Been experimenting with 5P cS BRC as an AA route. I think it's pretty nice. The BRC makes this pretty consistent. 1st combo is oki, 2nd is damage. This combo is good for midscreen and when your opponent is close to the corner. #GGST_PO pic.twitter.com/f3mIMhgvQx— Brutus 🇨🇦 (@Le_Brutus) December 1, 2021
[corner] New Potemkin Buster Optimal (metered, 284)
Sorry. I labbed this out just now and felt the need to upload it since haha... just finished my optimals video. Oh well. Uses the JFkBMF tech to get an extra hit before wallsplat which is important. This works for sideswitch PB version as well.
Notation:
PB, PRC, dl. kBMF, 5K → kBMF, 5K → JFkBMF, 2H, WS HK
Using kHF, Potemkin can get c.S oki after Potemkin Buster against 5F+ normals. However, this is frame-perfect at full screen. Naturally, this is easier (and works against faster normals) the closer you are to the corner.#GGST_PO pic.twitter.com/AoiKwpFy1C— 0-2 (@bearhugprime) November 29, 2021
The Roman Cancel slowdown doubles all of the opponent's frames which INCLUDES throw protection!#GGST_PO pic.twitter.com/ULnGPWBGsg— 0-2 (@bearhugprime) November 29, 2021
When near a wall, guard crush builds wall damage! This is because guard crush counts as being "hit" and wall damage increments by 5 points every frame someone is being "hitstun." #GGST_PO pic.twitter.com/UbqqlIZxSX— 0-2 (@bearhugprime) November 29, 2021
Potemkin can kara cancel the FIRST frame of 6K when it is buffered (e.g., in hitstop). This means you can kara cancel 6K without it ever coming out! This increases the kara cancel window from 2F to 3F.#GGST_PO pic.twitter.com/Vogwj4ecQ2— 0-2 (@bearhugprime) November 29, 2021
Unlike previous Guilty Gear games, Hammer Fall Break can be fully buffered without requiring (at least) 1F of Hammer Fall. In other words, Hammer Fall does not need to come out to cancel into Break.This means HFB recovery is a flat 27F (not 27F+1F).#GGST_PO pic.twitter.com/IYqDIOAbRP— 0-2 (@bearhugprime) November 29, 2021
Potemkin's 2D has 19F of hitstop hardcoded into the game (rather than the attack level determining hitstop). This gives Potemkin enough time to charge a first-frame Hammerfall cancel without any pre-charge.#GGST_PO pic.twitter.com/If6TJbByp9— 0-2 (@bearhugprime) November 29, 2021
c.S 🤝6KThese two normals are so good together, catching jumps, backdashes, most mashes...It's great. I love it!#GGST_PO pic.twitter.com/HPIJFLO4vP— Frankentank (@Frankentank9) November 28, 2021
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#GGST_PO 6p os confirm. Input is 6p+23hs into 41236p. On normal hit and on block you get heat knuckle, on ch you whiff pot buster with plenty of time left to run your oki pic.twitter.com/YUe3Yei7gW— Nelkhael (@Nelkhael_) November 21, 2021