Somewhat(?) practical ToD on Ram.Even with just a little risc, this HURTS.#GGST_PO#PS4share pic.twitter.com/Z15evF76ZB— Frankentank (@Frankentank9) September 25, 2021
#GGST_PO newt___ in my chat told me how you can juggle 5K and this is what I came up with pic.twitter.com/Y3FTl46DAQ— Timmy (Qeuw) (@Qeuw_) September 25, 2021
IDK if this is already known or not but heres something kinda cool with the 6k buff.@jovenhou #GGST_PO pic.twitter.com/aeoNxvycAa— Trey (@TreyFGC) September 20, 2021
HI! Sorry i've been gone for a long time, mostly because I had army commitments that came first. HOWEVER here is a blockstring I think y'all can find usefull. Lemmie describe how this rolls:
So this sequence is a very common knockdown
(HFB = Hammerfall break)
(BRC = Blue Roman Cancel)
(PRCFC = Pink Roman Cancel - Fast Cancel)
(PB = Potemkin Buster)
- 2k 2d into a HFB, which sets up a meaty garuda
- Kara garuda to cover the excess ground, while also being a block string from the meaty garuda
- BRC into 5k xx garuda, which due to slowdown becomes a true 50/50 mixup as it can combo inside slowdown. The other side of the mix being uncharged dust
- Another garuda, but cancel the startup into PRCFC PB, hopefully catching them blocking, as it can look like the slowdown makes this fake garuda seem like another blockstring garuda too
- 6K into garuda after PB, making this garuda ALSO hit meaty and be DP safe
- due to being meaty, this garuda too is a blockstring with the additional +frames
- finally, 6HS as a button/reversal catcher, which will wallsplat if it happens to connect, letting you follow up with hammerfall for a wallbreak
Things to consider with this sequence
- every garuda that isn't guaranteed on block here is DP safe
- at any stage during this the opponent can take at the LEAST 220 damage if the appropriate combo is done well. I've had damage numbers upwards of 300~ during this sequence
- You can see that the opponent only got hit by a 2k, a PB, and a 6K and nearly died, this is bullshit blazing damage
- This was from midscreen
- After every garuda, the opponent CANNOT burst or YRC, they have to FD to avoid chip
- IF they use FD to block all of this, this will take about 1/2 of their bar to block. However the string can be changed to incorporate more buttons and hits to chew through FD better too
- if you use the uncharged dust route, its 5D, C.S, 2S, 2D xx heat knuckle, and does 181-ish damage(edited)
Any feedback is greatly appreciated, I'll try to make more content like this if you all liked this one
#GGST_PO Don't let nago bully you with beyblade cause it's a super fucked situation on block for pot pic.twitter.com/CIPsrVmnN5— Degenerate Mama (@DegenerateMama) September 18, 2021