TEKKEN 8 – Lars Punish Training: Lidia (Full Move List)
Exploring all of Lidia’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of her attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
Lidia's Stances
- F3+4 (Horse Stance)
- B3+4 (Cat Stance)
- F3+4,F (Stalking Wolf)
- Up during stances (Heaven and Earth)
TIMESTAMPS
0:00 - Basic Punishment Training
4:28 - 2+3 (Heat Burst)
5:10 - F1+2,3,1+2: F1+2 or FB2,1
5:57 - B1: (Safe)
6:23 - FC DF2: FB2,1
7:16 - F3+4,2: 2,1
7:53 - B3+4,3: (Safe, High)
8:16 - Heat 2+3 (Heat Smash)
9:02 - DF1+2 (Rage Art)
9:38 - 1,2: (Safe, High)
9:52 - 1,2,2: Leaves her in stance. F2,4 possible
10:35 - 1,2,3: (Safe, High) Crouch final hit, WS3
11:08 - 1,2,4: WS2,3 or WS2,1
11:44 - 1,4: (Safe, High) Crouch final hit, WS3
12:23 - 2,2: (Safe, High) Crouch final hit, WS3
13:02 - 2,4: (Safe)
13:30 - 3,2: (Safe, High) Crouch final hit, WS3
14:51 - 4,3: FB2,1
15:47 - 1+2: (Safe)
16:02 - 1+2 Hold: (Safe)
16:29 - 1+2 Hold max: (Safe)
17:46 - Heat 1+2: (Safe)
18:04 - 3+4: (Safe)
18:39 - F2,4: F2,4
19:20 - F3,4: (Safe, High) WS3 or UF4
20:30 - F4,3,1: F2,4
20:53 - F4,3,4: 2,1
21:26 - DF1,2: (Safe, High) Crouch final hit, WS3
22:30 - DF1,3: F2,4
22:51 - DF2: (Safe)
23:43 - DF3,4: F2,4
24:00 - DF4,2: (Safe, High) Crouch final hit, WS3
24:28 - DF[4,3]: (Safe, High)
24:57 - DF[4,4]: (Safe, High)
25:35 - DF3+4: (Safe)
25:49 - D1: (Safe)
26:13 - D2: WS2,3 or WS2,1
26:39 - D3,1,2: (Safe, High) MUST hold back to block. Crouch final hit, WS3. Or crouch next hit, WS1.
28:08 - DB2: (Safe)
28:18 - DB3: WS1 possible.
30:09 - DB4: WS2,1 or WS2,3
30:30 - DB3+4: (Safe)
30:43 - B1: (Safe)
30:57 - B2,3: 2,1
31:13 - B3,1: 2,1
31:34 - B3,4,1+2: F1+2 or FB2,1
32:08 - B4: (Safe, High)
32:33 - B1+2: F2,4
32:46 - B1+4: (Unblockable)
33:21 - UF1: (Safe)
33:46 - UF3: (Safe)
34:05 - UF4: F2,4 possible
35:33 - UF*4: F2,4
35:45 - FF2: (Safe)
35:59 - Heat FF2: (Safe)
36:14 - FF3: FB2,1
36:53 - FF4,3: UF4 or FB2,1
38:10 - FF1+2: F2,4
38:23 - FFF1: (Safe, High)
38:45 - Heat FFF1: (Safe, High)
38:55 - FFF3: (Safe)
39:16 - QCF2,2,1+2: F1+2 or FB2,1
40:03 - QCF4: (Safe, High)
40:30 - QCF1+2,2: (Safe)
40:54 - 10 hit combo: FB2,1 final hit. Low parry 4th hit.
41:49 - WS1,2: (Safe, High) Crouch final hit, WS3
42:22 - WS1,4: F2,4
42:37 - WS2: F2,4
42:54 - WS3: F2,4
43:14 - WS4,2: (Safe, High) Crouch final hit, WS3
43:43 - FC DF2: FB2,1
44:03 - FC DF3: UF4 or WS3
44:32 - SS2: (Safe)
44:53 - SS4: (Safe, High)
45:19 - F3+4,1: (Safe, High)
45:42 - F3+4,2: 2,1
42:58 - F3+4,3: (Safe)
46:11 - F3+4,4: (Safe)
46:33 - F3+4,1+2: WS1 or UF3
47:04 - B3+4,1: (Safe)
47:16 - B3+4,2,2: 2,1
47:33 - B3+4,2,3,1: 2,1
47:52 - B3+4,3: (Safe, High)
48:11 - B3+4,4,3+4: FB2,1 final hit. Can interrupt next with with WS4
49:17 - B3+4,1+2: (Safe)
49:30 - F3+4,F1: (Safe)
49:40 - Heat F3+4,F1: (Safe)
49:55 - F3+4,F2: (Safe)
50:08 - F3+4,F3,1: (Safe)
50:18 - F3+4,F4: WS1 or UF3
50:56 - HE1: 2,1
51:30 - HE2: (Safe)
51:42 - HE1+2: (Unblockable, High)
52:13 - Throws
53:41 - Attack Reversals
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Google Doc containing all the punishes, written:
https://docs.google.com/document/d/1Svz8xdXd1kdbEjh1GT0KXsH8QF_-8Ep4Sab7_lMBrN4/edit?usp=sharing
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Outro music is: Standby, Zero | Mega Man X Command Mission
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