.be/KZ5hGsqmIlQ
✔ Tutorial de I-NO no Guilty Gear Strive
https://youtu.be/AHR_xAkV428
✔ Nossas expectativas para Guilty Gear Strive
https://youtu.be/3GQri_UrhBk
dash prc after 2s -> slidehead frame trap gives you 5k kara backfist from basically max range #GGST_PO pic.twitter.com/ujQ1N20dYv— Joe (@wampuh) June 21, 2021
NOTATION: CH =Counter hit PB = Potemkin buster KBMF=Kara canceling back megafist RC = Roman cancel BRC= Blue roman cancel PRC= Purple roman cancel COMBOS: All dmg values are vs KY 1.0x def rating mids...
you can also do this with prc, pot can do some cool stuff with slidehead -> react to an airdash in -> prc -> CH 6p -> 2s 2h -> hk/mf #ggst_po https://t.co/ryoIAdLNTc— SolarFlare (@SolarFlareNB) June 21, 2021
Guys I hate this.Should have never given @Snake_Eyez_ access to BRC. Dude is a criminal.https://t.co/dUpNwAhLKh pic.twitter.com/ezUE9TSAFF— Steve Scott (@Tasty_Steve) June 18, 2021
ポチョムキンはどうやら立ちよりしゃがみのほうが投げられ判定がでかい模様(一回目は前メガ後に立ちっぱ、二回目は後ろ入力、三回目は斜め後ろ入力してます)#PS5Share, #GUILTYGEARSTRIVE #GGST #GGST_PO pic.twitter.com/7NyrhdXl90— MO (@GGXXNET_MO) June 21, 2021
メガフィスト前方をガードされても投げられないけど、密着で通常ヒットすると投げられる位置になるっぽい#PS5Share, #GUILTYGEARSTRIVE #GGST #GGST_PO pic.twitter.com/f3cjyYtfWD— MO (@GGXXNET_MO) June 21, 2021
トレモで検証した結果、メガフィスト前方をソルに通常ヒットした時に確反は取られませんでしたただ密着当たりをしてしまうと立ちKと通常投げの逆二択を食らうことが判明しました(ジャンプ等の行動をしようとすると立ちKが刺さり、ガードしてると通常投げされる)#GGST #GGST_PO— MO (@GGXXNET_MO) June 21, 2021
NOTATION: CH =Counter hit PB = Potemkin buster KBMF=Kara canceling back megafist RC = Roman cancel BRC= Blue roman cancel PRC= Purple roman cancel COMBOS: All dmg values are vs KY 1.0x def rating mids...
I do understand that when i get 6K my P was to slow for the kara but what happens here with the kara BMF? any advice how to avoid it? on the left the notations look like it should be a kBMF #ggst_po trying to improve my kara execution during combos. pic.twitter.com/0BTh1bhOid— Sodaykin (@Sodaykin_Game) June 21, 2021